2f47ec36fb
benchmark old ns/op new ns/op delta BenchmarkScaleSrcGray 9296680 552705 -94.05% BenchmarkTformABSrcGray 6323894 817986 -87.07% BenchmarkTformCRSrcGray 39229583 4193194 -89.31% Change-Id: Ie7d43dfe323d49b245b47c3206b5aad2b50cb7fb Reviewed-on: https://go-review.googlesource.com/7711 Reviewed-by: Rob Pike <r@golang.org>
2526 lines
78 KiB
Go
2526 lines
78 KiB
Go
// generated by "go run gen.go". DO NOT EDIT.
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package draw
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import (
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"image"
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"image/color"
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"math"
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"golang.org/x/image/math/f64"
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)
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func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
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// adr is the affected destination pixels, relative to dr.Min.
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adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
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if adr.Empty() || sr.Empty() {
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return
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}
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// sr is the source pixels. If it extends beyond the src bounds,
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// we cannot use the type-specific fast paths, as they access
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// the Pix fields directly without bounds checking.
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if !sr.In(src.Bounds()) {
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z.scale_Image_Image(dst, dr, adr, src, sr)
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} else {
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switch dst := dst.(type) {
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case *image.RGBA:
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switch src := src.(type) {
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case *image.Gray:
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z.scale_RGBA_Gray(dst, dr, adr, src, sr)
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case *image.NRGBA:
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z.scale_RGBA_NRGBA(dst, dr, adr, src, sr)
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case *image.RGBA:
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z.scale_RGBA_RGBA(dst, dr, adr, src, sr)
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case *image.Uniform:
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z.scale_RGBA_Uniform(dst, dr, adr, src, sr)
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case *image.YCbCr:
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z.scale_RGBA_YCbCr(dst, dr, adr, src, sr)
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default:
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z.scale_RGBA_Image(dst, dr, adr, src, sr)
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}
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default:
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switch src := src.(type) {
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default:
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z.scale_Image_Image(dst, dr, adr, src, sr)
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}
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}
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}
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}
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func (z nnInterpolator) Transform(dst Image, s2d *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) {
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dr := transformRect(s2d, &sr)
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// adr is the affected destination pixels, relative to dr.Min.
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adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
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if adr.Empty() || sr.Empty() {
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return
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}
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d2s := invert(s2d)
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// sr is the source pixels. If it extends beyond the src bounds,
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// we cannot use the type-specific fast paths, as they access
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// the Pix fields directly without bounds checking.
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if !sr.In(src.Bounds()) {
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z.transform_Image_Image(dst, dr, adr, &d2s, src, sr)
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} else {
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switch dst := dst.(type) {
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case *image.RGBA:
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switch src := src.(type) {
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case *image.Gray:
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z.transform_RGBA_Gray(dst, dr, adr, &d2s, src, sr)
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case *image.NRGBA:
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z.transform_RGBA_NRGBA(dst, dr, adr, &d2s, src, sr)
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case *image.RGBA:
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z.transform_RGBA_RGBA(dst, dr, adr, &d2s, src, sr)
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case *image.Uniform:
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z.transform_RGBA_Uniform(dst, dr, adr, &d2s, src, sr)
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case *image.YCbCr:
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z.transform_RGBA_YCbCr(dst, dr, adr, &d2s, src, sr)
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default:
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z.transform_RGBA_Image(dst, dr, adr, &d2s, src, sr)
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}
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default:
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switch src := src.(type) {
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default:
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z.transform_Image_Image(dst, dr, adr, &d2s, src, sr)
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}
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}
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}
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}
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func (nnInterpolator) scale_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pi := src.PixOffset(sr.Min.X+int(sx), sr.Min.Y+int(sy))
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pr := uint32(src.Pix[pi]) * 0x101
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out := uint8(uint32(pr) >> 8)
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dst.Pix[d+0] = out
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dst.Pix[d+1] = out
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dst.Pix[d+2] = out
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dst.Pix[d+3] = 0xff
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}
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}
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}
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func (nnInterpolator) scale_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) scale_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pi := src.PixOffset(sr.Min.X+int(sx), sr.Min.Y+int(sy))
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pr := uint32(src.Pix[pi+0]) * 0x101
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pg := uint32(src.Pix[pi+1]) * 0x101
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pb := uint32(src.Pix[pi+2]) * 0x101
