pentabug/firmware/apps/mariotheme.c

155 lines
8.4 KiB
C
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#include <stdlib.h>
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#include <avr/io.h>
#include <avr/pgmspace.h>
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#include <pentabug/hal.h>
#include <pentabug/helper.h>
#include <pentabug/app.h>
#include <pentabug/timer.h>
static uint16_t osc[3];
static uint16_t sample;
static uint8_t note;
static uint8_t row;
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enum {
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NOTE_LENGTH = 550,
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DUTY = 0xf000,
xxx = 0,
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g_0, gs0, a_0, as0, b_0,
c_1, cs1, d_1, ds1, e_1, f_1, fs1, g_1, gs1, a_1, as1, b_1,
c_2, cs2, d_2, ds2, e_2, f_2, fs2, g_2, gs2, a_2, as2, b_2,
c_3, cs3, d_3, ds3, e_3, f_3, fs3, g_3, gs3, a_3, as3, b_3,
c_4,
};
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const uint8_t patterns[][3][48] PROGMEM = {
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{
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{e_3,e_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{fs2,fs2,xxx,fs2,fs2,xxx,xxx,xxx,xxx,fs2,fs2,xxx,xxx,xxx,xxx,fs2,fs2,xxx,fs2,fs2,xxx,xxx,xxx,xxx,b_2,b_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{d_1,d_1,xxx,d_1,d_1,xxx,xxx,xxx,xxx,d_1,d_1,xxx,xxx,xxx,xxx,d_1,d_1,xxx,d_1,d_1,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
},{
{c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,a_2,a_2,xxx,xxx,xxx,xxx,b_2,b_2,xxx,xxx,xxx,xxx,as2,as2,xxx,a_2,a_2,xxx,xxx,xxx,xxx},
{e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,d_2,d_2,xxx,xxx,xxx,xxx,cs2,cs2,xxx,c_2,c_2,xxx,xxx,xxx,xxx},
{g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_1,e_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,fs1,fs1,xxx,f_1,f_1,xxx,xxx,xxx,xxx},
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},{
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{g_2,g_2,g_2,xxx,e_3,e_3,e_3,xxx,g_3,g_3,g_3,xxx,a_3,a_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,g_3,g_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{c_2,c_2,c_2,xxx,g_2,g_2,g_2,xxx,b_2,b_2,b_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,b_2,b_2,xxx,xxx,xxx,xxx,a_2,a_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,f_2,f_2,xxx,d_2,d_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{e_1,e_1,e_1,xxx,c_2,c_2,c_2,xxx,e_2,e_2,e_2,xxx,f_2,f_2,xxx,xxx,xxx,xxx,d_2,d_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,a_1,a_1,xxx,b_1,b_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
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},{
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{xxx,xxx,xxx,xxx,xxx,xxx,g_3,g_3,xxx,fs3,fs3,xxx,f_3,f_3,xxx,ds3,ds3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,gs2,gs2,xxx,a_2,a_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,c_3,c_3,xxx,d_3,d_3,xxx},
{xxx,xxx,xxx,xxx,xxx,xxx,e_3,e_3,xxx,ds3,ds3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,e_2,e_2,xxx,f_2,f_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,c_2,c_2,xxx,e_2,e_2,xxx,f_2,f_2,xxx},
{c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx},
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},{
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{xxx,xxx,xxx,xxx,xxx,xxx,g_3,g_3,xxx,fs3,fs3,xxx,f_3,f_3,xxx,ds3,ds3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,xxx,xxx,xxx,c_4,c_4,xxx,xxx,xxx,xxx,c_4,c_4,xxx,c_4,c_4,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{xxx,xxx,xxx,xxx,xxx,xxx,e_3,e_3,xxx,ds3,ds3,xxx,d_3,d_3,xxx,b_2,b_2,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,xxx,xxx,xxx,g_3,g_3,xxx,g_3,g_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_1,e_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,f_3,f_3,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx},
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},{
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{xxx,xxx,xxx,xxx,xxx,xxx,ds3,ds3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,d_3,d_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{xxx,xxx,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_2,f_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{c_1,c_1,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,as1,as1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx},
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},{
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{c_3,c_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,xxx,xxx,xxx,e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{gs2,gs2,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,as2,as2,xxx,xxx,xxx,xxx,g_2,g_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{gs0,gs0,xxx,xxx,xxx,xxx,xxx,xxx,xxx,ds1,ds1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_0,g_0,xxx,xxx,xxx,xxx},
