golang-freetype/freetype/raster/raster.go
Nigel Tao 2af394dab9 freetype: clarify that the GPL licence is "version 2 or later", not
just version 2. The FTL (Freetype Licence) is still available. This
matches the original Freetype library (written in C).

This only expands and does not further restrict the licensing options
available to users of the freetype-go library.

R=adg
CC=golang-dev
http://codereview.appspot.com/1731049
2010-08-03 11:07:23 +10:00

580 lines
15 KiB
Go

// Copyright 2010 The Freetype-Go Authors. All rights reserved.
// Use of this source code is governed by your choice of either the
// FreeType License or the GNU General Public License version 2 (or
// any later version), both of which can be found in the LICENSE file.
// The raster package provides an anti-aliasing 2-D rasterizer.
//
// It is part of the larger Freetype-Go suite of font-related packages,
// but the raster package is not specific to font rasterization, and can
// be used standalone without any other Freetype-Go package.
//
// Rasterization is done by the same area/coverage accumulation algorithm
// as the Freetype "smooth" module, and the Anti-Grain Geometry library.
// A description of the area/coverage algorithm is at
// http://projects.tuxee.net/cl-vectors/section-the-cl-aa-algorithm
package raster
import (
"strconv"
)
// A cell is part of a linked list (for a given yi co-ordinate) of accumulated
// area/coverage for the pixel at (xi, yi).
type cell struct {
xi int
area, cover int
next int
}
type Rasterizer struct {
// If false, the default behavior is to use the even-odd winding fill
// rule during Rasterize.
UseNonZeroWinding bool
// An offset (in pixels) to the painted spans.
Dx, Dy int
// The width of the Rasterizer. The height is implicit in len(cellIndex).
width int
// splitScaleN is the scaling factor used to determine how many times
// to decompose a quadratic or cubic segment into a linear approximation.
splitScale2, splitScale3 int
// The current pen position.
a Point
// The current cell and its area/coverage being accumulated.
xi, yi int
area, cover int
// Saved cells.
cell []cell
// Linked list of cells, one per row.
cellIndex []int
// Buffers.
cellBuf [256]cell
cellIndexBuf [64]int
spanBuf [64]Span
}
// findCell returns the index in r.cell for the cell corresponding to
// (r.xi, r.yi). The cell is created if necessary.
func (r *Rasterizer) findCell() int {
if r.yi < 0 || r.yi >= len(r.cellIndex) {
return -1
}
xi := r.xi
if xi < 0 {
xi = -1
} else if xi > r.width {
xi = r.width
}
i, prev := r.cellIndex[r.yi], -1
for i != -1 && r.cell[i].xi <= xi {
if r.cell[i].xi == xi {
return i
}
i, prev = r.cell[i].next, i
}
c := len(r.cell)
if c == cap(r.cell) {
buf := make([]cell, c, 4*c)
copy(buf, r.cell)
r.cell = buf[0 : c+1]
} else {
r.cell = r.cell[0 : c+1]
}
r.cell[c] = cell{xi, 0, 0, i}
if prev == -1 {
r.cellIndex[r.yi] = c
} else {
r.cell[prev].next = c
}
return c
}
// saveCell saves any accumulated r.area/r.cover for (r.xi, r.yi).
func (r *Rasterizer) saveCell() {
if r.area != 0 || r.cover != 0 {
i := r.findCell()
if i != -1 {
r.cell[i].area += r.area
r.cell[i].cover += r.cover
}
r.area = 0
r.cover = 0
}
}
// setCell sets the (xi, yi) cell that r is accumulating area/coverage for.
func (r *Rasterizer) setCell(xi, yi int) {
if r.xi != xi || r.yi != yi {
r.saveCell()
r.xi, r.yi = xi, yi
}
}
// scan accumulates area/coverage for the yi'th scanline, going from
// x0 to x1 in the horizontal direction (in 24.8 fixed point co-ordinates)
// and from y0f to y1f fractional vertical units within that scanline.
