golang-freetype/freetype/raster/paint.go
2011-10-06 13:55:02 +11:00

293 lines
7.6 KiB
Go

// Copyright 2010 The Freetype-Go Authors. All rights reserved.
// Use of this source code is governed by your choice of either the
// FreeType License or the GNU General Public License version 2 (or
// any later version), both of which can be found in the LICENSE file.
package raster
import (
"image"
"image/color"
"image/draw"
"math"
)
// A Span is a horizontal segment of pixels with constant alpha. X0 is an
// inclusive bound and X1 is exclusive, the same as for slices. A fully
// opaque Span has A == 1<<32 - 1.
type Span struct {
Y, X0, X1 int
A uint32
}
// A Painter knows how to paint a batch of Spans. Rasterization may involve
// Painting multiple batches, and done will be true for the final batch.
// The Spans' Y values are monotonically increasing during a rasterization.
// Paint may use all of ss as scratch space during the call.
type Painter interface {
Paint(ss []Span, done bool)
}
// The PainterFunc type adapts an ordinary function to the Painter interface.
type PainterFunc func(ss []Span, done bool)
// Paint just delegates the call to f.
func (f PainterFunc) Paint(ss []Span, done bool) { f(ss, done) }
// An AlphaOverPainter is a Painter that paints Spans onto an image.Alpha
// using the Over Porter-Duff composition operator.
type AlphaOverPainter struct {
Image *image.Alpha
}
// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
func (r AlphaOverPainter) Paint(ss []Span, done bool) {
b := r.Image.Bounds()
for _, s := range ss {
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
p := r.Image.Pix[base+s.X0 : base+s.X1]
a := int(s.A >> 24)
for i, c := range p {
v := int(c)
p[i] = uint8((v*255 + (255-v)*a) / 255)
}
}
}
// NewAlphaOverPainter creates a new AlphaOverPainter for the given image.
func NewAlphaOverPainter(m *image.Alpha) AlphaOverPainter {
return AlphaOverPainter{m}
}
// An AlphaSrcPainter is a Painter that paints Spans onto an image.Alpha
// using the Src Porter-Duff composition operator.
type AlphaSrcPainter struct {
Image *image.Alpha
}
// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
func (r AlphaSrcPainter) Paint(ss []Span, done bool) {
b := r.Image.Bounds()
for _, s := range ss {
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
p := r.Image.Pix[base+s.X0 : base+s.X1]
color := uint8(s.A >> 24)
for i := range p {
p[i] = color
}
}
}
// NewAlphaSrcPainter creates a new AlphaSrcPainter for the given image.
func NewAlphaSrcPainter(m *image.Alpha) AlphaSrcPainter {
return AlphaSrcPainter{m}
}
type RGBAPainter struct {
// The image to compose onto.
Image *image.RGBA
// The Porter-Duff composition operator.
Op draw.Op
// The 16-bit color to paint the spans.
cr, cg, cb, ca uint32
}
// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
func (r *RGBAPainter) Paint(ss []Span, done bool) {
b := r.Image.Bounds()
for _, s := range ss {
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
// This code is similar to drawGlyphOver in $GOROOT/src/pkg/image/draw/draw.go.
ma := s.A >> 16
const m = 1<<16 - 1
i0 := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride + (s.X0-r.Image.Rect.Min.X)*4
i1 := i0 + (s.X1-s.X0)*4
if r.Op == draw.Over {
for i := i0; i < i1; i += 4 {
dr := uint32(r.Image.Pix[i+0])
dg := uint32(r.Image.Pix[i+1])
db := uint32(r.Image.Pix[i+2])
da := uint32(r.Image.Pix[i+3])
a := (m - (r.ca * ma / m)) * 0x101
r.Image.Pix[i+0] = uint8((dr*a + r.cr*ma) / m >> 8)
r.Image.Pix[i+1] = uint8((dg*a + r.cg*ma) / m >> 8)
r.Image.Pix[i+2] = uint8((db*a + r.cb*ma) / m >> 8)
r.Image.Pix[i+3] = uint8((da*a + r.ca*ma) / m >> 8)
}
} else {
for i := i0; i < i1; i += 4 {
r.Image.Pix[i+0] = uint8(r.cr * ma / m >> 8)
r.Image.Pix[i+1] = uint8(r.cg * ma / m >> 8)
r.Image.Pix[i+2] = uint8(r.cb * ma / m >> 8)
r.Image.Pix[i+3] = uint8(r.ca * ma / m >> 8)
}
}
}
}
// SetColor sets the color to paint the spans.
