// generated by "go run gen.go". DO NOT EDIT. package draw import ( "image" "image/color" "math" "golang.org/x/image/math/f64" ) func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) { // adr is the affected destination pixels, relative to dr.Min. adr := dst.Bounds().Intersect(dr).Sub(dr.Min) if adr.Empty() || sr.Empty() { return } // sr is the source pixels. If it extends beyond the src bounds, // we cannot use the type-specific fast paths, as they access // the Pix fields directly without bounds checking. if !sr.In(src.Bounds()) { z.scale_Image_Image(dst, dr, adr, src, sr) } else { switch dst := dst.(type) { case *image.RGBA: switch src := src.(type) { case *image.Gray: z.scale_RGBA_Gray(dst, dr, adr, src, sr) case *image.NRGBA: z.scale_RGBA_NRGBA(dst, dr, adr, src, sr) case *image.RGBA: z.scale_RGBA_RGBA(dst, dr, adr, src, sr) case *image.Uniform: z.scale_RGBA_Uniform(dst, dr, adr, src, sr) case *image.YCbCr: z.scale_RGBA_YCbCr(dst, dr, adr, src, sr) default: z.scale_RGBA_Image(dst, dr, adr, src, sr) } default: switch src := src.(type) { default: z.scale_Image_Image(dst, dr, adr, src, sr) } } } } func (z nnInterpolator) Transform(dst Image, s2d *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) { dr := transformRect(s2d, &sr) // adr is the affected destination pixels, relative to dr.Min. adr := dst.Bounds().Intersect(dr).Sub(dr.Min) if adr.Empty() || sr.Empty() { return } d2s := invert(s2d) switch dst := dst.(type) { case *image.RGBA: switch src := src.(type) { case *image.Gray: z.transform_RGBA_Gray(dst, dr, adr, &d2s, src, sr) case *image.NRGBA: z.transform_RGBA_NRGBA(dst, dr, adr, &d2s, src, sr) case *image.RGBA: z.transform_RGBA_RGBA(dst, dr, adr, &d2s, src, sr) case *image.Uniform: z.transform_RGBA_Uniform(dst, dr, adr, &d2s, src, sr) case *image.YCbCr: z.transform_RGBA_YCbCr(dst, dr, adr, &d2s, src, sr) default: z.transform_RGBA_Image(dst, dr, adr, &d2s, src, sr) } default: switch src := src.(type) { default: z.transform_Image_Image(dst, dr, adr, &d2s, src, sr) } } } func (nnInterpolator) scale_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pi := src.PixOffset(sr.Min.X+int(sx), sr.Min.Y+int(sy)) pr := uint32(src.Pix[pi+0]) * 0x101 pg := uint32(src.Pix[pi+1]) * 0x101 pb := uint32(src.Pix[pi+2]) * 0x101 pa := uint32(src.Pix[pi+3]) * 0x101 dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, src *image.Uniform, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) scale_Image_Image(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) { dw2 := uint64(dr.Dx()) * 2 dh2 := uint64(dr.Dy()) * 2 sw := uint64(sr.Dx()) sh := uint64(sr.Dy()) dstColorRGBA64 := &color.RGBA64{} dstColor := color.Color(dstColorRGBA64) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (2*uint64(dy) + 1) * sh / dh2 for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { sx := (2*uint64(dx) + 1) * sw / dw2 pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA() dstColorRGBA64.R = uint16(pr) dstColorRGBA64.G = uint16(pg) dstColorRGBA64.B = uint16(pb) dstColorRGBA64.A = uint16(pa) dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor) } } } func (nnInterpolator) transform_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pi := src.PixOffset(sx0, sy0) pr := uint32(src.Pix[pi+0]) * 0x101 pg := uint32(src.Pix[pi+1]) * 0x101 pb := uint32(src.Pix[pi+2]) * 0x101 pa := uint32(src.Pix[pi+3]) * 0x101 dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Uniform, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dst.Pix[d+0] = uint8(uint32(pr) >> 8) dst.Pix[d+1] = uint8(uint32(pg) >> 8) dst.Pix[d+2] = uint8(uint32(pb) >> 8) dst.Pix[d+3] = uint8(uint32(pa) >> 8) } } } func (nnInterpolator) transform_Image_Image(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) { dstColorRGBA64 := &color.RGBA64{} dstColor := color.Color(dstColorRGBA64) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2])) sy0 := int(math.Floor(d2s[3]*dxf + d2s[4]*dyf + d2s[5])) if !