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pa := uint32(src.Pix[pi+3]) * 0x101
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) scale_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, src *image.Uniform, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) scale_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) scale_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) scale_Image_Image(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) {
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dw2 := uint64(dr.Dx()) * 2
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dh2 := uint64(dr.Dy()) * 2
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sw := uint64(sr.Dx())
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sh := uint64(sr.Dy())
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dstColorRGBA64 := &color.RGBA64{}
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dstColor := color.Color(dstColorRGBA64)
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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sx := (2*uint64(dx) + 1) * sw / dw2
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pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
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dstColorRGBA64.R = uint16(pr)
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dstColorRGBA64.G = uint16(pg)
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dstColorRGBA64.B = uint16(pb)
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dstColorRGBA64.A = uint16(pa)
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dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
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}
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}
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}
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func (nnInterpolator) transform_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle) {
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y+int(dy)) + 0.5
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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dxf := float64(dr.Min.X+int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
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if !(image.Point{sx0, sy0}).In(sr) {
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continue
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}
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pi := src.PixOffset(sx0, sy0)
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pr := uint32(src.Pix[pi]) * 0x101
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out := uint8(uint32(pr) >> 8)
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dst.Pix[d+0] = out
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dst.Pix[d+1] = out
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dst.Pix[d+2] = out
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dst.Pix[d+3] = 0xff
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}
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}
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}
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func (nnInterpolator) transform_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle) {
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y+int(dy)) + 0.5
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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dxf := float64(dr.Min.X+int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
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if !(image.Point{sx0, sy0}).In(sr) {
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continue
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}
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pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) transform_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle) {
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y+int(dy)) + 0.5
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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dxf := float64(dr.Min.X+int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
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if !(image.Point{sx0, sy0}).In(sr) {
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continue
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}
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pi := src.PixOffset(sx0, sy0)
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pr := uint32(src.Pix[pi+0]) * 0x101
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pg := uint32(src.Pix[pi+1]) * 0x101
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pb := uint32(src.Pix[pi+2]) * 0x101
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pa := uint32(src.Pix[pi+3]) * 0x101
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) transform_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Uniform, sr image.Rectangle) {
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y+int(dy)) + 0.5
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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dxf := float64(dr.Min.X+int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
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if !(image.Point{sx0, sy0}).In(sr) {
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continue
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}
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pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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func (nnInterpolator) transform_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle) {
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y+int(dy)) + 0.5
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d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
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dxf := float64(dr.Min.X+int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
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if !(image.Point{sx0, sy0}).In(sr) {
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continue
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}
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pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
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dst.Pix[d+0] = uint8(uint32(pr) >> 8)
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dst.Pix[d+1] = uint8(uint32(pg) >> 8)
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dst.Pix[d+2] = uint8(uint32(pb) >> 8)
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dst.Pix[d+3] = uint8(uint32(pa) >> 8)
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}
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}
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}
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|
|
func (nnInterpolator) transform_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
|
|
sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
|
|
if !(image.Point{sx0, sy0}).In(sr) {
|
|
continue
|
|
}
|
|
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
|
|
dst.Pix[d+0] = uint8(uint32(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (nnInterpolator) transform_Image_Image(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) {
|
|
dstColorRGBA64 := &color.RGBA64{}
|
|
dstColor := color.Color(dstColorRGBA64)
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
|
|
sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5]))
|
|
if !(image.Point{sx0, sy0}).In(sr) {
|
|
continue
|
|
}
|
|
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
|
|
dstColorRGBA64.R = uint16(pr)
|
|
dstColorRGBA64.G = uint16(pg)
|
|
dstColorRGBA64.B = uint16(pb)
|
|
dstColorRGBA64.A = uint16(pa)
|
|
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
|
|
// adr is the affected destination pixels, relative to dr.Min.
|
|
adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
|
|
if adr.Empty() || sr.Empty() {
|
|
return
|
|
}
|
|
// sr is the source pixels. If it extends beyond the src bounds,
|
|
// we cannot use the type-specific fast paths, as they access
|
|
// the Pix fields directly without bounds checking.
