vector: fix overflow when rasterizing a 30 degree line.
There are some obvious TODOs, but they will be follow-up commits. This is about correctness, not performance, but for the record: name old time/op new time/op delta GlyphAlpha16Over-8 3.16µs ± 0% 3.38µs ± 0% +6.96% (p=0.000 n=9+10) GlyphAlpha16Src-8 3.06µs ± 0% 3.28µs ± 0% +7.21% (p=0.000 n=10+10) GlyphAlpha32Over-8 4.92µs ± 1% 5.23µs ± 1% +6.24% (p=0.000 n=10+10) GlyphAlpha32Src-8 4.53µs ± 1% 4.83µs ± 0% +6.69% (p=0.000 n=10+10) GlyphAlpha64Over-8 9.60µs ± 1% 10.21µs ± 0% +6.36% (p=0.000 n=10+10) GlyphAlpha64Src-8 8.04µs ± 0% 8.68µs ± 1% +7.99% (p=0.000 n=9+10) GlyphAlpha128Over-8 23.1µs ± 0% 24.2µs ± 1% +5.08% (p=0.000 n=9+10) GlyphAlpha128Src-8 16.8µs ± 0% 18.0µs ± 1% +6.76% (p=0.000 n=10+10) GlyphAlpha256Over-8 68.6µs ± 1% 70.3µs ± 0% +2.50% (p=0.000 n=10+10) GlyphAlpha256Src-8 43.6µs ± 0% 45.4µs ± 0% +4.08% (p=0.000 n=10+8) GlyphRGBA16Over-8 4.92µs ± 0% 5.14µs ± 0% +4.48% (p=0.000 n=9+9) GlyphRGBA16Src-8 4.39µs ± 0% 4.59µs ± 0% +4.60% (p=0.000 n=8+9) GlyphRGBA32Over-8 11.8µs ± 0% 12.2µs ± 1% +2.89% (p=0.000 n=9+10) GlyphRGBA32Src-8 9.79µs ± 1% 10.03µs ± 0% +2.49% (p=0.000 n=10+7) GlyphRGBA64Over-8 36.7µs ± 1% 37.5µs ± 1% +2.23% (p=0.000 n=10+10) GlyphRGBA64Src-8 28.5µs ± 0% 29.1µs ± 0% +2.09% (p=0.000 n=10+10) GlyphRGBA128Over-8 133µs ± 0% 135µs ± 0% +1.51% (p=0.000 n=10+9) GlyphRGBA128Src-8 99.1µs ± 0% 100.5µs ± 1% +1.47% (p=0.000 n=9+10) GlyphRGBA256Over-8 505µs ± 0% 511µs ± 0% +1.18% (p=0.000 n=9+10) GlyphRGBA256Src-8 372µs ± 0% 374µs ± 0% +0.69% (p=0.000 n=9+10) Change-Id: Ice1d77de5bc2649f8cd88366bcae3c00e78d65c2 Reviewed-on: https://go-review.googlesource.com/31113 Reviewed-by: David Crawshaw <crawshaw@golang.org>
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@ -19,6 +19,10 @@ const (
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//
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// When changing this number, also change the assembly code (search for ϕ
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// in the .s files).
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//
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// TODO: drop ϕ from 10 to 9, so that ±1<<(3*ϕ+2) doesn't overflow an int32
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// and we can therefore use int32 math instead of the slower int64 math in
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// Rasterizer.fixedLineTo below.
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ϕ = 10
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fxOne int1ϕ = 1 << ϕ
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@ -93,7 +97,7 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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continue
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}
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buf := z.bufU32[y*width:]
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d := dy * dir
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d := dy * dir // d ranges up to ±1<<(1*ϕ).
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x0, x1 := x, xNext
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if x > xNext {
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x0, x1 = x1, x0
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@ -131,8 +135,8 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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if i := clamp(x0i, width); i < uint(len(buf)) {
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// In ideal math: buf[i] += uint32(d * a0)
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D := oneMinusX0fSquared
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D *= d
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D := oneMinusX0fSquared // D ranges up to ±1<<(1*ϕ).
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D *= d // D ranges up to ±1<<(2*ϕ).
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D /= twoOverS
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buf[i] += uint32(D)
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}
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@ -140,9 +144,15 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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if x1i == x0i+2 {
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if i := clamp(x0i+1, width); i < uint(len(buf)) {
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// In ideal math: buf[i] += uint32(d * (fxOne - a0 - am))
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D := twoOverS<<ϕ - oneMinusX0fSquared - x1fSquared
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D *= d
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D /= twoOverS
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//
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// (x1i == x0i+2) and (twoOverS == 2 * (x1 - x0)) implies
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// that int64(twoOverS) ranges up to +1<<(1*ϕ+2).
