#include #include #include #include #include #include #include static uint16_t osc[3]; static uint16_t sample; static uint8_t note; static uint8_t row; enum { NOTE_LENGTH = 550, DUTY = 0xf000, xxx = 0, g_0, gs0, a_0, as0, b_0, c_1, cs1, d_1, ds1, e_1, f_1, fs1, g_1, gs1, a_1, as1, b_1, c_2, cs2, d_2, ds2, e_2, f_2, fs2, g_2, gs2, a_2, as2, b_2, c_3, cs3, d_3, ds3, e_3, f_3, fs3, g_3, gs3, a_3, as3, b_3, c_4, }; const uint8_t patterns[][3][48] PROGMEM = { { {e_3,e_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {fs2,fs2,xxx,fs2,fs2,xxx,xxx,xxx,xxx,fs2,fs2,xxx,xxx,xxx,xxx,fs2,fs2,xxx,fs2,fs2,xxx,xxx,xxx,xxx,b_2,b_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {d_1,d_1,xxx,d_1,d_1,xxx,xxx,xxx,xxx,d_1,d_1,xxx,xxx,xxx,xxx,d_1,d_1,xxx,d_1,d_1,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, },{ {c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,a_2,a_2,xxx,xxx,xxx,xxx,b_2,b_2,xxx,xxx,xxx,xxx,as2,as2,xxx,a_2,a_2,xxx,xxx,xxx,xxx}, {e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,d_2,d_2,xxx,xxx,xxx,xxx,cs2,cs2,xxx,c_2,c_2,xxx,xxx,xxx,xxx}, {g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_1,e_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,fs1,fs1,xxx,f_1,f_1,xxx,xxx,xxx,xxx}, },{ {g_2,g_2,g_2,xxx,e_3,e_3,e_3,xxx,g_3,g_3,g_3,xxx,a_3,a_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,g_3,g_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {c_2,c_2,c_2,xxx,g_2,g_2,g_2,xxx,b_2,b_2,b_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,b_2,b_2,xxx,xxx,xxx,xxx,a_2,a_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,f_2,f_2,xxx,d_2,d_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {e_1,e_1,e_1,xxx,c_2,c_2,c_2,xxx,e_2,e_2,e_2,xxx,f_2,f_2,xxx,xxx,xxx,xxx,d_2,d_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,a_1,a_1,xxx,b_1,b_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, },{ {xxx,xxx,xxx,xxx,xxx,xxx,g_3,g_3,xxx,fs3,fs3,xxx,f_3,f_3,xxx,ds3,ds3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,gs2,gs2,xxx,a_2,a_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,c_3,c_3,xxx,d_3,d_3,xxx}, {xxx,xxx,xxx,xxx,xxx,xxx,e_3,e_3,xxx,ds3,ds3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,e_2,e_2,xxx,f_2,f_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,c_2,c_2,xxx,e_2,e_2,xxx,f_2,f_2,xxx}, {c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx}, },{ {xxx,xxx,xxx,xxx,xxx,xxx,g_3,g_3,xxx,fs3,fs3,xxx,f_3,f_3,xxx,ds3,ds3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_4,c_4,xxx,xxx,xxx,xxx,c_4,c_4,xxx,c_4,c_4,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {xxx,xxx,xxx,xxx,xxx,xxx,e_3,e_3,xxx,ds3,ds3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,g_3,g_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_1,e_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,f_3,f_3,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx}, },{ {xxx,xxx,xxx,xxx,xxx,xxx,ds3,ds3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,d_3,d_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {xxx,xxx,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_2,f_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {c_1,c_1,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,as1,as1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx}, },{ {c_3,c_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {gs2,gs2,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,as2,as2,xxx,xxx,xxx,xxx,g_2,g_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {gs0,gs0,xxx,xxx,xxx,xxx,xxx,xxx,xxx,ds1,ds1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_0,g_0,xxx,xxx,xxx,xxx}, },{ {c_3,c_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {gs2,gs2,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,as2,as2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {gs0,gs0,xxx,xxx,xxx,xxx,xxx,xxx,xxx,ds1,ds1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_0,g_0,xxx,xxx,xxx,xxx}, },{ {e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,a_2,a_2,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {c_3,c_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,f_2,f_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,f_2,f_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,fs1,fs1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,f_1,f_1,xxx,xxx,xxx,xxx}, },{ {b_2,b_2,b_2,xxx,a_3,a_3,a_3,xxx,a_3,a_3,a_3,xxx,a_3,a_3,a_3,xxx,g_3,g_3,g_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {g_2,g_2,g_2,xxx,f_3,f_3,f_3,xxx,f_3,f_3,f_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,e_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,f_2,f_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {d_1,d_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_1,f_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,b_1,b_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,g_1,g_1,xxx,xxx,xxx,xxx}, },{ {b_2,b_2,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,e_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {g_2,g_2,xxx,d_3,d_3,xxx,xxx,xxx,xxx,d_3,d_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,c_3,xxx,b_2,b_2,b_2,xxx,g_2,g_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, {g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,g_1,g_1,g_1,xxx,a_1,a_1,a_1,xxx,b_1,b_1,b_1,xxx,g_2,g_2,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx}, } }; const uint16_t freq[] PROGMEM = { 0, 653, 692, 733, 777, 823, 872, 924, 979, 1037, 1099, 1164, 1233, 1306, 1384, 1466, 1554, 1646, 1744, 1848, 1957, 2074, 2197, 2328, 2466, 2613, 2768, 2933, 3107, 3292, 3488, 3695, 3915, 4148, 4394, 4656, 4933, 5226, 5537, 5866, 6215, 6584, 6976 }; const uint8_t order[] = { 0, 1, 2, 1, 2, 3, 4, 3, 5, 3, 4, 3, 5, 6, 7, 6, 0, 1, 2, 1, 2, 8, 9, 8, 10, 8, 9, 8, 10, 6, 7, 6, 0, 8, 9, 8, 10 }; static void mix_mario(void) { if (++sample >= NOTE_LENGTH) { sample = 0; if (++note >= 48) { note = 0; if (++row >= ARRAY_SIZE(order)) row = 1; // skip 0th row } } uint8_t p = order[row]; uint8_t n; static uint8_t prev_n0 = 0, prev_n2 = 0; n = pgm_read_byte(&patterns[p][0][note]); if (n == 0) osc[0] = 0; osc[0] += pgm_read_word(&freq[n]); if (n != prev_n0) led_set(RIGHT, (n > 0)); // blink prev_n0 = n; n = pgm_read_byte(&patterns[p][1][note]); if (n == 0) osc[1] = 0; osc[1] += pgm_read_word(&freq[n]); n = pgm_read_byte(&patterns[p][2][note]); if (n == 0) osc[2] = 0; osc[2] += pgm_read_word(&freq[n]); if (n != prev_n2) led_set(LEFT, (n > 0)); // blink prev_n2 = n; uint8_t amp = (osc[0] > DUTY) | (osc[1] > DUTY) | (osc[2] > DUTY); static uint8_t prev_amp = 0; if (amp != prev_amp) { buzzer_inv(); prev_amp = amp; } } static void init_mario(void) { sample = 0; note = 0; row = 0; start_timer(PRESCALE_8, 100, mix_mario); } static void run_mario(void) {} REGISTER(run_mario, init_mario, NULL);