func (r *Rasterizer) scan(yi int, x0, y0f, x1, y1f Fix32) {
// Break the 24.8 fixed point X co-ordinates into integral and fractional parts.
x0i := int(x0) / 256
x0f := x0 - Fix32(256*x0i)
x1i := int(x1) / 256
x1f := x1 - Fix32(256*x1i)
// A perfectly horizontal scan.
if y0f == y1f {
r.setCell(x1i, yi)
return
}
dx, dy := x1-x0, y1f-y0f
// A single cell scan.
if x0i == x1i {
r.area += int((x0f + x1f) * dy)
r.cover += int(dy)
return
}
// There are at least two cells. Apart from the first and last cells,
// all intermediate cells go through the full width of the cell,
// or 256 units in 24.8 fixed point format.
var (
p, q, edge0, edge1 Fix32
xiDelta int
)
if dx > 0 {
p, q = (256-x0f)*dy, dx
edge0, edge1, xiDelta = 0, 256, 1
} else {
p, q = x0f*dy, -dx
edge0, edge1, xiDelta = 256, 0, -1
}
yDelta, yRem := p/q, p%q
if yRem < 0 {
yDelta -= 1
yRem += q
}
// Do the first cell.
xi, y := x0i, y0f
r.area += int((x0f + edge1) * yDelta)
r.cover += int(yDelta)
xi, y = xi+xiDelta, y+yDelta
r.setCell(xi, yi)
if xi != x1i {
// Do all the intermediate cells.
p = 256 * (y1f - y + yDelta)
fullDelta, fullRem := p/q, p%q
if fullRem < 0 {
fullDelta -= 1
fullRem += q
}
yRem -= q
for xi != x1i {
yDelta = fullDelta
yRem += fullRem
if yRem >= 0 {
yDelta += 1
yRem -= q
}
r.area += int(256 * yDelta)
r.cover += int(yDelta)
xi, y = xi+xiDelta, y+yDelta
r.setCell(xi, yi)
}
}
// Do the last cell.
yDelta = y1f - y
r.area += int((edge0 + x1f) * yDelta)
r.cover += int(yDelta)
}
// Start starts a new curve at the given point.
func (r *Rasterizer) Start(a Point) {
r.setCell(int(a.X/256), int(a.Y/256))
r.a = a
}
// Add1 adds a linear segment to the current curve.
func (r *Rasterizer) Add1(b Point) {
x0, y0 := r.a.X, r.a.Y
x1, y1 := b.X, b.Y
dx, dy := x1-x0, y1-y0
// Break the 24.8 fixed point Y co-ordinates into integral and fractional parts.
y0i := int(y0) / 256
y0f := y0 - Fix32(256*y0i)
y1i := int(y1) / 256
y1f := y1 - Fix32(256*y1i)
if y0i == y1i {
// There is only one scanline.
r.scan(y0i, x0, y0f, x1, y1f)
} else if dx == 0 {
// This is a vertical line segment. We avoid calling r.scan and instead
// manipulate r.area and r.cover directly.
var (
edge0, edge1 Fix32
yiDelta int
)
if dy > 0 {
edge0, edge1, yiDelta = 0, 256, 1
} else {
edge0, edge1, yiDelta = 256, 0, -1
}
x0i, yi := int(x0)/256, y0i
x0fTimes2 := (int(x0) - (256 * x0i)) * 2
// Do the first pixel.
dcover := int(edge1 - y0f)
darea := int(x0fTimes2 * dcover)
r.area += darea
r.cover += dcover
yi += yiDelta
r.setCell(x0i, yi)
// Do all the intermediate pixels.
dcover = int(edge1 - edge0)
darea = int(x0fTimes2 * dcover)
for yi != y1i {
r.area += darea
r.cover += dcover
yi += yiDelta
r.setCell(x0i, yi)
}
// Do the last pixel.