|
|
if !sr.In(src.Bounds()) {
|
|
z.scale_Image_Image(dst, dr, adr, src, sr)
|
|
} else {
|
|
switch dst := dst.(type) {
|
|
case *image.RGBA:
|
|
switch src := src.(type) {
|
|
case *image.Gray:
|
|
z.scale_RGBA_Gray(dst, dr, adr, src, sr)
|
|
case *image.NRGBA:
|
|
z.scale_RGBA_NRGBA(dst, dr, adr, src, sr)
|
|
case *image.RGBA:
|
|
z.scale_RGBA_RGBA(dst, dr, adr, src, sr)
|
|
case *image.Uniform:
|
|
z.scale_RGBA_Uniform(dst, dr, adr, src, sr)
|
|
case *image.YCbCr:
|
|
z.scale_RGBA_YCbCr(dst, dr, adr, src, sr)
|
|
default:
|
|
z.scale_RGBA_Image(dst, dr, adr, src, sr)
|
|
}
|
|
default:
|
|
switch src := src.(type) {
|
|
default:
|
|
z.scale_Image_Image(dst, dr, adr, src, sr)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z ablInterpolator) Transform(dst Image, s2d *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) {
|
|
dr := transformRect(s2d, &sr)
|
|
// adr is the affected destination pixels, relative to dr.Min.
|
|
adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
|
|
if adr.Empty() || sr.Empty() {
|
|
return
|
|
}
|
|
d2s := invert(s2d)
|
|
// sr is the source pixels. If it extends beyond the src bounds,
|
|
// we cannot use the type-specific fast paths, as they access
|
|
// the Pix fields directly without bounds checking.
|
|
if !sr.In(src.Bounds()) {
|
|
z.transform_Image_Image(dst, dr, adr, &d2s, src, sr)
|
|
} else {
|
|
switch dst := dst.(type) {
|
|
case *image.RGBA:
|
|
switch src := src.(type) {
|
|
case *image.Gray:
|
|
z.transform_RGBA_Gray(dst, dr, adr, &d2s, src, sr)
|
|
case *image.NRGBA:
|
|
z.transform_RGBA_NRGBA(dst, dr, adr, &d2s, src, sr)
|
|
case *image.RGBA:
|
|
z.transform_RGBA_RGBA(dst, dr, adr, &d2s, src, sr)
|
|
case *image.Uniform:
|
|
z.transform_RGBA_Uniform(dst, dr, adr, &d2s, src, sr)
|
|
case *image.YCbCr:
|
|
z.transform_RGBA_YCbCr(dst, dr, adr, &d2s, src, sr)
|
|
default:
|
|
z.transform_RGBA_Image(dst, dr, adr, &d2s, src, sr)
|
|
}
|
|
default:
|
|
switch src := src.(type) {
|
|
default:
|
|
z.transform_Image_Image(dst, dr, adr, &d2s, src, sr)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
|
|
s00ru := uint32(src.Pix[s00i]) * 0x101
|
|
s00r := float64(s00ru)
|
|
s10i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
|
|
s10ru := uint32(src.Pix[s10i]) * 0x101
|
|
s10r := float64(s10ru)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s01i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
|
|
s01ru := uint32(src.Pix[s01i]) * 0x101
|
|
s01r := float64(s01ru)
|
|
s11i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
|
|
s11ru := uint32(src.Pix[s11i]) * 0x101
|
|
s11r := float64(s11ru)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
out := uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+0] = out
|
|
dst.Pix[d+1] = out
|
|
dst.Pix[d+2] = out
|
|
dst.Pix[d+3] = 0xff
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
|
|
s00ru := uint32(src.Pix[s00i+0]) * 0x101
|
|
s00gu := uint32(src.Pix[s00i+1]) * 0x101
|
|
s00bu := uint32(src.Pix[s00i+2]) * 0x101
|
|
s00au := uint32(src.Pix[s00i+3]) * 0x101
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
|
|
s10ru := uint32(src.Pix[s10i+0]) * 0x101
|
|
s10gu := uint32(src.Pix[s10i+1]) * 0x101
|
|
s10bu := uint32(src.Pix[s10i+2]) * 0x101
|
|
