96b77d5c7a
package, including the ability to scale an image. Design discussion: https://groups.google.com/forum/#!topic/golang-dev/B7-OrWdheic Previous code review (when Go used hg instead of git): https://codereview.appspot.com/101670045 New benchmarks: BenchmarkScaleLargeDownNN 300 5935174 ns/op BenchmarkScaleLargeDownAB 100 14482372 ns/op BenchmarkScaleLargeDownBL 1 1383805986 ns/op BenchmarkScaleLargeDownCR 1 2724631789 ns/op BenchmarkScaleDownNN 1000 1850500 ns/op BenchmarkScaleDownAB 300 4413499 ns/op BenchmarkScaleDownBL 50 30498748 ns/op BenchmarkScaleDownCR 20 58349653 ns/op BenchmarkScaleUpNN 20 92306475 ns/op BenchmarkScaleUpAB 5 220103753 ns/op BenchmarkScaleUpBL 10 122635195 ns/op BenchmarkScaleUpCR 10 183275927 ns/op Change-Id: I69d397e68897bae024c7b330a9375fa3e7688591 Reviewed-on: https://go-review.googlesource.com/4210 Reviewed-by: Rob Pike <r@golang.org>
376 lines
11 KiB
Go
376 lines
11 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package draw
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// TODO: should Scale and NewScaler also take an Op argument?
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import (
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"image"
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"image/color"
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"math"
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)
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// Scale scales the part of the source image defined by src and sr and writes
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// to the part of the destination image defined by dst and dr.
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//
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// Of the interpolators provided by this package:
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// - NearestNeighbor is fast but usually looks worst.
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// - CatmullRom is slow but usually looks best.
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// - ApproxBiLinear has reasonable speed and quality.
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//
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// The time taken depends on the size of dr. For kernel interpolators, the
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// speed also depends on the size of sr, and so are often slower than
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// non-kernel interpolators, especially when scaling down.
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func Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, q Interpolator) {
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q.NewScaler(int32(dr.Dx()), int32(dr.Dy()), int32(sr.Dx()), int32(sr.Dy())).Scale(dst, dr.Min, src, sr.Min)
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}
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// Scaler scales part of a source image, starting from sp, and writes to a
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// destination image, starting from dp. The destination and source width and
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// heights are pre-determined, as part of the Scaler.
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//
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// A Scaler is safe to use concurrently.
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type Scaler interface {
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Scale(dst Image, dp image.Point, src image.Image, sp image.Point)
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}
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// Interpolator creates scalers for a given destination and source width and
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// heights.
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type Interpolator interface {
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NewScaler(dw, dh, sw, sh int32) Scaler
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}
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// Kernel is an interpolator that blends source pixels weighted by a symmetric
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// kernel function.
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type Kernel struct {
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// Support is the kernel support and must be >= 0. At(t) is assumed to be
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// zero when t >= Support.
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Support float64
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// At is the kernel function. It will only be called with t in the
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// range [0, Support).
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At func(t float64) float64
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}
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// NewScaler implements the Interpolator interface.
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func (k *Kernel) NewScaler(dw, dh, sw, sh int32) Scaler {
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return &kernelScaler{
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dw: dw,
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dh: dh,
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sw: sw,
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sh: sh,
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horizontal: newDistrib(k, dw, sw),
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vertical: newDistrib(k, dh, sh),
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}
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}
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var (
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// NearestNeighbor is the nearest neighbor interpolator. It is very fast,
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// but usually gives very low quality results. When scaling up, the result
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// will look 'blocky'.
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NearestNeighbor = Interpolator(nnInterpolator{})
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// ApproxBiLinear is a mixture of the nearest neighbor and bi-linear
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// interpolators. It is fast, but usually gives medium quality results.
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//
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// It implements bi-linear interpolation when upscaling and a bi-linear
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// blend of the 4 nearest neighbor pixels when downscaling. This yields
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// nicer quality than nearest neighbor interpolation when upscaling, but
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// the time taken is independent of the number of source pixels, unlike the
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// bi-linear interpolator. When downscaling a large image, the performance
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// difference can be significant.
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ApproxBiLinear = Interpolator(ablInterpolator{})
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// BiLinear is the tent kernel. It is slow, but usually gives high quality
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// results.
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BiLinear = &Kernel{1, func(t float64) float64 {
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return 1 - t
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}}
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// CatmullRom is the Catmull-Rom kernel. It is very slow, but usually gives
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// very high quality results.
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//
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// It is an instance of the more general cubic BC-spline kernel with parameters
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// B=0 and C=0.5. See Mitchell and Netravali, "Reconstruction Filters in
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// Computer Graphics", Computer Graphics, Vol. 22, No. 4, pp. 221-228.
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CatmullRom = &Kernel{2, func(t float64) float64 {
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if t < 1 {
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return (1.5*t-2.5)*t*t + 1
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}
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return ((-0.5*t+2.5)*t-4)*t + 2
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}}
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// TODO: a Kaiser-Bessel kernel?