dcover = int(y1f - edge0)
darea = int(x0fTimes2 * dcover)
r.area += darea
r.cover += dcover
} else {
// There are at least two scanlines. Apart from the first and last scanlines,
// all intermediate scanlines go through the full height of the row, or 256
// units in 24.8 fixed point format.
var (
p, q, edge0, edge1 Fix32
yiDelta int
)
if dy > 0 {
p, q = (256-y0f)*dx, dy
edge0, edge1, yiDelta = 0, 256, 1
} else {
p, q = y0f*dx, -dy
edge0, edge1, yiDelta = 256, 0, -1
}
xDelta, xRem := p/q, p%q
if xRem < 0 {
xDelta -= 1
xRem += q
}
// Do the first scanline.
x, yi := x0, y0i
r.scan(yi, x, y0f, x+xDelta, edge1)
x, yi = x+xDelta, yi+yiDelta
r.setCell(int(x)/256, yi)
if yi != y1i {
// Do all the intermediate scanlines.
p = 256 * dx
fullDelta, fullRem := p/q, p%q
if fullRem < 0 {
fullDelta -= 1
fullRem += q
}
xRem -= q
for yi != y1i {
xDelta = fullDelta
xRem += fullRem
if xRem >= 0 {
xDelta += 1
xRem -= q
}
r.scan(yi, x, edge0, x+xDelta, edge1)
x, yi = x+xDelta, yi+yiDelta
r.setCell(int(x)/256, yi)
}
}
// Do the last scanline.
r.scan(yi, x, edge0, x1, y1f)
}
// The next lineTo starts from b.
r.a = b
}
// Add2 adds a quadratic segment to the current curve.
func (r *Rasterizer) Add2(b, c Point) {
// Calculate nSplit (the number of recursive decompositions) based on how `curvy' it is.
// Specifically, how much the middle point b deviates from (a+c)/2.
dev := maxAbs(r.a.X-2*b.X+c.X, r.a.Y-2*b.Y+c.Y) / Fix32(r.splitScale2)
nsplit := 0
for dev > 0 {
dev /= 4
nsplit++
}
// dev is 32-bit, and nsplit++ every time we shift off 2 bits, so maxNsplit is 16.
const maxNsplit = 16
if nsplit > maxNsplit {
panic("freetype/raster: Add2 nsplit too large: " + strconv.Itoa(nsplit))
}
// Recursively decompose the curve nSplit levels deep.
var (
pStack [2*maxNsplit + 3]Point
sStack [maxNsplit + 1]int
i int
)
sStack[0] = nsplit
pStack[0] = c
pStack[1] = b
pStack[2] = r.a
for i >= 0 {
s := sStack[i]
p := pStack[2*i:]
if s > 0 {
// Split the quadratic curve p[0:3] into an equivalent set of two shorter curves:
// p[0:3] and p[2:5]. The new p[4] is the old p[2], and p[0] is unchanged.
mx := p[1].X
p[4].X = p[2].X
p[3].X = (p[4].X + mx) / 2
p[1].X = (p[0].X + mx) / 2
p[2].X = (p[1].X + p[3].X) / 2
my := p[1].Y
p[4].Y = p[2].Y
p[3].Y = (p[4].Y + my) / 2
p[1].Y = (p[0].Y + my) / 2
p[2].Y = (p[1].Y + p[3].Y) / 2
// The two shorter curves have one less split to do.
sStack[i] = s - 1
sStack[i+1] = s - 1
i++
} else {
// Replace the level-0 quadratic with a two-linear-piece approximation.
midx := (p[0].X + 2*p[1].X + p[2].X) / 4
midy := (p[0].Y + 2*p[1].Y + p[2].Y) / 4
r.Add1(Point{midx, midy})
r.Add1(p[0])
i--
}
}
}
// Add3 adds a cubic segment to the current curve.