s10au := uint32(src.Pix[s10i+3]) * 0x101
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
|
|
s01ru := uint32(src.Pix[s01i+0]) * 0x101
|
|
s01gu := uint32(src.Pix[s01i+1]) * 0x101
|
|
s01bu := uint32(src.Pix[s01i+2]) * 0x101
|
|
s01au := uint32(src.Pix[s01i+3]) * 0x101
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
|
|
s11ru := uint32(src.Pix[s11i+0]) * 0x101
|
|
s11gu := uint32(src.Pix[s11i+1]) * 0x101
|
|
s11bu := uint32(src.Pix[s11i+2]) * 0x101
|
|
s11au := uint32(src.Pix[s11i+3]) * 0x101
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, src *image.Uniform, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) scale_Image_Image(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) {
|
|
sw := int32(sr.Dx())
|
|
sh := int32(sr.Dy())
|
|
yscale := float64(sh) / float64(dr.Dy())
|
|
xscale := float64(sw) / float64(dr.Dx())
|
|
swMinus1, shMinus1 := sw-1, sh-1
|
|
dstColorRGBA64 := &color.RGBA64{}
|
|
dstColor := color.Color(dstColorRGBA64)
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
sy := (float64(dy)+0.5)*yscale - 0.5
|
|
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
|
|
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
|
|
// sx, below.
|
|
sy0 := int32(sy)
|
|
yFrac0 := sy - float64(sy0)
|
|
yFrac1 := 1 - yFrac0
|
|
sy1 := sy0 + 1
|
|
if sy < 0 {
|
|
sy0, sy1 = 0, 0
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 > shMinus1 {
|
|
sy0, sy1 = shMinus1, shMinus1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
sx := (float64(dx)+0.5)*xscale - 0.5
|
|
sx0 := int32(sx)
|
|
xFrac0 := sx - float64(sx0)
|
|
xFrac1 := 1 - xFrac0
|
|
sx1 := sx0 + 1
|
|
if sx < 0 {
|
|
sx0, sx1 = 0, 0
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 > swMinus1 {
|
|
sx0, sx1 = swMinus1, swMinus1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dstColorRGBA64.R = uint16(s11r)
|
|
dstColorRGBA64.G = uint16(s11g)
|
|
dstColorRGBA64.B = uint16(s11b)
|
|
dstColorRGBA64.A = uint16(s11a)
|
|
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00i := src.PixOffset(sx0, sy0)
|
|
s00ru := uint32(src.Pix[s00i]) * 0x101
|
|
s00r := float64(s00ru)
|
|
s10i := src.PixOffset(sx1, sy0)
|
|
s10ru := uint32(src.Pix[s10i]) * 0x101
|
|
s10r := float64(s10ru)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s01i := src.PixOffset(sx0, sy1)
|
|
s01ru := uint32(src.Pix[s01i]) * 0x101
|
|
s01r := float64(s01ru)
|
|
s11i := src.PixOffset(sx1, sy1)
|
|
s11ru := uint32(src.Pix[s11i]) * 0x101
|
|
s11r := float64(s11ru)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
out := uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+0] = out
|
|
dst.Pix[d+1] = out
|
|
dst.Pix[d+2] = out
|
|
dst.Pix[d+3] = 0xff
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00i := src.PixOffset(sx0, sy0)
|
|
s00ru := uint32(src.Pix[s00i+0]) * 0x101
|
|
s00gu := uint32(src.Pix[s00i+1]) * 0x101
|
|
s00bu := uint32(src.Pix[s00i+2]) * 0x101
|
|
s00au := uint32(src.Pix[s00i+3]) * 0x101
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10i := src.PixOffset(sx1, sy0)
|
|
s10ru := uint32(src.Pix[s10i+0]) * 0x101
|
|
s10gu := uint32(src.Pix[s10i+1]) * 0x101
|
|
s10bu := uint32(src.Pix[s10i+2]) * 0x101
|
|
s10au := uint32(src.Pix[s10i+3]) * 0x101
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01i := src.PixOffset(sx0, sy1)