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)
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type nnInterpolator struct{}
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func (nnInterpolator) NewScaler(dw, dh, sw, sh int32) Scaler { return &nnScaler{dw, dh, sw, sh} }
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type nnScaler struct {
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dw, dh, sw, sh int32
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}
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func (z *nnScaler) Scale(dst Image, dp image.Point, src image.Image, sp image.Point) {
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if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
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return
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}
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dstColorRGBA64 := &color.RGBA64{}
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dstColor := color.Color(dstColorRGBA64)
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for dy := int32(0); dy < z.dh; dy++ {
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sy := (2*uint64(dy) + 1) * uint64(z.sh) / (2 * uint64(z.dh))
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for dx := int32(0); dx < z.dw; dx++ {
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sx := (2*uint64(dx) + 1) * uint64(z.sw) / (2 * uint64(z.dw))
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pr, pg, pb, pa := src.At(sp.X+int(sx), sp.Y+int(sy)).RGBA()
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dstColorRGBA64.R = uint16(pr)
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dstColorRGBA64.G = uint16(pg)
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dstColorRGBA64.B = uint16(pb)
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dstColorRGBA64.A = uint16(pa)
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dst.Set(dp.X+int(dx), dp.Y+int(dy), dstColor)
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}
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}
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}
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type ablInterpolator struct{}
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func (ablInterpolator) NewScaler(dw, dh, sw, sh int32) Scaler { return &ablScaler{dw, dh, sw, sh} }
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type ablScaler struct {
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dw, dh, sw, sh int32
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}
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func (z *ablScaler) Scale(dst Image, dp image.Point, src image.Image, sp image.Point) {
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if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
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return
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}
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yscale := float64(z.sh) / float64(z.dh)
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xscale := float64(z.sw) / float64(z.dw)
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dstColorRGBA64 := &color.RGBA64{}
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dstColor := color.Color(dstColorRGBA64)
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for dy := int32(0); dy < z.dh; dy++ {
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sy := (float64(dy)+0.5)*yscale - 0.5
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sy0 := int32(sy)
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yFrac0 := sy - float64(sy0)
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yFrac1 := 1 - yFrac0
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sy1 := sy0 + 1
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if sy < 0 {
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sy0, sy1 = 0, 0
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yFrac0, yFrac1 = 0, 1
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} else if sy1 >= z.sh {
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sy1 = sy0
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yFrac0, yFrac1 = 1, 0
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}
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for dx := int32(0); dx < z.dw; dx++ {
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sx := (float64(dx)+0.5)*xscale - 0.5
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sx0 := int32(sx)
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xFrac0 := sx - float64(sx0)
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xFrac1 := 1 - xFrac0
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sx1 := sx0 + 1
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if sx < 0 {
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sx0, sx1 = 0, 0
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xFrac0, xFrac1 = 0, 1
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} else if sx1 >= z.sw {
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sx1 = sx0
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xFrac0, xFrac1 = 1, 0
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}
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s00ru, s00gu, s00bu, s00au := src.At(sp.X+int(sx0), sp.Y+int(sy0)).RGBA()
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s00r := float64(s00ru)
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s00g := float64(s00gu)
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s00b := float64(s00bu)
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s00a := float64(s00au)
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s10ru, s10gu, s10bu, s10au := src.At(sp.X+int(sx1), sp.Y+int(sy0)).RGBA()
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s10r := float64(s10ru)
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s10g := float64(s10gu)
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s10b := float64(s10bu)
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s10a := float64(s10au)
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s10r = xFrac1*s00r + xFrac0*s10r
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s10g = xFrac1*s00g + xFrac0*s10g
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s10b = xFrac1*s00b + xFrac0*s10b
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s10a = xFrac1*s00a + xFrac0*s10a
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s01ru, s01gu, s01bu, s01au := src.At(sp.X+int(sx0), sp.Y+int(sy1)).RGBA()
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s01r := float64(s01ru)
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s01g := float64(s01gu)
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s01b := float64(s01bu)
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s01a := float64(s01au)
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s11ru, s11gu, s11bu, s11au := src.At(sp.X+int(sx1), sp.Y+int(sy1)).RGBA()
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s11r := float64(s11ru)
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s11g := float64(s11gu)
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s11b := float64(s11bu)
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s11a := float64(s11au)
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s11r = xFrac1*s01r + xFrac0*s11r
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s11g = xFrac1*s01g + xFrac0*s11g
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s11b = xFrac1*s01b + xFrac0*s11b
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s11a = xFrac1*s01a + xFrac0*s11a
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s11r = yFrac1*s10r + yFrac0*s11r
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s11g = yFrac1*s10g + yFrac0*s11g
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s11b = yFrac1*s10b + yFrac0*s11b
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s11a = yFrac1*s10a + yFrac0*s11a
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dstColorRGBA64.R = uint16(s11r)
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dstColorRGBA64.G = uint16(s11g)
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dstColorRGBA64.B = uint16(s11b)
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dstColorRGBA64.A = uint16(s11a)
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dst.Set(dp.X+int(dx), dp.Y+int(dy), dstColor)
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}
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}
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}
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type kernelScaler struct {
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dw, dh, sw, sh int32
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horizontal, vertical distrib
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}
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func (z *kernelScaler) Scale(dst Image, dp image.Point, src image.Image, sp image.Point) {
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if z.dw <= 0 || z.dh <= 0 || z.sw <= 0 || z.sh <= 0 {
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return
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}
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// TODO: is it worth having a sync.Pool for this temporary buffer?