func (r *Rasterizer) Add3(b, c, d Point) {
// Calculate nSplit (the number of recursive decompositions) based on how `curvy' it is.
dev2 := maxAbs(r.a.X-3*(b.X+c.X)+d.X, r.a.Y-3*(b.Y+c.Y)+d.Y) / Fix32(r.splitScale2)
dev3 := maxAbs(r.a.X-2*b.X+d.X, r.a.Y-2*b.Y+d.Y) / Fix32(r.splitScale3)
nsplit := 0
for dev2 > 0 || dev3 > 0 {
dev2 /= 8
dev3 /= 4
nsplit++
}
// devN is 32-bit, and nsplit++ every time we shift off 2 bits, so maxNsplit is 16.
const maxNsplit = 16
if nsplit > maxNsplit {
panic("freetype/raster: Add3 nsplit too large: " + strconv.Itoa(nsplit))
}
// Recursively decompose the curve nSplit levels deep.
var (
pStack [3*maxNsplit + 4]Point
sStack [maxNsplit + 1]int
i int
)
sStack[0] = nsplit
pStack[0] = d
pStack[1] = c
pStack[2] = b
pStack[3] = r.a
for i >= 0 {
s := sStack[i]
p := pStack[3*i:]
if s > 0 {
// Split the cubic curve p[0:4] into an equivalent set of two shorter curves:
// p[0:4] and p[3:7]. The new p[6] is the old p[3], and p[0] is unchanged.
m01x := (p[0].X + p[1].X) / 2
m12x := (p[1].X + p[2].X) / 2
m23x := (p[2].X + p[3].X) / 2
p[6].X = p[3].X
p[5].X = m23x
p[1].X = m01x
p[2].X = (m01x + m12x) / 2
p[4].X = (m12x + m23x) / 2
p[3].X = (p[2].X + p[4].X) / 2
m01y := (p[0].Y + p[1].Y) / 2
m12y := (p[1].Y + p[2].Y) / 2
m23y := (p[2].Y + p[3].Y) / 2
p[6].Y = p[3].Y
p[5].Y = m23y
p[1].Y = m01y
p[2].Y = (m01y + m12y) / 2
p[4].Y = (m12y + m23y) / 2
p[3].Y = (p[2].Y + p[4].Y) / 2
// The two shorter curves have one less split to do.
sStack[i] = s - 1
sStack[i+1] = s - 1
i++
} else {
// Replace the level-0 cubic with a two-linear-piece approximation.
midx := (p[0].X + 3*(p[1].X+p[2].X) + p[3].X) / 8
midy := (p[0].Y + 3*(p[1].Y+p[2].Y) + p[3].Y) / 8
r.Add1(Point{midx, midy})
r.Add1(p[0])
i--
}
}
}
// AddPath adds the given Path.
func (r *Rasterizer) AddPath(p Path) {
for i := 0; i < len(p); {
switch p[i] {
case 0:
r.Start(Point{p[i+1], p[i+2]})
i += 4
case 1:
r.Add1(Point{p[i+1], p[i+2]})
i += 4
case 2:
r.Add2(Point{p[i+1], p[i+2]}, Point{p[i+3], p[i+4]})
i += 6
case 3:
r.Add3(Point{p[i+1], p[i+2]}, Point{p[i+3], p[i+4]}, Point{p[i+5], p[i+6]})
i += 8
default:
panic("freetype/raster: bad path")
}
}
}
// AddStroke adds a stroked Path.
func (r *Rasterizer) AddStroke(q Path, width Fix32, cr Capper, jr Joiner) {
Stroke(r, q, width, cr, jr)
}
// Converts an area value to a uint32 alpha value. A completely filled pixel
// corresponds to an area of 256*256*2, and an alpha of 1<<32-1. The
// conversion of area values greater than this depends on the winding rule:
// even-odd or non-zero.
func (r *Rasterizer) areaToAlpha(area int) uint32 {
// The C Freetype implementation (version 2.3.12) does "alpha := area>>1" without
// the +1. Round-to-nearest gives a more symmetric result than round-down.
