pentabug/firmware/lib/music.c

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#include <pentabug/music.h>
#include <avr/io.h>
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#define __DELAY_BACKWARD_COMPATIBLE__
#include <util/delay.h>
#include <pentabug/timer.h>
#include <pentabug/lifecycle.h>
static void tune(void) {
PORTB ^= 1 << 7;
}
void set_note(uint16_t note, uint8_t octave) {
if(note != NOTE_PAUSE) {
start_timer(PRESCALE_8, note >> octave, tune);
} else {
stop_timer();
}
}
void stop_note(void) {
stop_timer();
}
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void play_melody(uint16_t notes[], size_t len, uint8_t octave, int speed) {
int pause = speed / 20;
size_t i;
// TODO: get away from the int to double conversion to free half of our flash ...
for(i = 0; i < len; ++i) {
if(notes[i] == MLDY_PAUSE) {
++i;
_delay_ms(notes[i]);
} else {
set_note(notes[i], octave);
test_stop_app();
_delay_ms(speed);
stop_note();
test_stop_app();
_delay_ms(pause);
}
}
}