93a98e7805
Change-Id: I6d34d091514915333e488cee9e2ddb5a9d78b6a5 Reviewed-on: https://go-review.googlesource.com/6801 Reviewed-by: David Symonds <dsymonds@golang.org>
216 lines
6.3 KiB
Go
216 lines
6.3 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:generate go run gen.go
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package draw
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// TODO: add an Options type a la
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// https://groups.google.com/forum/#!topic/golang-dev/fgn_xM0aeq4
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import (
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"image"
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"math"
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)
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// Scaler scales the part of the source image defined by src and sr and writes
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// to the part of the destination image defined by dst and dr.
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//
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// A Scaler is safe to use concurrently.
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type Scaler interface {
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Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle)
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}
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// Interpolator is an interpolation algorithm, when dst and src pixels don't
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// have a 1:1 correspondence.
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//
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// Of the interpolators provided by this package:
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// - NearestNeighbor is fast but usually looks worst.
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// - CatmullRom is slow but usually looks best.
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// - ApproxBiLinear has reasonable speed and quality.
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//
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// The time taken depends on the size of dr. For kernel interpolators, the
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// speed also depends on the size of sr, and so are often slower than
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// non-kernel interpolators, especially when scaling down.
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type Interpolator interface {
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Scaler
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// TODO: Transformer
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}
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// Kernel is an interpolator that blends source pixels weighted by a symmetric
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// kernel function.
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type Kernel struct {
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// Support is the kernel support and must be >= 0. At(t) is assumed to be
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// zero when t >= Support.
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Support float64
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// At is the kernel function. It will only be called with t in the
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// range [0, Support).
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At func(t float64) float64
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}
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// Scale implements the Scaler interface.
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func (k *Kernel) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle) {
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k.NewScaler(dr.Dx(), dr.Dy(), sr.Dx(), sr.Dy()).Scale(dst, dr, src, sr)
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}
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// NewScaler returns a Scaler that is optimized for scaling multiple times with
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// the same fixed destination and source width and height.
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func (k *Kernel) NewScaler(dw, dh, sw, sh int) Scaler {
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return &kernelScaler{
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kernel: k,
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dw: int32(dw),
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dh: int32(dh),
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sw: int32(sw),
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sh: int32(sh),
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horizontal: newDistrib(k, int32(dw), int32(sw)),
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vertical: newDistrib(k, int32(dh), int32(sh)),
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}
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}
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var (
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// NearestNeighbor is the nearest neighbor interpolator. It is very fast,
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// but usually gives very low quality results. When scaling up, the result
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// will look 'blocky'.
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NearestNeighbor = Interpolator(nnInterpolator{})
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// ApproxBiLinear is a mixture of the nearest neighbor and bi-linear
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// interpolators. It is fast, but usually gives medium quality results.
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//
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// It implements bi-linear interpolation when upscaling and a bi-linear
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// blend of the 4 nearest neighbor pixels when downscaling. This yields
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// nicer quality than nearest neighbor interpolation when upscaling, but
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// the time taken is independent of the number of source pixels, unlike the
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// bi-linear interpolator. When downscaling a large image, the performance
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// difference can be significant.
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ApproxBiLinear = Interpolator(ablInterpolator{})
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// BiLinear is the tent kernel. It is slow, but usually gives high quality
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// results.
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BiLinear = &Kernel{1, func(t float64) float64 {
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return 1 - t
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}}
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// CatmullRom is the Catmull-Rom kernel. It is very slow, but usually gives
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// very high quality results.
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//
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// It is an instance of the more general cubic BC-spline kernel with parameters
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// B=0 and C=0.5. See Mitchell and Netravali, "Reconstruction Filters in
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// Computer Graphics", Computer Graphics, Vol. 22, No. 4, pp. 221-228.
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CatmullRom = &Kernel{2, func(t float64) float64 {
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if t < 1 {
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return (1.5*t-2.5)*t*t + 1
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}
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return ((-0.5*t+2.5)*t-4)*t + 2
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}}
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// TODO: a Kaiser-Bessel kernel?
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)
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type nnInterpolator struct{}
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type ablInterpolator struct{}
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type kernelScaler struct {
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kernel *Kernel
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dw, dh, sw, sh int32
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horizontal, vertical distrib
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}
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// source is a range of contribs, their inverse total weight, and that ITW
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// divided by 0xffff.
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type source struct {
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i, j int32
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invTotalWeight float64
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invTotalWeightFFFF float64
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}
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// contrib is the weight of a column or row.
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type contrib struct {
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coord int32
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weight float64
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}
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// distrib measures how source pixels are distributed over destination pixels.
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type distrib struct {
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// sources are what contribs each column or row in the source image owns,
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// and the total weight of those contribs.
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sources []source
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// contribs are the contributions indexed by sources[s].i and sources[s].j.
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contribs []contrib
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}
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// newDistrib returns a distrib that distributes sw source columns (or rows)
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// over dw destination columns (or rows).
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func newDistrib(q *Kernel, dw, sw int32) distrib {
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scale := float64(sw) / float64(dw)
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halfWidth, kernelArgScale := q.Support, 1.0
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if scale > 1 {
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halfWidth *= scale
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kernelArgScale = 1 / scale
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}
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// Make the sources slice, one source for each column or row, and temporarily
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// appropriate its elements' fields so that invTotalWeight is the scaled
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// co-ordinate of the source column or row, and i and j are the lower and
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// upper bounds of the range of destination columns or rows affected by the
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// source column or row.
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n, sources := int32(0), make([]source, dw)
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for x := range sources {
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center := (float64(x)+0.5)*scale - 0.5
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i := int32(math.Floor(center - halfWidth))
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if i < 0 {
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i = 0
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}
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j := int32(math.Ceil(center + halfWidth))
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if j >= sw {
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j = sw - 1
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if j < i {
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j = i
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}
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}
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sources[x] = source{i: i, j: j, invTotalWeight: center}
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n += j - i + 1
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}
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contribs := make([]contrib, 0, n)
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for k, b := range sources {
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totalWeight := 0.0
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l := int32(len(contribs))
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for coord := b.i; coord <= b.j; coord++ {
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t := (b.invTotalWeight - float64(coord)) * kernelArgScale
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if t < 0 {
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t = -t
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}
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if t >= q.Support {
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continue
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}
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weight := q.At(t)
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if weight == 0 {
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continue
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}
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totalWeight += weight
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contribs = append(contribs, contrib{coord, weight})
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}
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totalWeight = 1 / totalWeight
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sources[k] = source{
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i: l,
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j: int32(len(contribs)),
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invTotalWeight: totalWeight,
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invTotalWeightFFFF: totalWeight / 0xffff,
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}
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}
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return distrib{sources, contribs}
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}
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func ftou(f float64) uint16 {
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i := int32(0xffff*f + 0.5)
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if i > 0xffff {
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return 0xffff
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} else if i > 0 {
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return uint16(i)
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}
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return 0
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}
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