|
|
s01ru := uint32(src.Pix[s01i+0]) * 0x101
|
|
s01gu := uint32(src.Pix[s01i+1]) * 0x101
|
|
s01bu := uint32(src.Pix[s01i+2]) * 0x101
|
|
s01au := uint32(src.Pix[s01i+3]) * 0x101
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11i := src.PixOffset(sx1, sy1)
|
|
s11ru := uint32(src.Pix[s11i+0]) * 0x101
|
|
s11gu := uint32(src.Pix[s11i+1]) * 0x101
|
|
s11bu := uint32(src.Pix[s11i+2]) * 0x101
|
|
s11au := uint32(src.Pix[s11i+3]) * 0x101
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Uniform, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) {
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dst.Pix[d+0] = uint8(uint32(s11r) >> 8)
|
|
dst.Pix[d+1] = uint8(uint32(s11g) >> 8)
|
|
dst.Pix[d+2] = uint8(uint32(s11b) >> 8)
|
|
dst.Pix[d+3] = uint8(uint32(s11a) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (ablInterpolator) transform_Image_Image(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) {
|
|
dstColorRGBA64 := &color.RGBA64{}
|
|
dstColor := color.Color(dstColorRGBA64)
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
sxf := math.Floor(sx)
|
|
xFrac0 := sx - sxf
|
|
xFrac1 := 1 - xFrac0
|
|
sx0 := int(sxf)
|
|
sx1 := sx0 + 1
|
|
if sx0 < sr.Min.X {
|
|
sx0, sx1 = sr.Min.X, sr.Min.X
|
|
xFrac0, xFrac1 = 0, 1
|
|
} else if sx1 >= sr.Max.X {
|
|
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
|
|
xFrac0, xFrac1 = 1, 0
|
|
}
|
|
|
|
sy -= 0.5
|
|
syf := math.Floor(sy)
|
|
yFrac0 := sy - syf
|
|
yFrac1 := 1 - yFrac0
|
|
sy0 := int(syf)
|
|
sy1 := sy0 + 1
|
|
if sy0 < sr.Min.Y {
|
|
sy0, sy1 = sr.Min.Y, sr.Min.Y
|
|
yFrac0, yFrac1 = 0, 1
|
|
} else if sy1 >= sr.Max.Y {
|
|
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
|
|
yFrac0, yFrac1 = 1, 0
|
|
}
|
|
|
|
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
|
|
s00r := float64(s00ru)
|
|
s00g := float64(s00gu)
|
|
s00b := float64(s00bu)
|
|
s00a := float64(s00au)
|
|
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
|
|
s10r := float64(s10ru)
|
|
s10g := float64(s10gu)
|
|
s10b := float64(s10bu)
|
|
s10a := float64(s10au)
|
|
s10r = xFrac1*s00r + xFrac0*s10r
|
|
s10g = xFrac1*s00g + xFrac0*s10g
|
|
s10b = xFrac1*s00b + xFrac0*s10b
|
|
s10a = xFrac1*s00a + xFrac0*s10a
|
|
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
|
|
s01r := float64(s01ru)
|
|
s01g := float64(s01gu)
|
|
s01b := float64(s01bu)
|
|
s01a := float64(s01au)
|
|
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
|
|
s11r := float64(s11ru)
|
|
s11g := float64(s11gu)
|
|
s11b := float64(s11bu)
|
|
s11a := float64(s11au)
|
|
s11r = xFrac1*s01r + xFrac0*s11r
|
|
s11g = xFrac1*s01g + xFrac0*s11g
|
|
s11b = xFrac1*s01b + xFrac0*s11b
|
|
s11a = xFrac1*s01a + xFrac0*s11a
|
|
s11r = yFrac1*s10r + yFrac0*s11r
|
|
s11g = yFrac1*s10g + yFrac0*s11g
|
|
s11b = yFrac1*s10b + yFrac0*s11b
|
|
s11a = yFrac1*s10a + yFrac0*s11a
|
|
dstColorRGBA64.R = uint16(s11r)
|
|
dstColorRGBA64.G = uint16(s11g)
|
|
dstColorRGBA64.B = uint16(s11b)
|
|
dstColorRGBA64.A = uint16(s11a)
|
|
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
|
|
if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) {
|
|
z.kernel.Scale(dst, dr, src, sr, opts)
|
|
return
|
|
}
|
|
// adr is the affected destination pixels, relative to dr.Min.