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//
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// Convert to int64 to avoid overflow. Without that,
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// TestRasterize30Degrees fails.
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D := int64(twoOverS<<ϕ - oneMinusX0fSquared - x1fSquared) // D ranges up to ±1<<(2*ϕ+2).
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D *= int64(d) // D ranges up to ±1<<(3*ϕ+2).
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D /= int64(twoOverS)
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buf[i] += uint32(D)
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}
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} else {
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@ -151,12 +161,44 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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// a1 := ((fxOneAndAHalf - x0f) << ϕ) / oneOverS
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if i := clamp(x0i+1, width); i < uint(len(buf)) {
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// In ideal math: buf[i] += uint32(d * (a1 - a0))
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// In ideal math:
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// buf[i] += uint32(d * (a1 - a0))
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// or equivalently (but better in non-ideal, integer math,
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// with respect to rounding errors),
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// buf[i] += uint32(A * d / twoOverS)
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// where
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// A = (a1 - a0) * twoOverS
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// = a1*twoOverS - a0*twoOverS
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// Noting that twoOverS/oneOverS equals 2, substituting for
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// a0 and then a1, given above, yields:
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// A = a1*twoOverS - oneMinusX0fSquared
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// = (fxOneAndAHalf-x0f)<<(ϕ+1) - oneMinusX0fSquared
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// = fxOneAndAHalf<<(ϕ+1) - x0f<<(ϕ+1) - oneMinusX0fSquared
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//
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// This is a positive number minus two non-negative
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// numbers. For an upper bound on A, the positive number is
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// P = fxOneAndAHalf<<(ϕ+1)
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// < (2*fxOne)<<(ϕ+1)
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// = fxOne<<(ϕ+2)
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// = 1<<(2*ϕ+2)
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//
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// For a lower bound on A, the two non-negative numbers are
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// N = x0f<<(ϕ+1) + oneMinusX0fSquared
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// ≤ x0f<<(ϕ+1) + fxOne*fxOne
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// = x0f<<(ϕ+1) + 1<<(2*ϕ)
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// < x0f<<(ϕ+1) + 1<<(2*ϕ+1)
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// ≤ fxOne<<(ϕ+1) + 1<<(2*ϕ+1)
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// = 1<<(2*ϕ+1) + 1<<(2*ϕ+1)
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// = 1<<(2*ϕ+2)
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//
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// Thus, A ranges up to ±1<<(2*ϕ+2). It is possible to
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// derive a tighter bound, but this bound is sufficient to
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// reason about overflow.
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//
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// Convert to int64 to avoid overflow. Without that,
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// TestRasterizePolygon fails.
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D := int64((fxOneAndAHalf-x0f)<<(ϕ+1) - oneMinusX0fSquared)
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D *= int64(d)
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D := int64((fxOneAndAHalf-x0f)<<(ϕ+1) - oneMinusX0fSquared) // D ranges up to ±1<<(2*ϕ+2).
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D *= int64(d) // D ranges up to ±1<<(3*ϕ+2).
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D /= int64(twoOverS)
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buf[i] += uint32(D)
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}
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@ -172,7 +214,32 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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// a2 := a1 + (int1ϕ(x1i-x0i-3)<<(2*ϕ))/oneOverS
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if i := clamp(x1i-1, width); i < uint(len(buf)) {
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// In ideal math: buf[i] += uint32(d * (fxOne - a2 - am))
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// In ideal math:
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// buf[i] += uint32(d * (fxOne - a2 - am))
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// or equivalently (but better in non-ideal, integer math,
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// with respect to rounding errors),
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// buf[i] += uint32(A * d / twoOverS)
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// where
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// A = (fxOne - a2 - am) * twoOverS
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// = twoOverS<<ϕ - a2*twoOverS - am*twoOverS
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// Noting that twoOverS/oneOverS equals 2, substituting for
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// am and then a2, given above, yields:
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// A = twoOverS<<ϕ - a2*twoOverS - x1f*x1f
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// = twoOverS<<ϕ - a1*twoOverS - (int1ϕ(x1i-x0i-3)<<(2*ϕ))*2 - x1f*x1f
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// = twoOverS<<ϕ - a1*twoOverS - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
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// Substituting for a1, given above, yields:
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// A = twoOverS<<ϕ - ((fxOneAndAHalf - x0f)<<ϕ)*2 - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
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// = twoOverS<<ϕ - (fxOneAndAHalf - x0f)<<(ϕ+1) - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
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//
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// TODO: re-factor that equation some more: twoOverS equals
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// 2*(x1-x0), so a substantial part of twoOverS<<ϕ and
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// int1ϕ(x1i-x0i-3)<<(2*ϕ+1) should cancel each other out.