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tmp := make([][4]float64, z.dw*z.sh)
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z.scaleX(tmp, src, sp)
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z.scaleY(dst, dp, tmp)
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}
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// source is a range of contribs, their inverse total weight, and that ITW
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// divided by 0xffff.
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type source struct {
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i, j int32
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invTotalWeight float64
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invTotalWeightFFFF float64
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}
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// contrib is the weight of a column or row.
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type contrib struct {
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coord int32
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weight float64
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}
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// distrib measures how source pixels are distributed over destination pixels.
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type distrib struct {
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// sources are what contribs each column or row in the source image owns,
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// and the total weight of those contribs.
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sources []source
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// contribs are the contributions indexed by sources[s].i and sources[s].j.
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contribs []contrib
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}
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// newDistrib returns a distrib that distributes sw source columns (or rows)
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// over dw destination columns (or rows).
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func newDistrib(q *Kernel, dw, sw int32) distrib {
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scale := float64(sw) / float64(dw)
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halfWidth, kernelArgScale := q.Support, 1.0
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if scale > 1 {
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halfWidth *= scale
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kernelArgScale = 1 / scale
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}
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// Make the sources slice, one source for each column or row, and temporarily
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// appropriate its elements' fields so that invTotalWeight is the scaled
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// co-ordinate of the source column or row, and i and j are the lower and
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// upper bounds of the range of destination columns or rows affected by the
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// source column or row.
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n, sources := int32(0), make([]source, dw)
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for x := range sources {
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center := (float64(x)+0.5)*scale - 0.5
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i := int32(math.Floor(center - halfWidth))
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if i < 0 {
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i = 0
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}
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j := int32(math.Ceil(center + halfWidth))
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if j >= sw {
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j = sw - 1
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if j < i {
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j = i
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}
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}
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sources[x] = source{i: i, j: j, invTotalWeight: center}
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n += j - i + 1
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}
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contribs := make([]contrib, 0, n)
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for k, b := range sources {
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totalWeight := 0.0
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l := int32(len(contribs))
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for coord := b.i; coord <= b.j; coord++ {
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t := (b.invTotalWeight - float64(coord)) * kernelArgScale
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if t < 0 {
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t = -t
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}
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if t >= q.Support {
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continue
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}
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weight := q.At(t)
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if weight == 0 {
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continue
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}
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totalWeight += weight
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contribs = append(contribs, contrib{coord, weight})
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}
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totalWeight = 1 / totalWeight
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sources[k] = source{
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i: l,
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j: int32(len(contribs)),
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invTotalWeight: totalWeight,
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invTotalWeightFFFF: totalWeight / 0xffff,
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}
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}
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return distrib{sources, contribs}
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}
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// scaleX distributes the source image's columns over the temporary image.
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func (z *kernelScaler) scaleX(tmp [][4]float64, src image.Image, sp image.Point) {
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t := 0
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for y := int32(0); y < z.sh; y++ {
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for _, s := range z.horizontal.sources {
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var r, g, b, a float64
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for _, c := range z.horizontal.contribs[s.i:s.j] {
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rr, gg, bb, aa := src.At(sp.X+int(c.coord), sp.Y+int(y)).RGBA()
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r += float64(rr) * c.weight
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g += float64(gg) * c.weight
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b += float64(bb) * c.weight
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a += float64(aa) * c.weight
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}
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tmp[t] = [4]float64{
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r * s.invTotalWeightFFFF,
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g * s.invTotalWeightFFFF,
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b * s.invTotalWeightFFFF,
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a * s.invTotalWeightFFFF,
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}
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t++
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}
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}
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}
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// scaleY distributes the temporary image's rows over the destination image.
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func (z *kernelScaler) scaleY(dst Image, dp image.Point, tmp [][4]float64) {
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dstColorRGBA64 := &color.RGBA64{}
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dstColor := color.Color(dstColorRGBA64)
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for x := int32(0); x < z.dw; x++ {
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for y, s := range z.vertical.sources {
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var r, g, b, a float64
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for _, c := range z.vertical.contribs[s.i:s.j] {
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p := &tmp[c.coord*z.dw+x]
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r += p[0] * c.weight
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g += p[1] * c.weight
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b += p[2] * c.weight
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a += p[3] * c.weight
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}
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dstColorRGBA64.R = ftou(r * s.invTotalWeight)
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dstColorRGBA64.G = ftou(g * s.invTotalWeight)
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dstColorRGBA64.B = ftou(b * s.invTotalWeight)
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dstColorRGBA64.A = ftou(a * s.invTotalWeight)
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dst.Set(dp.X+int(x), dp.Y+y, dstColor)
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}
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}
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}
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func ftou(f float64) uint16 {
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i := int32(0xffff*f + 0.5)
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if i > 0xffff {
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return 0xffff
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} else if i > 0 {
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return uint16(i)
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}
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return 0
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}
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