draw: change tweaks to be at end-of-line, not start-of-line.
I think it reads better that way. Change-Id: I770fdb6362d2a281f7c62cabade186725daced9b Reviewed-on: https://go-review.googlesource.com/7714 Reviewed-by: Rob Pike <r@golang.org>
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ad68cd9759
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5fe9683216
40
draw/gen.go
40
draw/gen.go
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@ -447,24 +447,24 @@ func expnDollar(prefix, dollar, suffix string, d *data) string {
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case "tweakDx":
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if d.dType == "*image.RGBA" {
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return strings.Replace(suffix, "dx++", "dx, d = dx+1, d+4", 1)
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return strings.Replace(prefix, "dx++", "dx, d = dx+1, d+4", 1)
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}
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return suffix
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return prefix
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case "tweakDy":
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if d.dType == "*image.RGBA" {
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return strings.Replace(suffix, "for dy, s", "for _, s", 1)
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return strings.Replace(prefix, "for dy, s", "for _, s", 1)
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}
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return suffix
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return prefix
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case "tweakP":
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if d.sType == "*image.Gray" {
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if strings.HasPrefix(strings.TrimSpace(suffix), "pa * ") {
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if strings.HasPrefix(strings.TrimSpace(prefix), "pa * ") {
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return "1,"
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}
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return "pr,"
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}
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return suffix
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return prefix
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case "tweakPr":
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if d.sType == "*image.Gray" {
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@ -474,9 +474,9 @@ func expnDollar(prefix, dollar, suffix string, d *data) string {
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case "tweakVarP":
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if d.sType == "*image.Gray" {
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return strings.Replace(suffix, "var pr, pg, pb, pa", "var pr", 1)
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return strings.Replace(prefix, "var pr, pg, pb, pa", "var pr", 1)
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}
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return suffix
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return prefix
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}
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return ""
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}
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@ -622,7 +622,7 @@ const (
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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sy := (2*uint64(dy) + 1) * sh / dh2
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$preInner
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$tweakDx for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { $tweakDx
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sx := (2*uint64(dx) + 1) * sw / dw2
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p := $srcu[sr.Min.X + int(sx), sr.Min.Y + int(sy)]
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$outputu[dr.Min.X + int(dx), dr.Min.Y + int(dy), p]
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@ -637,7 +637,7 @@ const (
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y + int(dy)) + 0.5
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$preInner
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$tweakDx for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { $tweakDx
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dxf := float64(dr.Min.X + int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx0 := int(math.Floor(d2s[0]*dxf + d2s[1]*dyf + d2s[2]))
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@ -679,7 +679,7 @@ const (
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}
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$preInner
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$tweakDx for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { $tweakDx
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sx := (float64(dx)+0.5)*xscale - 0.5
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sx0 := int32(sx)
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xFrac0 := sx - float64(sx0)
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@ -712,7 +712,7 @@ const (
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y + int(dy)) + 0.5
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$preInner
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$tweakDx for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { $tweakDx
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dxf := float64(dr.Min.X + int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
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@ -825,16 +825,16 @@ const (
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t := 0
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for y := int32(0); y < z.sh; y++ {
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for _, s := range z.horizontal.sources {
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$tweakVarP var pr, pg, pb, pa float64
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var pr, pg, pb, pa float64 $tweakVarP
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for _, c := range z.horizontal.contribs[s.i:s.j] {
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p += $srcf[sr.Min.X + int(c.coord), sr.Min.Y + int(y)] * c.weight
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}
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$tweakPr
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tmp[t] = [4]float64{
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$tweakP pr * s.invTotalWeightFFFF,
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$tweakP pg * s.invTotalWeightFFFF,
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$tweakP pb * s.invTotalWeightFFFF,
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$tweakP pa * s.invTotalWeightFFFF,
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pr * s.invTotalWeightFFFF, $tweakP
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pg * s.invTotalWeightFFFF, $tweakP
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pb * s.invTotalWeightFFFF, $tweakP
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pa * s.invTotalWeightFFFF, $tweakP
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}
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t++
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}
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@ -847,7 +847,7 @@ const (
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$preOuter
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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$preKernelInner
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$tweakDy for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
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for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] { $tweakDy
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var pr, pg, pb, pa float64
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for _, c := range z.vertical.contribs[s.i:s.j] {
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p := &tmp[c.coord*z.dw+dx]
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@ -885,7 +885,7 @@ const (
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for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
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dyf := float64(dr.Min.Y + int(dy)) + 0.5
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$preInner
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$tweakDx for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
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for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ { $tweakDx
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dxf := float64(dr.Min.X + int(dx)) + 0.5
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// TODO: change the src origin so that we can say int(f) instead of int(math.Floor(f)).
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sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
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@ -940,7 +940,7 @@ const (
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yWeights[y] /= totalYWeight
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}
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$tweakVarP var pr, pg, pb, pa float64
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var pr, pg, pb, pa float64 $tweakVarP
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for ky := iy; ky < jy; ky++ {
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yWeight := yWeights[ky - iy]
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for kx := ix; kx < jx; kx++ {
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