func (r *RGBAPainter) SetColor(c color.Color) {
r.cr, r.cg, r.cb, r.ca = c.RGBA()
}
// NewRGBAPainter creates a new RGBAPainter for the given image.
func NewRGBAPainter(m *image.RGBA) *RGBAPainter {
return &RGBAPainter{Image: m}
}
// A MonochromePainter wraps another Painter, quantizing each Span's alpha to
// be either fully opaque or fully transparent.
type MonochromePainter struct {
Painter Painter
y, x0, x1 int
}
// Paint delegates to the wrapped Painter after quantizing each Span's alpha
// value and merging adjacent fully opaque Spans.
func (m *MonochromePainter) Paint(ss []Span, done bool) {
// We compact the ss slice, discarding any Spans whose alpha quantizes to zero.
j := 0
for _, s := range ss {
if s.A >= 1<<31 {
if m.y == s.Y && m.x1 == s.X0 {
m.x1 = s.X1
} else {
ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
j++
m.y, m.x0, m.x1 = s.Y, s.X0, s.X1
}
}
}
if done {
// Flush the accumulated Span.
finalSpan := Span{m.y, m.x0, m.x1, 1<<32 - 1}
if j < len(ss) {
ss[j] = finalSpan
j++
m.Painter.Paint(ss[0:j], true)
} else if j == len(ss) {
m.Painter.Paint(ss, false)
if cap(ss) > 0 {
ss = ss[0:1]
} else {
ss = make([]Span, 1)
}
ss[0] = finalSpan
m.Painter.Paint(ss, true)
} else {
panic("unreachable")
}
// Reset the accumulator, so that this Painter can be re-used.
m.y, m.x0, m.x1 = 0, 0, 0
} else {
m.Painter.Paint(ss[0:j], false)
}
}
// NewMonochromePainter creates a new MonochromePainter that wraps the given
// Painter.
func NewMonochromePainter(p Painter) *MonochromePainter {
return &MonochromePainter{Painter: p}
}
// A GammaCorrectionPainter wraps another Painter, performing gamma-correction
// on each Span's alpha value.
type GammaCorrectionPainter struct {
// The wrapped Painter.
Painter Painter
// Precomputed alpha values for linear interpolation, with fully opaque == 1<<16-1.
a [256]uint16
// Whether gamma correction is a no-op.
gammaIsOne bool
}
// Paint delegates to the wrapped Painter after performing gamma-correction
// on each Span.
func (g *GammaCorrectionPainter) Paint(ss []Span, done bool) {
if !g.gammaIsOne {
const (
M = 0x1010101 // 255*M == 1<<32-1
N = 0x8080 // N = M>>9, and N < 1<<16-1
)
for i, _ := range ss {
if ss[i].A == 0 || ss[i].A == 1<<32-1 {
continue
}
p, q := ss[i].A/M, (ss[i].A%M)>>9
// The resultant alpha is a linear interpolation of g.a[p] and g.a[p+1].
a := uint32(g.a[p])*(N-q) + uint32(g.a[p+1])*q
a = (a + N/2) / N
// Convert the alpha from 16-bit (which is g.a's range) to 32-bit.
a |= a << 16
ss[i].A = a
}
}
g.Painter.Paint(ss, done)
}
// SetGamma sets the gamma value.
func (g *GammaCorrectionPainter) SetGamma(gamma float64) {
if gamma == 1.0 {
g.gammaIsOne = true
return
}
g.gammaIsOne = false
for i := 0; i < 256; i++ {
a := float64(i) / 0xff
a = math.Pow(a, gamma)
g.a[i] = uint16(0xffff * a)
}
}
// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
// the given Painter.
func NewGammaCorrectionPainter(p Painter, gamma float64) *GammaCorrectionPainter {
g := &GammaCorrectionPainter{Painter: p}
g.SetGamma(gamma)
return g
}