a bit code beautification
This commit is contained in:
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799bbdeeeb
commit
06dc89109f
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@ -69,7 +69,7 @@ void init_mic(void){
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ADCSRB &= (1<<ACME); //leave only ACME as it is (others zerp for free running)
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ADMUX = (ADMUX & ~(0x1F)) | 5; // select channel 5
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ADCSRA |= (1<<ADSC); // start conversion
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uint16_t dummy = ADCW; //read once
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uint16_t __attribute__((unused)) dummy = ADCW; //read once
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return;
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}
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@ -145,7 +145,7 @@ void button_clear(uint8_t button){
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void stateswitch(uint8_t i ){
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switch(btnstates[i])
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{
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case BTNST_NTRL: //NEUTRAL
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case BTNST_NTRL:
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if (curinput & (1<<i)){ //button down
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btncounters[i] = 0;
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btnstates[i] = BTNST_DBNC;
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@ -156,8 +156,7 @@ void stateswitch(uint8_t i ){
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btnstates[i] = (curinput & (1<<i))? BTNST_SDN: BTNST_NTRL;
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(btncounters[i])++;
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break;
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case BTNST_SDN: //is shortpressed and still held down
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case BTNST_SDN:
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if (curinput & (1<<i)){
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btncounters[i]++;
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if (btncounters[i] > BTN_T_LONGFACT){ //500ms held
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@ -168,27 +167,27 @@ void stateswitch(uint8_t i ){
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//signal shortclick
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}
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break;
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case BTNST_LDN: //is longpressed and still held down
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case BTNST_LDN:
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if (!(curinput & (1<<i))){
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//button was released
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btnstates[i] = BTNST_LUP; //signal longpress
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}
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break;
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case BTNST_SUP: //Button came up after being pressed shortly
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case BTNST_SUP:
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if ((curinput & (1<<i))){
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//button was pressed again or is bouncing after release
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btnstates[i] = BTNST_SUPDBNC; //going in special debounce
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btncounters[i] = 0;
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}
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break;
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case BTNST_LUP: //Button came up after being pressed for a long time
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case BTNST_LUP:
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if ((curinput & (1<<i))){
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//button was pressed again or is bouncing after release
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btnstates[i] = BTNST_LUPDBNC; //going in special debounce
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btncounters[i] = 0;
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}
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break;
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case BTNST_SUPDBNC: //Button was pressed again after beeing short pressed(or is bouncing)
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case BTNST_SUPDBNC:
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if ((curinput & (1<<i))){
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//button is still pressed --> going to shortpress
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btncounters[i]++;
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@ -197,7 +196,7 @@ void stateswitch(uint8_t i ){
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btnstates[i] = BTNST_SUP; //nope, it was bouncing, back to old state
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}
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break;
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case BTNST_LUPDBNC: //Button was pressed again after beeing short pressed(or is bouncing)
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case BTNST_LUPDBNC:
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if ((curinput & (1<<i))){
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//button is still pressed --> going to shortpress
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btncounters[i]++;
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@ -209,6 +208,7 @@ void stateswitch(uint8_t i ){
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default: //curently catches nothing
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// do nothing yet
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;
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break;
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} //end switch
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timer_set(&btntimers[i], BTN_T_DEBOUNCE);
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}
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@ -5,7 +5,8 @@
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/* Hardware abstraction layer for Pentabug hardware */
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enum { BUZZR_OUT, //initialize buzzer for OUTPUT mode (emmiting soundwaves)
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enum {
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BUZZR_OUT, //initialize buzzer for OUTPUT mode (emmiting soundwaves)
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BUZZR_IN //initialize buzzer for INPUT mode (registering soundwaves)
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};
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@ -19,27 +20,20 @@ enum { BUZZR_OUT, //initialize buzzer for OUTPUT mode (emmiting soundwaves)
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#define BTN_BUTTONS 2 //numer of Buttons
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#define BTN_T_DEBOUNCE 5 // 50ms debounce time = minimum short press time
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#define BTN_T_LONGFACT 10 // after 10 * T_DEBOUNCE = 500ms button registers as long pressed
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//BUTTON state machine states
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#define BTNST_NTRL 0 // neutral - initial state nothing interesting, please go along
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#define BTNST_DBNC 1 // debounce - pin went up, but we wait for things to stabilize and stop oscillating
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#define BTNST_SDN 4 // affirmative, button is pressed,
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// and it's pressed no longer than
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// BTN_T_LONGFACT * BTN_T_DEBOUNCE * 10ms
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#define BTNST_SUP 8 // and button went up after beeing pressed for a _short_ time
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#define BTNST_LDN 16 // button is still down for more than
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//BTN_T_LONGFACT * BTN_T_DEBOUNCE * 10ms
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#define BTNST_LUP 32 // button came up after being pressed for a long time
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#define BTNST_SUPDBNC 64 // debounce after short up
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#define BTNST_LUPDBNC 128 // debounce after long up
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void init_leds(void);
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void led_on(int);
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void led_off(int);
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@ -61,7 +55,6 @@ bool switch_r(void); //switch pressed?