|
|
adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
|
|
if adr.Empty() || sr.Empty() {
|
|
return
|
|
}
|
|
// Create a temporary buffer:
|
|
// scaleX distributes the source image's columns over the temporary image.
|
|
// scaleY distributes the temporary image's rows over the destination image.
|
|
// TODO: is it worth having a sync.Pool for this temporary buffer?
|
|
tmp := make([][4]float64, z.dw*z.sh)
|
|
|
|
// sr is the source pixels. If it extends beyond the src bounds,
|
|
// we cannot use the type-specific fast paths, as they access
|
|
// the Pix fields directly without bounds checking.
|
|
if !sr.In(src.Bounds()) {
|
|
z.scaleX_Image(tmp, src, sr)
|
|
} else {
|
|
switch src := src.(type) {
|
|
case *image.Gray:
|
|
z.scaleX_Gray(tmp, src, sr)
|
|
case *image.NRGBA:
|
|
z.scaleX_NRGBA(tmp, src, sr)
|
|
case *image.RGBA:
|
|
z.scaleX_RGBA(tmp, src, sr)
|
|
case *image.Uniform:
|
|
z.scaleX_Uniform(tmp, src, sr)
|
|
case *image.YCbCr:
|
|
z.scaleX_YCbCr(tmp, src, sr)
|
|
default:
|
|
z.scaleX_Image(tmp, src, sr)
|
|
}
|
|
}
|
|
|
|
switch dst := dst.(type) {
|
|
case *image.RGBA:
|
|
z.scaleY_RGBA(dst, dr, adr, tmp)
|
|
default:
|
|
z.scaleY_Image(dst, dr, adr, tmp)
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) Transform(dst Image, s2d *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) {
|
|
dr := transformRect(s2d, &sr)
|
|
// adr is the affected destination pixels, relative to dr.Min.
|
|
adr := dst.Bounds().Intersect(dr).Sub(dr.Min)
|
|
if adr.Empty() || sr.Empty() {
|
|
return
|
|
}
|
|
d2s := invert(s2d)
|
|
|
|
xscale := abs(d2s[0])
|
|
if s := abs(d2s[1]); xscale < s {
|
|
xscale = s
|
|
}
|
|
yscale := abs(d2s[3])
|
|
if s := abs(d2s[4]); yscale < s {
|
|
yscale = s
|
|
}
|
|
|
|
// sr is the source pixels. If it extends beyond the src bounds,
|
|
// we cannot use the type-specific fast paths, as they access
|
|
// the Pix fields directly without bounds checking.
|
|
if !sr.In(src.Bounds()) {
|
|
q.transform_Image_Image(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
} else {
|
|
switch dst := dst.(type) {
|
|
case *image.RGBA:
|
|
switch src := src.(type) {
|
|
case *image.Gray:
|
|
q.transform_RGBA_Gray(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
case *image.NRGBA:
|
|
q.transform_RGBA_NRGBA(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
case *image.RGBA:
|
|
q.transform_RGBA_RGBA(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
case *image.Uniform:
|
|
q.transform_RGBA_Uniform(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
case *image.YCbCr:
|
|
q.transform_RGBA_YCbCr(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
default:
|
|
q.transform_RGBA_Image(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
}
|
|
default:
|
|
switch src := src.(type) {
|
|
default:
|
|
q.transform_Image_Image(dst, dr, adr, &d2s, src, sr, xscale, yscale)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pi := src.PixOffset(sr.Min.X+int(c.coord), sr.Min.Y+int(y))
|
|
pru := uint32(src.Pix[pi]) * 0x101
|
|
pr += float64(pru) * c.weight
|
|
}
|
|
pr *= s.invTotalWeightFFFF
|
|
tmp[t] = [4]float64{
|
|
pr,
|
|
pr,
|
|
pr,
|
|
1,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
|
|
pr += float64(pru) * c.weight
|
|
pg += float64(pgu) * c.weight
|
|
pb += float64(pbu) * c.weight
|
|
pa += float64(pau) * c.weight
|
|
}
|
|
tmp[t] = [4]float64{
|
|
pr * s.invTotalWeightFFFF,
|
|
pg * s.invTotalWeightFFFF,
|
|
pb * s.invTotalWeightFFFF,
|
|
pa * s.invTotalWeightFFFF,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pi := src.PixOffset(sr.Min.X+int(c.coord), sr.Min.Y+int(y))
|
|
pru := uint32(src.Pix[pi+0]) * 0x101
|
|
pgu := uint32(src.Pix[pi+1]) * 0x101
|
|
pbu := uint32(src.Pix[pi+2]) * 0x101
|
|
pau := uint32(src.Pix[pi+3]) * 0x101
|
|
pr += float64(pru) * c.weight
|
|
pg += float64(pgu) * c.weight
|
|
pb += float64(pbu) * c.weight
|
|
pa += float64(pau) * c.weight
|
|
}
|
|
tmp[t] = [4]float64{
|
|
pr * s.invTotalWeightFFFF,
|
|
pg * s.invTotalWeightFFFF,
|
|
pb * s.invTotalWeightFFFF,
|
|