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// Doing subtract-then-shift instead of shift-then-subtract
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// could mean that we can use the faster int32 math,
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// instead of int64, but still avoid overflow:
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// A = B<<ϕ - x1f*x1f
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// where
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// B = twoOverS - (fxOneAndAHalf - x0f)<<1 - int1ϕ(x1i-x0i-3)<<(ϕ+1)
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//
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// Convert to int64 to avoid overflow. Without that,
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// TestRasterizePolygon fails.
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@ -188,8 +255,8 @@ func (z *Rasterizer) fixedLineTo(b f32.Vec2) {
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if i := clamp(x1i, width); i < uint(len(buf)) {
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// In ideal math: buf[i] += uint32(d * am)
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D := x1fSquared
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D *= d
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D := x1fSquared // D ranges up to ±1<<(2*ϕ).
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D *= d // D ranges up to ±1<<(3*ϕ).
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D /= twoOverS
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buf[i] += uint32(D)
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}
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@ -30,7 +30,7 @@ import (
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"golang.org/x/image/math/f32"
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)
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// floatingPointMathThreshold is the width or hight above which the rasterizer
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// floatingPointMathThreshold is the width or height above which the rasterizer
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// chooses to used floating point math instead of fixed point math.
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//
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// Both implementations of line segmentation rasterization (see raster_fixed.go
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@ -13,6 +13,7 @@ import (
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"image/draw"
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"image/png"
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"math"
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"math/rand"
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"os"
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"path/filepath"
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"testing"
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@ -146,9 +147,60 @@ func TestRasterizeWideAlmostHorizontalLines(t *testing.T) {
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}
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}
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func TestRasterize30Degrees(t *testing.T) {
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z := NewRasterizer(8, 8)
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z.MoveTo(f32.Vec2{4, 4})
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z.LineTo(f32.Vec2{8, 4})
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z.LineTo(f32.Vec2{4, 6})
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z.ClosePath()
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dst := image.NewAlpha(z.Bounds())
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z.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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if err := checkCornersCenter(dst); err != nil {
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t.Error(err)
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}
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}
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func TestRasterizeRandomLineTos(t *testing.T) {
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var z Rasterizer
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for i := 5; i < 50; i++ {
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n, rng := 0, rand.New(rand.NewSource(int64(i)))
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z.Reset(i+2, i+2)
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z.MoveTo(f32.Vec2{float32(i / 2), float32(i / 2)})
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for ; rng.Intn(16) != 0; n++ {
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x := 1 + rng.Intn(i)
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y := 1 + rng.Intn(i)
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z.LineTo(f32.Vec2{float32(x), float32(y)})
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}
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z.ClosePath()
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dst := image.NewAlpha(z.Bounds())
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z.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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if err := checkCorners(dst); err != nil {
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t.Errorf("i=%d (%d nodes): %v", i, n, err)
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}
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}
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}
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// checkCornersCenter checks that the corners of the image are all 0x00 and the
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// center is 0xff.
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func checkCornersCenter(m *image.Alpha) error {
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if err := checkCorners(m); err != nil {
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return err
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}
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size := m.Bounds().Size()
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center := m.Pix[(size.Y/2)*m.Stride+(size.X/2)]
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if center != 0xff {
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return fmt.Errorf("center: got %#02x, want 0xff", center)
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}
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return nil
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}
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// checkCorners checks that the corners of the image are all 0x00.
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func checkCorners(m *image.Alpha) error {
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size := m.Bounds().Size()
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corners := [4]uint8{
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m.Pix[(0*size.Y+0)*m.Stride+(0*size.X+0)],
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if corners != [4]uint8{} {
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return fmt.Errorf("corners were not all zero: %v", corners)
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}
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center := m.Pix[(size.Y/2)*m.Stride+(size.X/2)]
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if center != 0xff {
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return fmt.Errorf("center: got %#02x, want 0xff", center)
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}
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return nil
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}
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