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void init_motor(void);
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void set_motor(int);
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// higher level functions for accessing switches
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void button_poll(void); //needs to be polled in regular intervalls (lets say every 10ms)
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@ -72,5 +65,4 @@ void button_clear(uint8_t button);
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//test if buttonstate of btn eqals btnstate, returns true if yes
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bool btn_state(uint8_t btnstate, uint8_t btn);
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#endif
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176
firmware/main.c
176
firmware/main.c
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@ -20,8 +20,6 @@
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#define MODE4 4
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#define NUM_MODES 5
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uint8_t OpMode = MODE0; //Operation mode
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bool ModeChanged = true;
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@ -39,7 +37,8 @@ void modeswitch_poll(void){
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button_clear(BTN_RIGHT);
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};
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return;
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};
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}
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;
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void do_mode0(void) {
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static timer_t mytimer;
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@ -65,7 +64,6 @@ void do_mode0(void){
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curval = ADCW; // read result
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maxval = (curval > maxval) ? curval : maxval;
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//check for Buttons
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if (btn_state(BTNST_SUP, BTN_LEFT)) {
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button_clear(BTN_LEFT);
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@ -92,8 +90,10 @@ void do_mode0(void){
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USART0_crlf();
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led_on(LED_R | LED_L);
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init_buzzr(); //buzzr to output
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if (sound_on) music_setNote(NOTE_C,5);
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if (motor_on) set_motor(MOTOR_ON);
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if (sound_on)
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music_setNote(NOTE_C, 5);
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if (motor_on)
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set_motor(MOTOR_ON);
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signaling = true;
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timer_set(&mytimer, 5); //sound duration
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} else {
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@ -105,25 +105,9 @@ void do_mode0(void){
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}; //end if timer_expired
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}; //end do_mode0
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}
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;
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//end do_mode0
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void do_mode1(void) {
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static uint16_t tone;
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@ -143,14 +127,15 @@ void do_mode1(void){
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tone -= 10;
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music_setNote(tone, 0);
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};
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};
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}
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;
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void do_mode2(void) {
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static timer_t mytimer;
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uint8_t max = 50;
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uint8_t min = 5;
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uint8_t maxfreq = 6000;
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uint8_t minfreq = 2000;
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uint16_t maxfreq = 6000;
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uint16_t minfreq = 2000;
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if (ModeChanged) {
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ModeChanged = false;
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@ -165,13 +150,22 @@ void do_mode2(void){
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music_setNote(NOTE_PAUSE, 0); //mute
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// set random led
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switch (rand() % 4) {
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case 0 : led_on(LED_L); break;
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case 1 : led_on(LED_R); break;
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case 2 : led_on(LED_L|LED_R); break;
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default : led_off(LED_L|LED_R);
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case 0:
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led_on(LED_L);
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break;
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case 1:
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led_on(LED_R);
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break;
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case 2:
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led_on(LED_L | LED_R);
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break;
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default:
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led_off(LED_L | LED_R);
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break;
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};
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// decide if to switch motor on (40% chance)
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if (rand()%5>2) set_motor(MOTOR_ON);
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if (rand() % 5 > 2)
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set_motor(MOTOR_ON);
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//decide if to play sound (70% chance)
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if (rand() % 10 > 2) {
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timer_set(&mytimer, (rand() % (max - min)) + min);
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}; //end if timer_expired
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};
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}
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;
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void do_mode3(void) {
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static timer_t mytimer;
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blink = false;
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}
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} //end if timer_expired
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if (btn_state(BTNST_SUP, BTN_LEFT)) {
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};
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if (btn_state(BTNST_SUP, BTN_RIGHT)) {
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button_clear(BTN_RIGHT);
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set_motor(MOTOR_ON); };
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set_motor(MOTOR_ON);
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};
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}
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;
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void do_mode4(void) {
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uint8_t max = 200;
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uint8_t min = 10;
