vector: implement DrawOp == draw.Over.
Some "TODO: the general case" lines remain. Change-Id: If66e484a00d5ea3fce9db37d4ee493739648daa3 Reviewed-on: https://go-review.googlesource.com/29495 Reviewed-by: David Crawshaw <crawshaw@golang.org>
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@ -122,7 +122,7 @@ func (z *Rasterizer) floatingLineTo(b f32.Vec2) {
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}
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}
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}
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}
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func floatingAccumulate(dst []uint8, src []float32) {
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const (
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// almost256 scales a floating point value in the range [0, 1] to a uint8
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// almost256 scales a floating point value in the range [0, 1] to a uint8
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// value in the range [0x00, 0xff].
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// value in the range [0x00, 0xff].
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//
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//
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@ -136,8 +136,16 @@ func floatingAccumulate(dst []uint8, src []float32) {
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// instead of the maximal value 0xff.
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// instead of the maximal value 0xff.
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//
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//
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// math.Float32bits(almost256) is 0x437fffff.
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// math.Float32bits(almost256) is 0x437fffff.
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const almost256 = 255.99998
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almost256 = 255.99998
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// almost65536 scales a floating point value in the range [0, 1] to a
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// uint16 value in the range [0x0000, 0xffff].
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//
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// math.Float32bits(almost65536) is 0x477fffff.
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almost65536 = almost256 * 256
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)
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func floatingAccumulateOpSrc(dst []uint8, src []float32) {
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acc := float32(0)
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acc := float32(0)
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for i, v := range src {
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for i, v := range src {
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acc += v
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acc += v
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@ -151,3 +159,22 @@ func floatingAccumulate(dst []uint8, src []float32) {
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dst[i] = uint8(almost256 * a)
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dst[i] = uint8(almost256 * a)
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}
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}
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}
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}
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func floatingAccumulateOpOver(dst []uint8, src []float32) {
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acc := float32(0)
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for i, v := range src {
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acc += v
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a := acc
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if a < 0 {
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a = -a
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}
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if a > 1 {
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a = 1
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}
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// This algorithm comes from the standard library's image/draw package.
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dstA := uint32(dst[i]) * 0x101
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maskA := uint32(almost65536 * a)
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outA := dstA*(0xffff-maskA)/0xffff + maskA
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dst[i] = uint8(outA >> 8)
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}
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}
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@ -207,8 +207,12 @@ func (z *Rasterizer) Draw(dst draw.Image, r image.Rectangle, src image.Image, sp
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switch dst := dst.(type) {
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switch dst := dst.(type) {
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case *image.Alpha:
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case *image.Alpha:
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// Fast path for glyph rendering.
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// Fast path for glyph rendering.
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if srcA == 0xffff && z.DrawOp == draw.Src {
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if srcA == 0xffff {
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z.rasterizeDstAlphaSrcOpaqueOpSrc(dst, r)
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if z.DrawOp == draw.Over {
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z.rasterizeDstAlphaSrcOpaqueOpOver(dst, r)
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} else {
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z.rasterizeDstAlphaSrcOpaqueOpSrc(dst, r)
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}
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return
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return
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}
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}
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}
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}
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@ -221,7 +225,18 @@ func (z *Rasterizer) rasterizeDstAlphaSrcOpaqueOpSrc(dst *image.Alpha, r image.R
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// TODO: add a fixed point math implementation.
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// TODO: add a fixed point math implementation.
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// TODO: non-zero vs even-odd winding?
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// TODO: non-zero vs even-odd winding?
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if r == dst.Bounds() && r == z.Bounds() {
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if r == dst.Bounds() && r == z.Bounds() {
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floatingAccumulate(dst.Pix, z.area)
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floatingAccumulateOpSrc(dst.Pix, z.area)
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return
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}
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println("TODO: the general case")
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}
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func (z *Rasterizer) rasterizeDstAlphaSrcOpaqueOpOver(dst *image.Alpha, r image.Rectangle) {
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// TODO: add SIMD implementations.
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// TODO: add a fixed point math implementation.
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// TODO: non-zero vs even-odd winding?
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if r == dst.Bounds() && r == z.Bounds() {
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floatingAccumulateOpOver(dst.Pix, z.area)
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return
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return
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}
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}
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println("TODO: the general case")
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println("TODO: the general case")
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@ -31,7 +31,7 @@ func encodePNG(dstFilename string, src image.Image) error {
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}
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}
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func TestBasicPath(t *testing.T) {
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func TestBasicPath(t *testing.T) {
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want := []byte{
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mask := []byte{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe3, 0xaa, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe3, 0xaa, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00,
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@ -50,27 +50,46 @@ func TestBasicPath(t *testing.T) {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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}
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}
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z := NewRasterizer(16, 16)
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for _, background := range []uint8{0x00, 0x80} {
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z.MoveTo(f32.Vec2{2, 2})
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for _, op := range []draw.Op{draw.Over, draw.Src} {
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z.LineTo(f32.Vec2{8, 2})
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z := NewRasterizer(16, 16)
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z.QuadTo(f32.Vec2{14, 2}, f32.Vec2{14, 14})
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z.MoveTo(f32.Vec2{2, 2})
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z.CubeTo(f32.Vec2{8, 2}, f32.Vec2{5, 20}, f32.Vec2{2, 8})
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z.LineTo(f32.Vec2{8, 2})
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z.ClosePath()
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z.QuadTo(f32.Vec2{14, 2}, f32.Vec2{14, 14})
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z.CubeTo(f32.Vec2{8, 2}, f32.Vec2{5, 20}, f32.Vec2{2, 8})
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z.ClosePath()
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dst := image.NewAlpha(z.Bounds())
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dst := image.NewAlpha(z.Bounds())
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z.DrawOp = draw.Src
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for i := range dst.Pix {
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z.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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dst.Pix[i] = background
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}
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z.DrawOp = op
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z.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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got := dst.Pix
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got := dst.Pix
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want := make([]byte, len(mask))
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if len(got) != len(want) {
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if op == draw.Over && background == 0x80 {
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t.Fatalf("len(got)=%d and len(want)=%d differ", len(got), len(want))
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for i, ma := range mask {
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}
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want[i] = 0xff - (0xff-ma)/2
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for i := range got {
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}
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delta := int(got[i]) - int(want[i])
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} else {
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// The +/- 2 allows different implementations to give different
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copy(want, mask)
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// rounding errors.
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}
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if delta < -2 || +2 < delta {
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t.Errorf("i=%d: got %#02x, want %#02x", i, got[i], want[i])
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if len(got) != len(want) {
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t.Errorf("background=%#02x, op=%v: len(got)=%d and len(want)=%d differ",
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background, op, len(got), len(want))
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continue
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}
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for i := range got {
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delta := int(got[i]) - int(want[i])
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// The +/- 2 allows different implementations to give different
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// rounding errors.
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if delta < -2 || +2 < delta {
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t.Errorf("background=%#02x, op=%v: i=%d: got %#02x, want %#02x",
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background, op, i, got[i], want[i])
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}
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}
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}
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}
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}
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}
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}
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}
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