pa * s.invTotalWeightFFFF,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_Uniform(tmp [][4]float64, src *image.Uniform, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
|
|
pr += float64(pru) * c.weight
|
|
pg += float64(pgu) * c.weight
|
|
pb += float64(pbu) * c.weight
|
|
pa += float64(pau) * c.weight
|
|
}
|
|
tmp[t] = [4]float64{
|
|
pr * s.invTotalWeightFFFF,
|
|
pg * s.invTotalWeightFFFF,
|
|
pb * s.invTotalWeightFFFF,
|
|
pa * s.invTotalWeightFFFF,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_YCbCr(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
|
|
pr += float64(pru) * c.weight
|
|
pg += float64(pgu) * c.weight
|
|
pb += float64(pbu) * c.weight
|
|
pa += float64(pau) * c.weight
|
|
}
|
|
tmp[t] = [4]float64{
|
|
pr * s.invTotalWeightFFFF,
|
|
pg * s.invTotalWeightFFFF,
|
|
pb * s.invTotalWeightFFFF,
|
|
pa * s.invTotalWeightFFFF,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle) {
|
|
t := 0
|
|
for y := int32(0); y < z.sh; y++ {
|
|
for _, s := range z.horizontal.sources {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.horizontal.contribs[s.i:s.j] {
|
|
pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
|
|
pr += float64(pru) * c.weight
|
|
pg += float64(pgu) * c.weight
|
|
pb += float64(pbu) * c.weight
|
|
pa += float64(pau) * c.weight
|
|
}
|
|
tmp[t] = [4]float64{
|
|
pr * s.invTotalWeightFFFF,
|
|
pg * s.invTotalWeightFFFF,
|
|
pb * s.invTotalWeightFFFF,
|
|
pa * s.invTotalWeightFFFF,
|
|
}
|
|
t++
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleY_RGBA(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64) {
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
d := dst.PixOffset(dr.Min.X+int(dx), dr.Min.Y+adr.Min.Y)
|
|
for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.vertical.contribs[s.i:s.j] {
|
|
p := &tmp[c.coord*z.dw+dx]
|
|
pr += p[0] * c.weight
|
|
pg += p[1] * c.weight
|
|
pb += p[2] * c.weight
|
|
pa += p[3] * c.weight
|
|
}
|
|
dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8)
|
|
dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8)
|
|
dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8)
|
|
dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8)
|
|
d += dst.Stride
|
|
}
|
|
}
|
|
}
|
|
|
|
func (z *kernelScaler) scaleY_Image(dst Image, dr, adr image.Rectangle, tmp [][4]float64) {
|
|
dstColorRGBA64 := &color.RGBA64{}
|
|
dstColor := color.Color(dstColorRGBA64)
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
|
|
var pr, pg, pb, pa float64
|
|
for _, c := range z.vertical.contribs[s.i:s.j] {
|
|
p := &tmp[c.coord*z.dw+dx]
|
|
pr += p[0] * c.weight
|
|
pg += p[1] * c.weight
|
|
pb += p[2] * c.weight
|
|
pa += p[3] * c.weight
|
|
}
|
|
dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
|
|
dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
|
|
dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
|
|
dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
|
|
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pi := src.PixOffset(kx, ky)
|
|
pru := uint32(src.Pix[pi]) * 0x101
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
out := uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+0] = out
|
|
dst.Pix[d+1] = out
|
|
dst.Pix[d+2] = out
|
|
dst.Pix[d+3] = 0xff
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pi := src.PixOffset(kx, ky)
|
|
pru := uint32(src.Pix[pi+0]) * 0x101
|
|
pgu := uint32(src.Pix[pi+1]) * 0x101
|
|
pbu := uint32(src.Pix[pi+2]) * 0x101
|
|
pau := uint32(src.Pix[pi+3]) * 0x101
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Uniform, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy))
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
|
|
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
|
|
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
|
|
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *Kernel) transform_Image_Image(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, xscale, yscale float64) {
|
|
// When shrinking, broaden the effective kernel support so that we still
|
|
// visit every source pixel.
