#include #include #include #include #include #include #include #define BASELINE 0xa0 inline uint16_t biased_random(uint8_t value) { return value / 2 * (rand() & 15); } static void init(void) { pentatonic_direction(ALL_OUT); photons_init(); } static void run(void) { if(ir_recv()) { // receive a ir signal, react motor_on(); led_on(RIGHT); set_note(NOTE_B, 5); wait_ms(200); set_note(NOTE_F, 5); wait_ms(100); led_off(RIGHT); led_on(LEFT); set_note(NOTE_G, 5); wait_ms(100); set_note(NOTE_Ab, 5); wait_ms(100); set_note(NOTE_A, 5); wait_ms(100); led_off(LEFT); motor_off(); } else if(button_clicked(RIGHT)) { // button clicked, send ir signal and do some stuff led_on(RIGHT); set_note(NOTE_A, 5); wait_ms(100); set_note(NOTE_Ab, 5); wait_ms(100); set_note(NOTE_G, 5); wait_ms(100); led_off(RIGHT); led_on(LEFT); set_note(NOTE_F, 5); wait_ms(100); set_note(NOTE_B, 5); wait_ms(200); stop_note(); led_off(LEFT); ir_on(); wait_ms(400); ir_off(); wait_ms(10); } else { // regular bug behaviour uint8_t light = photons_measure(); pentatonic_all_led_set(light >> 3); motor_set(biased_random(light) > BASELINE + 0x40); led_set(RIGHT, biased_random(light) > BASELINE + 0x00); led_set(LEFT, biased_random(light) > BASELINE + 0x00); if(biased_random(light) > BASELINE + 0x20) { uint16_t tone = (biased_random(light) * 2) + 500; set_note(tone, 0); } else { stop_note(); } wait_ms(200); } } REGISTER(run, init, NULL);