},{
{c_3,c_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,d_3,d_3,xxx,e_3,e_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{gs2,gs2,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,gs2,gs2,xxx,as2,as2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{gs0,gs0,xxx,xxx,xxx,xxx,xxx,xxx,xxx,ds1,ds1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs1,gs1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_0,g_0,xxx,xxx,xxx,xxx},
},{
{e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,gs2,gs2,xxx,xxx,xxx,xxx,a_2,a_2,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{c_3,c_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,e_2,e_2,xxx,xxx,xxx,xxx,f_2,f_2,xxx,c_3,c_3,xxx,xxx,xxx,xxx,c_3,c_3,xxx,f_2,f_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,fs1,fs1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,f_1,f_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,f_1,f_1,xxx,xxx,xxx,xxx},
},{
{b_2,b_2,b_2,xxx,a_3,a_3,a_3,xxx,a_3,a_3,a_3,xxx,a_3,a_3,a_3,xxx,g_3,g_3,g_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,a_2,a_2,xxx,g_2,g_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{g_2,g_2,g_2,xxx,f_3,f_3,f_3,xxx,f_3,f_3,f_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,e_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,xxx,a_2,a_2,xxx,xxx,xxx,xxx,f_2,f_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{d_1,d_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,f_1,f_1,xxx,g_1,g_1,xxx,xxx,xxx,xxx,b_1,b_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_2,c_2,xxx,c_2,c_2,xxx,g_1,g_1,xxx,xxx,xxx,xxx},
},{
{b_2,b_2,xxx,f_3,f_3,xxx,xxx,xxx,xxx,f_3,f_3,xxx,f_3,f_3,f_3,xxx,e_3,e_3,e_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{g_2,g_2,xxx,d_3,d_3,xxx,xxx,xxx,xxx,d_3,d_3,xxx,d_3,d_3,d_3,xxx,c_3,c_3,c_3,xxx,b_2,b_2,b_2,xxx,g_2,g_2,xxx,e_2,e_2,xxx,xxx,xxx,xxx,e_2,e_2,xxx,c_2,c_2,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
{g_1,g_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,g_1,g_1,xxx,g_1,g_1,g_1,xxx,a_1,a_1,a_1,xxx,b_1,b_1,b_1,xxx,g_2,g_2,xxx,xxx,xxx,xxx,g_1,g_1,xxx,xxx,xxx,xxx,c_1,c_1,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx},
}
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};
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const uint16_t freq[] PROGMEM = {
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0,
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653, 692, 733, 777, 823, 872,
924, 979, 1037, 1099, 1164, 1233,
1306, 1384, 1466, 1554, 1646, 1744,
1848, 1957, 2074, 2197, 2328, 2466,
2613, 2768, 2933, 3107, 3292, 3488,
3695, 3915, 4148, 4394, 4656, 4933,
5226, 5537, 5866, 6215, 6584, 6976
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};
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const uint8_t order[] = {
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0,
1, 2, 1, 2,
3, 4, 3, 5,
3, 4, 3, 5,
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6, 7, 6, 0,
1, 2, 1, 2,
8, 9, 8, 10,
8, 9, 8, 10,
6, 7, 6, 0,
8, 9, 8, 10
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};
static void mix_mario(void) {
if (++sample >= NOTE_LENGTH) {
sample = 0;
if (++note >= 48) {
note = 0;
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if (++row >= ARRAY_SIZE(order)) row = 1; // skip 0th row
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}
}
uint8_t p = order[row];
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uint8_t n;
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static uint8_t prev_n0 = 0, prev_n2 = 0;
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n = pgm_read_byte(&patterns[p][0][note]);
if (n == 0) osc[0] = 0;
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osc[0] += pgm_read_word(&freq[n]);
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if (n != prev_n0) led_set(RIGHT, (n > 0)); // blink
prev_n0 = n;
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n = pgm_read_byte(&patterns[p][1][note]);
if (n == 0) osc[1] = 0;
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osc[1] += pgm_read_word(&freq[n]);
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n = pgm_read_byte(&patterns[p][2][note]);
if (n == 0) osc[2] = 0;
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osc[2] += pgm_read_word(&freq[n]);
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if (n != prev_n2) led_set(LEFT, (n > 0)); // blink
prev_n2 = n;
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uint8_t amp = (osc[0] > DUTY) | (osc[1] > DUTY) | (osc[2] > DUTY);
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static uint8_t prev_amp = 0;
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if (amp != prev_amp) {
buzzer_inv();
prev_amp = amp;
}
}
static void init_mario(void) {
sample = 0;
note = 0;
row = 0;
start_timer(PRESCALE_8, 100, mix_mario);
}
static void run_mario(void) {}
REGISTER(run_mario, init_mario, NULL);