golang-image/vector/acc_amd64.s
Nigel Tao 746988e7a2 vector: add SIMD versions of xxxAccumulateOpSrc.
name                         old time/op  new time/op  delta
GlyphAlpha16Src-8            3.37µs ± 0%  3.07µs ± 1%   -8.86%    (p=0.000 n=9+9)
GlyphAlpha32Src-8            6.01µs ± 1%  4.55µs ± 0%  -24.28%   (p=0.000 n=10+9)
GlyphAlpha64Src-8            13.2µs ± 0%   8.1µs ± 0%  -38.69%   (p=0.000 n=10+9)
GlyphAlpha128Src-8           32.9µs ± 0%  16.9µs ± 0%  -48.85%   (p=0.000 n=10+9)
GlyphAlpha256Src-8           98.0µs ± 0%  43.6µs ± 1%  -55.50%  (p=0.000 n=10+10)

A comparison of the non-SIMD and SIMD versions:

name                             time/op
FixedAccumulateOpSrc16-8          368ns ± 0%
FixedAccumulateOpSrcSIMD16-8     86.8ns ± 1%
FloatingAccumulateOpSrc16-8       434ns ± 0%
FloatingAccumulateOpSrcSIMD16-8   119ns ± 0%
FixedAccumulateOpSrc64-8         6.12µs ± 0%
FixedAccumulateOpSrcSIMD64-8     1.17µs ± 0%
FloatingAccumulateOpSrc64-8      7.15µs ± 0%
FloatingAccumulateOpSrcSIMD64-8  1.68µs ± 1%

Change-Id: I58e5c7a3ecd12e536aab8e765e94275453d0eac8
Reviewed-on: https://go-review.googlesource.com/30431
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2016-10-10 07:32:32 +00:00