|
|
xHalfWidth, xKernelArgScale := q.Support, 1.0
|
|
if xscale > 1 {
|
|
xHalfWidth *= xscale
|
|
xKernelArgScale = 1 / xscale
|
|
}
|
|
yHalfWidth, yKernelArgScale := q.Support, 1.0
|
|
if yscale > 1 {
|
|
yHalfWidth *= yscale
|
|
yKernelArgScale = 1 / yscale
|
|
}
|
|
|
|
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
|
|
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
|
|
|
|
dstColorRGBA64 := &color.RGBA64{}
|
|
dstColor := color.Color(dstColorRGBA64)
|
|
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
|
|
dyf := float64(dr.Min.Y+int(dy)) + 0.5
|
|
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
|
|
dxf := float64(dr.Min.X+int(dx)) + 0.5
|
|
// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
|
|
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
|
|
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
|
|
if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) {
|
|
continue
|
|
}
|
|
|
|
sx -= 0.5
|
|
ix := int(math.Floor(sx - xHalfWidth))
|
|
if ix < sr.Min.X {
|
|
ix = sr.Min.X
|
|
}
|
|
jx := int(math.Ceil(sx + xHalfWidth))
|
|
if jx > sr.Max.X {
|
|
jx = sr.Max.X
|
|
}
|
|
|
|
totalXWeight := 0.0
|
|
for kx := ix; kx < jx; kx++ {
|
|
xWeight := 0.0
|
|
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
|
|
xWeight = q.At(t)
|
|
}
|
|
xWeights[kx-ix] = xWeight
|
|
totalXWeight += xWeight
|
|
}
|
|
for x := range xWeights[:jx-ix] {
|
|
xWeights[x] /= totalXWeight
|
|
}
|
|
|
|
sy -= 0.5
|
|
iy := int(math.Floor(sy - yHalfWidth))
|
|
if iy < sr.Min.Y {
|
|
iy = sr.Min.Y
|
|
}
|
|
jy := int(math.Ceil(sy + yHalfWidth))
|
|
if jy > sr.Max.Y {
|
|
jy = sr.Max.Y
|
|
}
|
|
|
|
totalYWeight := 0.0
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := 0.0
|
|
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
|
|
yWeight = q.At(t)
|
|
}
|
|
yWeights[ky-iy] = yWeight
|
|
totalYWeight += yWeight
|
|
}
|
|
for y := range yWeights[:jy-iy] {
|
|
yWeights[y] /= totalYWeight
|
|
}
|
|
|
|
var pr, pg, pb, pa float64
|
|
for ky := iy; ky < jy; ky++ {
|
|
yWeight := yWeights[ky-iy]
|
|
for kx := ix; kx < jx; kx++ {
|
|
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
|
|
pr += float64(pru) * xWeights[kx-ix] * yWeight
|
|
pg += float64(pgu) * xWeights[kx-ix] * yWeight
|
|
pb += float64(pbu) * xWeights[kx-ix] * yWeight
|
|
pa += float64(pau) * xWeights[kx-ix] * yWeight
|
|
}
|
|
}
|
|
dstColorRGBA64.R = fffftou(pr)
|
|
dstColorRGBA64.G = fffftou(pg)
|
|
dstColorRGBA64.B = fffftou(pb)
|
|
dstColorRGBA64.A = fffftou(pa)
|
|
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
|
|
}
|
|
}
|
|
}
|