baddd3465a
The key feature is that its data is entirely self-contained and does not require loading from separate files. Change-Id: I4ef72b52cde93597be89dcfd55659f418c6cab23 Reviewed-on: https://go-review.googlesource.com/14486 Reviewed-by: Rob Pike <r@golang.org>
114 lines
3.0 KiB
Go
114 lines
3.0 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:generate go run gen.go
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// Package basicfont provides fixed-size font faces.
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package basicfont // import "golang.org/x/image/font/basicfont"
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import (
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"image"
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"golang.org/x/image/math/fixed"
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)
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// Range maps a contiguous range of runes to vertically adjacent sub-images of
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// a Face's Mask image. The rune range is inclusive on the low end and
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// exclusive on the high end.
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//
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// If Low <= r && r < High, then the rune r is mapped to the sub-image of
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// Face.Mask whose bounds are image.Rect(0, y, Face.Width, y+Face.Height),
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// where y equals (int(r-Low) + Offset) * Face.Height.
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type Range struct {
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Low, High rune
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Offset int
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}
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// Face7x13 is a Face derived from the public domain X11 misc-fixed font files.
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//
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// At the moment, it holds the printable characters in ASCII starting with
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// space, and the Unicode replacement character U+FFFD.
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//
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// Its data is entirely self-contained and does not require loading from
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// separate files.
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var Face7x13 = &Face{
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Advance: 7,
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Width: 6,
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Height: 13,
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Ascent: 11,
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Mask: mask7x13,
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Ranges: []Range{
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{'\u0020', '\u007f', 0},
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{'\ufffd', '\ufffe', 95},
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},
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}
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// Face is a basic font face whose glyphs all have the same metrics.
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//
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// It is safe to use concurrently.
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type Face struct {
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// Advance is the glyph advance, in pixels.
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Advance int
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// Width is the glyph width, in pixels.
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Width int
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// Height is the glyph height, in pixels.
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Height int
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// Ascent is the glyph ascent, in pixels.
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Ascent int
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// TODO: do we also need Top and Left fields?
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// Mask contains all of the glyph masks. Its width is typically the Face's
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// Width, and its height a multiple of the Face's Height.
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Mask image.Image
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// Ranges map runes to sub-images of Mask. The rune ranges must not
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// overlap, and must be in increasing rune order.
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Ranges []Range
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}
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func (f *Face) Close() error { return nil }
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func (f *Face) Kern(r0, r1 rune) fixed.Int26_6 { return 0 }
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func (f *Face) Glyph(dot fixed.Point26_6, r rune) (
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dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ok bool) {
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loop:
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for _, rr := range [2]rune{r, '\ufffd'} {
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for _, rng := range f.Ranges {
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if rr < rng.Low || rng.High <= rr {
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continue
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}
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maskp.Y = (int(rr-rng.Low) + rng.Offset) * f.Height
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ok = true
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break loop
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}
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}
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if !ok {
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return image.Rectangle{}, nil, image.Point{}, 0, false
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}
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minX := int(dot.X+32) >> 6
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minY := int(dot.Y+32)>>6 - f.Ascent
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dr = image.Rectangle{
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Min: image.Point{
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X: minX,
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Y: minY,
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},
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Max: image.Point{
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X: minX + f.Width,
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Y: minY + f.Height,
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},
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}
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return dr, f.Mask, maskp, fixed.I(f.Advance), true
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}
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func (f *Face) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool) {
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return fixed.R(0, -f.Ascent, f.Width, -f.Ascent+f.Height), fixed.I(f.Advance), true
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}
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func (f *Face) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool) {
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return fixed.I(f.Advance), true
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}
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