322 lines
7.4 KiB
ArmAsm

// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build !appengine
// +build gc
// +build !noasm
#include "textflag.h"
// fl is short for floating point math. fx is short for fixed point math.
DATA flAlmost256<>+0x00(SB)/8, $0x437fffff437fffff
DATA flAlmost256<>+0x08(SB)/8, $0x437fffff437fffff
DATA flOnes<>+0x00(SB)/8, $0x3f8000003f800000
DATA flOnes<>+0x08(SB)/8, $0x3f8000003f800000
DATA flSignMask<>+0x00(SB)/8, $0x7fffffff7fffffff
DATA flSignMask<>+0x08(SB)/8, $0x7fffffff7fffffff
DATA shuffleMask<>+0x00(SB)/8, $0x0c0804000c080400
DATA shuffleMask<>+0x08(SB)/8, $0x0c0804000c080400
DATA fxAlmost256<>+0x00(SB)/8, $0x000000ff000000ff
DATA fxAlmost256<>+0x08(SB)/8, $0x000000ff000000ff
GLOBL flAlmost256<>(SB), (NOPTR+RODATA), $16
GLOBL flOnes<>(SB), (NOPTR+RODATA), $16
GLOBL flSignMask<>(SB), (NOPTR+RODATA), $16
GLOBL shuffleMask<>(SB), (NOPTR+RODATA), $16
GLOBL fxAlmost256<>(SB), (NOPTR+RODATA), $16
// func haveSSE4_1() bool
TEXT ·haveSSE4_1(SB), NOSPLIT, $0
MOVQ $1, AX
CPUID
SHRQ $19, CX
ANDQ $1, CX
MOVB CX, ret+0(FP)
RET
// ----------------------------------------------------------------------------
// func fixedAccumulateOpSrcSIMD(dst []uint8, src []uint32)
//
// XMM registers. Variable names are per
// https://github.com/google/font-rs/blob/master/src/accumulate.c
//
// xmm0 scratch
// xmm1 x
// xmm2 y, z
// xmm3 -
// xmm4 -
// xmm5 fxAlmost256
// xmm6 shuffleMask
// xmm7 offset
TEXT ·fixedAccumulateOpSrcSIMD(SB), NOSPLIT, $0-48
MOVQ dst_base+0(FP), DI
MOVQ dst_len+8(FP), BX
MOVQ src_base+24(FP), SI
MOVQ src_len+32(FP), CX
// Sanity check that len(dst) >= len(src).
CMPQ BX, CX
JLT fxAccOpSrcEnd
// CX = len(src) &^ 3
// DX = len(src)
MOVQ CX, DX
ANDQ $-4, CX
// fxAlmost256 := XMM(0x000000ff repeated four times) // Maximum of an uint8.
// shuffleMask := XMM(0x0c080400 repeated four times) // PSHUFB shuffle mask.
// offset := XMM(0x00000000 repeated four times) // Cumulative sum.
MOVOU fxAlmost256<>(SB), X5
MOVOU shuffleMask<>(SB), X6
XORPS X7, X7
// i := 0
MOVQ $0, AX
fxAccOpSrcLoop4:
// for i < (len(src) &^ 3)
CMPQ AX, CX
JAE fxAccOpSrcLoop1
// x = XMM(s0, s1, s2, s3)
//
// Where s0 is src[i+0], s1 is src[i+1], etc.
MOVOU (SI), X1
// scratch = XMM(0, s0, s1, s2)
// x += scratch // yields x == XMM(s0, s0+s1, s1+s2, s2+s3)
MOVOU X1, X0
PSLLO $4, X0
PADDD X0, X1
// scratch = XMM(0, 0, 0, 0)
// scratch = XMM(scratch@0, scratch@0, x@0, x@1) // yields scratch == XMM(0, 0, s0, s0+s1)
// x += scratch // yields x == XMM(s0, s0+s1, s0+s1+s2, s0+s1+s2+s3)
XORPS X0, X0
SHUFPS $0x40, X1, X0
PADDD X0, X1
// x += offset
PADDD X7, X1
// y = abs(x)
// y >>= 12 // Shift by 2*ϕ - 8.
// y = min(y, fxAlmost256)
//
// pabsd %xmm1,%xmm2
// psrld $0xc,%xmm2
// pminud %xmm5,%xmm2
//
// Hopefully we'll get these opcode mnemonics into the assembler for Go
// 1.8. https://golang.org/issue/16007 isn't exactly the same thing, but
// it's similar.
BYTE $0x66; BYTE $0x0f; BYTE $0x38; BYTE $0x1e; BYTE $0xd1
BYTE $0x66; BYTE $0x0f; BYTE $0x72; BYTE $0xd2; BYTE $0x0c
BYTE $0x66; BYTE $0x0f; BYTE $0x38; BYTE $0x3b; BYTE $0xd5
// z = shuffleTheLowBytesOfEach4ByteElement(y)
// copy(dst[:4], low4BytesOf(z))
PSHUFB X6, X2
MOVL X2, (DI)
// offset = XMM(x@3, x@3, x@3, x@3)
MOVOU X1, X7
SHUFPS $0xff, X1, X7
// i += 4
// dst = dst[4:]
// src = src[4:]
ADDQ $4, AX
ADDQ $4, DI
ADDQ $16, SI
JMP fxAccOpSrcLoop4
fxAccOpSrcLoop1:
// for i < len(src)
CMPQ AX, DX
JAE fxAccOpSrcEnd
// x = src[i] + offset
MOVL (SI), X1
PADDD X7, X1
// y = abs(x)
// y >>= 12 // Shift by 2*ϕ - 8.
// y = min(y, fxAlmost256)