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@ -244,11 +235,18 @@ void do_mode4(void){
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//lets blink
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int i = (rand() % 3);
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switch (i) {
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case 0 : led_on(LED_L); break;
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case 1 : led_on(LED_R); break;
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default : led_on(LED_L|LED_R);
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case 0:
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led_on(LED_L);
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break;
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case 1:
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led_on(LED_R);
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break;
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default:
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led_on(LED_L | LED_R);
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break;
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};
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if (rand()%10>8) set_motor(MOTOR_ON);
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if (rand() % 10 > 8)
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set_motor(MOTOR_ON);
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music_setNote(NOTE_C, 5);
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timer_set(&mytimer, 2);
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blink = true;
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@ -264,15 +262,11 @@ void do_mode4(void){
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} //end if timer_expired
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};
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}
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;
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void __attribute__((noreturn))
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main(void)
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{
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main(void) {
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/* hardware initialisation: */
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init_leds();
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init_buzzr();
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@ -283,74 +277,34 @@ main(void)
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timer_init();
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music_init();
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/* here the show begins:*/
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sei();
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timer_t t;
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uint8_t ledstate_l =0;
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uint8_t ledstate_r =0;
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uint8_t motorstate =0;
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timer_set(&t, 100);
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/* here the show begins:*/sei();
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for (;;) /* ever */{
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//do something
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//main polling loop;
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button_poll();
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modeswitch_poll();
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switch (OpMode) {
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case MODE1 : do_mode1(); break;
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case MODE2 : do_mode2(); break;
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case MODE3 : do_mode3(); break;
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case MODE4 : do_mode4(); break;
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default : do_mode0();
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}
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/*
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if (timer_expired(&t)){
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//while left button is pressed switch left led on
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if (btn_state(BTNST_SDN,BTN_LEFT)|btn_state(BTNST_LDN,BTN_LEFT)){
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led_on(LED_L);
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} else {
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led_off(LED_L);
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};
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if (btn_state(BTNST_SUP,BTN_LEFT)){
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music_setNote(NOTE_PAUSE,0); //mute
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button_clear(BTN_LEFT);
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case MODE1:
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do_mode1();
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break;
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case MODE2:
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do_mode2();
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break;
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case MODE3:
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do_mode3();
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break;
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case MODE4:
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do_mode4();
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break;
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default:
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do_mode0();
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break;
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};
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//when right button has been pressed short, toggle right led
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if (btn_state(BTNST_SUP,BTN_RIGHT)){
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if (ledstate_r ==0){
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ledstate_r = 1;
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led_on(LED_R);
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} else {
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ledstate_r = 0;
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led_off(LED_R);
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};
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music_setNote(500,0); //50Hz sound
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button_clear(BTN_RIGHT); //this is important, to show the event has been processed
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};
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//when right button has been pressed long, toggle motor
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if (btn_state(BTNST_LUP,BTN_RIGHT)){
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if (motorstate ==0){
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motorstate = 1;
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set_motor(MOTOR_ON);
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} else {
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motorstate = 0;
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set_motor(MOTOR_OFF);
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};
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music_setNote(NOTE_B,5); //1000Hz sound
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button_clear(BTN_RIGHT); //this is important, to show the event has been processed
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};
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timer_set(&t, 5);
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}; //end if timer expired
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//USART0_put_uint16(0xA09F);
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//USART0_crlf();
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*/
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}
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/* never return 0; */
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}
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;
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@ -1,3 +1,2 @@
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#pragma once
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Reference in New Issue
Block a user