// The C implementation also returns 8-bit alpha, not 32-bit alpha.
a := (area + 1) >> 1
if a < 0 {
a = -a
}
alpha := uint32(a)
if r.UseNonZeroWinding {
if alpha > 0xffff {
alpha = 0xffff
}
} else {
alpha &= 0x1ffff
if alpha > 0x10000 {
alpha = 0x20000 - alpha
} else if alpha == 0x10000 {
alpha = 0x0ffff
}
}
alpha |= alpha << 16
return alpha
}
// Rasterize converts r's accumulated curves into Spans for p. The Spans
// passed to p are non-overlapping, and sorted by Y and then X. They all
// have non-zero width (and 0 <= X0 < X1 <= r.width) and non-zero A, except
// for the final Span, which has Y, X0, X1 and A all equal to zero.
func (r *Rasterizer) Rasterize(p Painter) {
r.saveCell()
s := 0
for yi := 0; yi < len(r.cellIndex); yi++ {
xi, cover := 0, 0
for c := r.cellIndex[yi]; c != -1; c = r.cell[c].next {
if cover != 0 && r.cell[c].xi > xi {
alpha := r.areaToAlpha(cover * 256 * 2)
if alpha != 0 {
xi0, xi1 := xi, r.cell[c].xi
if xi0 < 0 {
xi0 = 0
}
if xi1 >= r.width {
xi1 = r.width
}
if xi0 < xi1 {
r.spanBuf[s] = Span{yi + r.Dy, xi0 + r.Dx, xi1 + r.Dx, alpha}
s++
}
}
}
cover += r.cell[c].cover
alpha := r.areaToAlpha(cover*256*2 - r.cell[c].area)
xi = r.cell[c].xi + 1
if alpha != 0 {
xi0, xi1 := r.cell[c].xi, xi
if xi0 < 0 {
xi0 = 0
}
if xi1 >= r.width {
xi1 = r.width
}
if xi0 < xi1 {
r.spanBuf[s] = Span{yi + r.Dy, xi0 + r.Dx, xi1 + r.Dx, alpha}
s++
}
}
if s > len(r.spanBuf)-2 {
p.Paint(r.spanBuf[0:s], false)
s = 0
}
}
}
p.Paint(r.spanBuf[0:s], true)
}
// Clear cancels any previous calls to r.Start or r.AddXxx.
func (r *Rasterizer) Clear() {
r.a = Point{0, 0}
r.xi = 0
r.yi = 0
r.area = 0
r.cover = 0
r.cell = r.cell[0:0]
for i := 0; i < len(r.cellIndex); i++ {
r.cellIndex[i] = -1
}
}
// SetBounds sets the maximum width and height of the rasterized image and
// calls Clear. The width and height are in pixels, not Fix32 units.
func (r *Rasterizer) SetBounds(width, height int) {
if width < 0 {
width = 0
}
if height < 0 {
height = 0
}
// Use the same ssN heuristic as the C Freetype implementation.
// The C implementation uses the values 32, 16, but those are in
// 26.6 fixed point units, and we use 24.8 fixed point everywhere.
ss2, ss3 := 128, 64
if width > 24 || height > 24 {
ss2, ss3 = 2*ss2, 2*ss3
if width > 120 || height > 120 {
ss2, ss3 = 2*ss2, 2*ss3
}
}
r.width = width
r.splitScale2 = ss2
r.splitScale3 = ss3
r.cell = r.cellBuf[0:0]
if height > len(r.cellIndexBuf) {
r.cellIndex = make([]int, height)
} else {
r.cellIndex = r.cellIndexBuf[0:height]
}
r.Clear()
}
// NewRasterizer creates a new Rasterizer with the given bounds.
func NewRasterizer(width, height int) *Rasterizer {
r := new(Rasterizer)
r.SetBounds(width, height)
return r
}