(image.Point{sx0, sy0}).In(sr) { continue } pr, pg, pb, pa := src.At(sx0, sy0).RGBA() dstColorRGBA64.R = uint16(pr) dstColorRGBA64.G = uint16(pg) dstColorRGBA64.B = uint16(pb) dstColorRGBA64.A = uint16(pa) dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor) } } } func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) { // adr is the affected destination pixels, relative to dr.Min. adr := dst.Bounds().Intersect(dr).Sub(dr.Min) if adr.Empty() || sr.Empty() { return } // sr is the source pixels. If it extends beyond the src bounds, // we cannot use the type-specific fast paths, as they access // the Pix fields directly without bounds checking. if !sr.In(src.Bounds()) { z.scale_Image_Image(dst, dr, adr, src, sr) } else { switch dst := dst.(type) { case *image.RGBA: switch src := src.(type) { case *image.Gray: z.scale_RGBA_Gray(dst, dr, adr, src, sr) case *image.NRGBA: z.scale_RGBA_NRGBA(dst, dr, adr, src, sr) case *image.RGBA: z.scale_RGBA_RGBA(dst, dr, adr, src, sr) case *image.Uniform: z.scale_RGBA_Uniform(dst, dr, adr, src, sr) case *image.YCbCr: z.scale_RGBA_YCbCr(dst, dr, adr, src, sr) default: z.scale_RGBA_Image(dst, dr, adr, src, sr) } default: switch src := src.(type) { default: z.scale_Image_Image(dst, dr, adr, src, sr) } } } } func (z ablInterpolator) Transform(dst Image, s2d *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) { dr := transformRect(s2d, &sr) // adr is the affected destination pixels, relative to dr.Min. adr := dst.Bounds().Intersect(dr).Sub(dr.Min) if adr.Empty() || sr.Empty() { return } d2s := invert(s2d) switch dst := dst.(type) { case *image.RGBA: switch src := src.(type) { case *image.Gray: z.transform_RGBA_Gray(dst, dr, adr, &d2s, src, sr) case *image.NRGBA: z.transform_RGBA_NRGBA(dst, dr, adr, &d2s, src, sr) case *image.RGBA: z.transform_RGBA_RGBA(dst, dr, adr, &d2s, src, sr) case *image.Uniform: z.transform_RGBA_Uniform(dst, dr, adr, &d2s, src, sr) case *image.YCbCr: z.transform_RGBA_YCbCr(dst, dr, adr, &d2s, src, sr) default: z.transform_RGBA_Image(dst, dr, adr, &d2s, src, sr) } default: switch src := src.(type) { default: z.transform_Image_Image(dst, dr, adr, &d2s, src, sr) } } } func (ablInterpolator) scale_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)) s00ru := uint32(src.Pix[s00i+0]) * 0x101 s00gu := uint32(src.Pix[s00i+1]) * 0x101 s00bu := uint32(src.Pix[s00i+2]) * 0x101 s00au := uint32(src.Pix[s00i+3]) * 0x101 s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)) s10ru := uint32(src.Pix[s10i+0]) * 0x101 s10gu := uint32(src.Pix[s10i+1]) * 0x101 s10bu := uint32(src.Pix[s10i+2]) * 0x101 s10au := uint32(src.Pix[s10i+3]) * 0x101 s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01i := src.PixOffset(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)) s01ru := uint32(src.Pix[s01i+0]) * 0x101 s01gu := uint32(src.Pix[s01i+1]) * 0x101 s01bu := uint32(src.Pix[s01i+2]) * 0x101 s01au := uint32(src.Pix[s01i+3]) * 0x101 s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11i := src.PixOffset(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)) s11ru := uint32(src.Pix[s11i+0]) * 0x101 s11gu := uint32(src.Pix[s11i+1]) * 0x101 s11bu := uint32(src.Pix[s11i+2]) * 0x101 s11au := uint32(src.Pix[s11i+3]) * 0x101 s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, src *image.Uniform, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) scale_Image_Image(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle) { sw := int32(sr.Dx()) sh := int32(sr.Dy()) yscale := float64(sh) / float64(dr.Dy()) xscale := float64(sw) / float64(dr.Dx()) swMinus1, shMinus1 := sw-1, sh-1 dstColorRGBA64 := &color.RGBA64{} dstColor := color.Color(dstColorRGBA64) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { sy := (float64(dy)+0.5)*yscale - 0.5 // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for // sx, below. sy0 := int32(sy) yFrac0 := sy - float64(sy0) yFrac1 := 1 - yFrac0 sy1 := sy0 + 1 if sy < 0 { sy0, sy1 = 0, 0 yFrac0, yFrac1 = 0, 1 } else if sy1 > shMinus1 { sy0, sy1 = shMinus1, shMinus1 yFrac0, yFrac1 = 1, 0 } for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { sx := (float64(dx)+0.5)*xscale - 0.5 sx0 := int32(sx) xFrac0 := sx - float64(sx0) xFrac1 := 1 - xFrac0 sx1 := sx0 + 1 if sx < 0 { sx0, sx1 = 0, 0 xFrac0, xFrac1 = 0, 1 } else if sx1 > swMinus1 { sx0, sx1 = swMinus1, swMinus1 xFrac0, xFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dstColorRGBA64.R = uint16(s11r) dstColorRGBA64.G = uint16(s11g) dstColorRGBA64.B = uint16(s11b) dstColorRGBA64.A = uint16(s11a) dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor) } } } func (ablInterpolator) transform_RGBA_Gray(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_RGBA_NRGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_RGBA_RGBA(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00i := src.PixOffset(sx0, sy0) s00ru := uint32(src.Pix[s00i+0]) * 0x101 s00gu := uint32(src.Pix[s00i+1]) * 0x101 s00bu := uint32(src.Pix[s00i+2]) * 0x101 s00au := uint32(src.Pix[s00i+3]) * 0x101 s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10i := src.PixOffset(sx1, sy0) s10ru := uint32(src.Pix[s10i+0]) * 0x101 s10gu := uint32(src.Pix[s10i+1]) * 0x101 s10bu := uint32(src.Pix[s10i+2]) * 0x101 s10au := uint32(src.Pix[s10i+3]) * 0x101 s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01i := src.PixOffset(sx0, sy1) s01ru := uint32(src.Pix[s01i+0]) * 0x101 s01gu := uint32(src.Pix[s01i+1]) * 0x101 s01bu := uint32(src.Pix[s01i+2]) * 0x101 s01au := uint32(src.Pix[s01i+3]) * 0x101 s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11i := src.PixOffset(sx1, sy1) s11ru := uint32(src.Pix[s11i+0]) * 0x101 s11gu := uint32(src.Pix[s11i+1]) * 0x101 s11bu := uint32(src.Pix[s11i+2]) * 0x101 s11au := uint32(src.Pix[s11i+3]) * 0x101 s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_RGBA_Uniform(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Uniform, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_RGBA_YCbCr(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_RGBA_Image(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) { for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 d := dst.PixOffset(dr.Min.X+adr.Min.X, dr.Min.Y+int(dy)) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dst.Pix[d+0] = uint8(uint32(s11r) >> 8) dst.Pix[d+1] = uint8(uint32(s11g) >> 8) dst.Pix[d+2] = uint8(uint32(s11b) >> 8) dst.Pix[d+3] = uint8(uint32(s11a) >> 8) } } } func (ablInterpolator) transform_Image_Image(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle) { dstColorRGBA64 := &color.RGBA64{} dstColor := color.Color(dstColorRGBA64) for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ { dyf := float64(dr.Min.Y+int(dy)) + 0.5 for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { dxf := float64(dr.Min.X+int(dx)) + 0.5 sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2] sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5] if !(image.Point{int(math.Floor(sx)), int(math.Floor(sy))}).In(sr) { continue } sx -= 0.5 sxf := math.Floor(sx) xFrac0 := sx - sxf xFrac1 := 1 - xFrac0 sx0 := int(sxf) sx1 := sx0 + 1 if sx0 < sr.Min.X { sx0, sx1 = sr.Min.X, sr.Min.X xFrac0, xFrac1 = 0, 1 } else if sx1 >= sr.Max.X { sx0, sx1 = sr.Max.X-1, sr.Max.X-1 xFrac0, xFrac1 = 1, 0 } sy -= 0.5 syf := math.Floor(sy) yFrac0 := sy - syf yFrac1 := 1 - yFrac0 sy0 := int(syf) sy1 := sy0 + 1 if sy0 < sr.Min.Y { sy0, sy1 = sr.Min.Y, sr.Min.Y yFrac0, yFrac1 = 0, 1 } else if sy1 >= sr.Max.Y { sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1 yFrac0, yFrac1 = 1, 0 } s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA() s00r := float64(s00ru) s00g := float64(s00gu) s00b := float64(s00bu) s00a := float64(s00au) s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA() s10r := float64(s10ru) s10g := float64(s10gu) s10b := float64(s10bu) s10a := float64(s10au) s10r = xFrac1*s00r + xFrac0*s10r s10g = xFrac1*s00g + xFrac0*s10g s10b = xFrac1*s00b + xFrac0*s10b s10a = xFrac1*s00a + xFrac0*s10a s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA() s01r := float64(s01ru) s01g := float64(s01gu) s01b := float64(s01bu) s01a := float64(s01au) s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA() s11r := float64(s11ru) s11g := float64(s11gu) s11b := float64(s11bu) s11a := float64(s11au) s11r = xFrac1*s01r + xFrac0*s11r s11g = xFrac1*s01g + xFrac0*s11g s11b = xFrac1*s01b + xFrac0*s11b s11a = xFrac1*s01a + xFrac0*s11a s11r = yFrac1*s10r + yFrac0*s11r s11g = yFrac1*s10g + yFrac0*s11g s11b = yFrac1*s10b + yFrac0*s11b s11a = yFrac1*s10a + yFrac0*s11a dstColorRGBA64.R = uint16(s11r) dstColorRGBA64.G = uint16(s11g) dstColorRGBA64.B = uint16(s11b) dstColorRGBA64.A = uint16(s11a) dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor) } } } func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) { if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) { z.kernel.Scale(dst, dr, src, sr, opts) return } // adr is the affected destination pixels, relative to dr.Min. adr := dst.Bounds().Intersect(dr).Sub(dr.Min) if adr.Empty() || sr.Empty() { return } // Create a temporary buffer: // scaleX distributes the source image's columns over the temporary image. // scaleY distributes the temporary image's rows over the destination image. // TODO: is it worth having a sync.Pool for this temporary buffer? tmp := make([][4]float64, z.dw*z.sh) // sr is the source pixels. If it extends beyond the src bounds, // we cannot use the type-specific fast paths, as they access // the Pix fields directly without bounds checking. if !sr.In(src.Bounds()) { z.scaleX_Image(tmp, src, sr) } else { switch src := src.(type) { case *image.Gray: z.scaleX_Gray(tmp, src, sr) case *image.NRGBA: z.scaleX_NRGBA(tmp, src, sr) case *image.RGBA: z.scaleX_RGBA(tmp, src, sr) case *image.Uniform: z.scaleX_Uniform(tmp, src, sr) case *image.YCbCr: z.scaleX_YCbCr(tmp, src, sr) default: z.scaleX_Image(tmp, src, sr) } } switch dst := dst.(type) { case *image.RGBA: z.scaleY_RGBA(dst, dr, adr, tmp) default: z.scaleY_Image(dst, dr, adr, tmp) } } func (z *Kernel) Transform(dst Image, m *f64.Aff3, src image.Image, sr image.Rectangle, opts *Options) { panic("unimplemented") } func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA() pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA() pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pi := src.PixOffset(sr.Min.X+int(c.coord), sr.Min.Y+int(y)) pru := uint32(src.Pix[pi+0]) * 0x101 pgu := uint32(src.Pix[pi+1]) * 0x101 pbu := uint32(src.Pix[pi+2]) * 0x101 pau := uint32(src.Pix[pi+3]) * 0x101 pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleX_Uniform(tmp [][4]float64, src *image.Uniform, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA() pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleX_YCbCr(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA() pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle) { t := 0 for y := int32(0); y < z.sh; y++ { for _, s := range z.horizontal.sources { var pr, pg, pb, pa float64 for _, c := range z.horizontal.contribs[s.i:s.j] { pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA() pr += float64(pru) * c.weight pg += float64(pgu) * c.weight pb += float64(pbu) * c.weight pa += float64(pau) * c.weight } tmp[t] = [4]float64{ pr * s.invTotalWeightFFFF, pg * s.invTotalWeightFFFF, pb * s.invTotalWeightFFFF, pa * s.invTotalWeightFFFF, } t++ } } } func (z *kernelScaler) scaleY_RGBA(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64) { for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { d := dst.PixOffset(dr.Min.X+int(dx), dr.Min.Y+adr.Min.Y) for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] { var pr, pg, pb, pa float64 for _, c := range z.vertical.contribs[s.i:s.j] { p := &tmp[c.coord*z.dw+dx] pr += p[0] * c.weight pg += p[1] * c.weight pb += p[2] * c.weight pa += p[3] * c.weight } dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8) dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8) dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8) dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8) d += dst.Stride } } } func (z *kernelScaler) scaleY_Image(dst Image, dr, adr image.Rectangle, tmp [][4]float64) { dstColorRGBA64 := &color.RGBA64{} dstColor := color.Color(dstColorRGBA64) for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] { var pr, pg, pb, pa float64 for _, c := range z.vertical.contribs[s.i:s.j] { p := &tmp[c.coord*z.dw+dx] pr += p[0] * c.weight pg += p[1] * c.weight pb += p[2] * c.weight pa += p[3] * c.weight } dstColorRGBA64.R = ftou(pr * s.invTotalWeight) dstColorRGBA64.G = ftou(pg * s.invTotalWeight) dstColorRGBA64.B = ftou(pb * s.invTotalWeight) dstColorRGBA64.A = ftou(pa * s.invTotalWeight) dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor) } } }