//
// pabsd %xmm1,%xmm2
// psrld $0xc,%xmm2
// pminud %xmm5,%xmm2
//
// Hopefully we'll get these opcode mnemonics into the assembler for Go
// 1.8. https://golang.org/issue/16007 isn't exactly the same thing, but
// it's similar.
BYTE $0x66; BYTE $0x0f; BYTE $0x38; BYTE $0x1e; BYTE $0xd1
BYTE $0x66; BYTE $0x0f; BYTE $0x72; BYTE $0xd2; BYTE $0x0c
BYTE $0x66; BYTE $0x0f; BYTE $0x38; BYTE $0x3b; BYTE $0xd5
// dst[0] = uint8(y)
MOVL X2, BX
MOVB BX, (DI)
// offset = x
MOVOU X1, X7
// i += 1
// dst = dst[1:]
// src = src[1:]
ADDQ $1, AX
ADDQ $1, DI
ADDQ $4, SI
JMP fxAccOpSrcLoop1
fxAccOpSrcEnd:
RET
// ----------------------------------------------------------------------------
// func floatingAccumulateOpSrcSIMD(dst []uint8, src []float32)
//
// XMM registers. Variable names are per
// https://github.com/google/font-rs/blob/master/src/accumulate.c
//
// xmm0 scratch
// xmm1 x
// xmm2 y, z
// xmm3 flAlmost256
// xmm4 flOnes
// xmm5 flSignMask
// xmm6 shuffleMask
// xmm7 offset
TEXT ·floatingAccumulateOpSrcSIMD(SB), NOSPLIT, $8-48
MOVQ dst_base+0(FP), DI
MOVQ dst_len+8(FP), BX
MOVQ src_base+24(FP), SI
MOVQ src_len+32(FP), CX
// Sanity check that len(dst) >= len(src).
CMPQ BX, CX
JLT flAccOpSrcEnd
// CX = len(src) &^ 3
// DX = len(src)
MOVQ CX, DX
ANDQ $-4, CX
// Set MXCSR bits 13 and 14, so that the CVTPS2PL below is "Round To Zero".
STMXCSR mxcsrOrig-8(SP)
MOVL mxcsrOrig-8(SP), AX
ORL $0x6000, AX
MOVL AX, mxcsrNew-4(SP)
LDMXCSR mxcsrNew-4(SP)
// flAlmost256 := XMM(0x437fffff repeated four times) // 255.99998 as a float32.
// flOnes := XMM(0x3f800000 repeated four times) // 1 as a float32.
// flSignMask := XMM(0x7fffffff repeated four times) // All but the sign bit of a float32.
// shuffleMask := XMM(0x0c080400 repeated four times) // PSHUFB shuffle mask.
// offset := XMM(0x00000000 repeated four times) // Cumulative sum.
MOVOU flAlmost256<>(SB), X3
MOVOU flOnes<>(SB), X4
MOVOU flSignMask<>(SB), X5
MOVOU shuffleMask<>(SB), X6
XORPS X7, X7
// i := 0
MOVQ $0, AX
flAccOpSrcLoop4:
// for i < (len(src) &^ 3)
CMPQ AX, CX
JAE flAccOpSrcLoop1
// x = XMM(s0, s1, s2, s3)
//
// Where s0 is src[i+0], s1 is src[i+1], etc.
MOVOU (SI), X1
// scratch = XMM(0, s0, s1, s2)
// x += scratch // yields x == XMM(s0, s0+s1, s1+s2, s2+s3)
MOVOU X1, X0
PSLLO $4, X0
ADDPS X0, X1
// scratch = XMM(0, 0, 0, 0)
// scratch = XMM(scratch@0, scratch@0, x@0, x@1) // yields scratch == XMM(0, 0, s0, s0+s1)
// x += scratch // yields x == XMM(s0, s0+s1, s0+s1+s2, s0+s1+s2+s3)
XORPS X0, X0
SHUFPS $0x40, X1, X0
ADDPS X0, X1
// x += offset
ADDPS X7, X1
// y = x & flSignMask
// y = min(y, flOnes)
// y = mul(y, flAlmost256)
MOVOU X5, X2
ANDPS X1, X2
MINPS X4, X2
MULPS X3, X2
// z = float32ToInt32(y)
// z = shuffleTheLowBytesOfEach4ByteElement(z)
// copy(dst[:4], low4BytesOf(z))
CVTPS2PL X2, X2
PSHUFB X6, X2
MOVL X2, (DI)
// offset = XMM(x@3, x@3, x@3, x@3)
MOVOU X1, X7
SHUFPS $0xff, X1, X7
// i += 4
// dst = dst[4:]
// src = src[4:]
ADDQ $4, AX
ADDQ $4, DI
ADDQ $16, SI
JMP flAccOpSrcLoop4
flAccOpSrcLoop1:
// for i < len(src)
CMPQ AX, DX
JAE flAccOpSrcRestoreMXCSR
// x = src[i] + offset
MOVL (SI), X1
ADDPS X7, X1
// y = x & flSignMask
// y = min(y, flOnes)
// y = mul(y, flAlmost256)
MOVOU X5, X2
ANDPS X1, X2
MINPS X4, X2
MULPS X3, X2
// z = float32ToInt32(y)
// dst[0] = uint8(z)
CVTPS2PL X2, X2
MOVL X2, BX
MOVB BX, (DI)
// offset = x
MOVOU X1, X7
// i += 1
// dst = dst[1:]
// src = src[1:]
ADDQ $1, AX
ADDQ $1, DI
ADDQ $4, SI
JMP flAccOpSrcLoop1
flAccOpSrcRestoreMXCSR:
LDMXCSR mxcsrOrig-8(SP)
flAccOpSrcEnd:
RET