// Copyright 2010 The Freetype-Go Authors. All rights reserved. // Use of this source code is governed by your choice of either the // FreeType License or the GNU General Public License version 2 (or // any later version), both of which can be found in the LICENSE file. package raster import ( "fmt" "math" "git.fireandbrimst.one/aw/golang-image/math/fixed" ) // maxAbs returns the maximum of abs(a) and abs(b). func maxAbs(a, b fixed.Int26_6) fixed.Int26_6 { if a < 0 { a = -a } if b < 0 { b = -b } if a < b { return b } return a } // pNeg returns the vector -p, or equivalently p rotated by 180 degrees. func pNeg(p fixed.Point26_6) fixed.Point26_6 { return fixed.Point26_6{-p.X, -p.Y} } // pDot returns the dot product p·q. func pDot(p fixed.Point26_6, q fixed.Point26_6) fixed.Int52_12 { px, py := int64(p.X), int64(p.Y) qx, qy := int64(q.X), int64(q.Y) return fixed.Int52_12(px*qx + py*qy) } // pLen returns the length of the vector p. func pLen(p fixed.Point26_6) fixed.Int26_6 { // TODO(nigeltao): use fixed point math. x := float64(p.X) y := float64(p.Y) return fixed.Int26_6(math.Sqrt(x*x + y*y)) } // pNorm returns the vector p normalized to the given length, or zero if p is // degenerate. func pNorm(p fixed.Point26_6, length fixed.Int26_6) fixed.Point26_6 { d := pLen(p) if d == 0 { return fixed.Point26_6{} } s, t := int64(length), int64(d) x := int64(p.X) * s / t y := int64(p.Y) * s / t return fixed.Point26_6{fixed.Int26_6(x), fixed.Int26_6(y)} } // pRot45CW returns the vector p rotated clockwise by 45 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot45CW is {1/√2, 1/√2}. func pRot45CW(p fixed.Point26_6) fixed.Point26_6 { // 181/256 is approximately 1/√2, or sin(π/4). px, py := int64(p.X), int64(p.Y) qx := (+px - py) * 181 / 256 qy := (+px + py) * 181 / 256 return fixed.Point26_6{fixed.Int26_6(qx), fixed.Int26_6(qy)} } // pRot90CW returns the vector p rotated clockwise by 90 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot90CW is {0, 1}. func pRot90CW(p fixed.Point26_6) fixed.Point26_6 { return fixed.Point26_6{-p.Y, p.X} } // pRot135CW returns the vector p rotated clockwise by 135 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot135CW is {-1/√2, 1/√2}. func pRot135CW(p fixed.Point26_6) fixed.Point26_6 { // 181/256 is approximately 1/√2, or sin(π/4). px, py := int64(p.X), int64(p.Y) qx := (-px - py) * 181 / 256 qy := (+px - py) * 181 / 256 return fixed.Point26_6{fixed.Int26_6(qx), fixed.Int26_6(qy)} } // pRot45CCW returns the vector p rotated counter-clockwise by 45 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot45CCW is {1/√2, -1/√2}. func pRot45CCW(p fixed.Point26_6) fixed.Point26_6 { // 181/256 is approximately 1/√2, or sin(π/4). px, py := int64(p.X), int64(p.Y) qx := (+px + py) * 181 / 256 qy := (-px + py) * 181 / 256 return fixed.Point26_6{fixed.Int26_6(qx), fixed.Int26_6(qy)} } // pRot90CCW returns the vector p rotated counter-clockwise by 90 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot90CCW is {0, -1}. func pRot90CCW(p fixed.Point26_6) fixed.Point26_6 { return fixed.Point26_6{p.Y, -p.X} } // pRot135CCW returns the vector p rotated counter-clockwise by 135 degrees. // // Note that the Y-axis grows downwards, so {1, 0}.Rot135CCW is {-1/√2, -1/√2}. func pRot135CCW(p fixed.Point26_6) fixed.Point26_6 { // 181/256 is approximately 1/√2, or sin(π/4). px, py := int64(p.X), int64(p.Y) qx := (-px + py) * 181 / 256 qy := (-px - py) * 181 / 256 return fixed.Point26_6{fixed.Int26_6(qx), fixed.Int26_6(qy)} } // An Adder accumulates points on a curve. type Adder interface { // Start starts a new curve at the given point. Start(a fixed.Point26_6) // Add1 adds a linear segment to the current curve. Add1(b fixed.Point26_6) // Add2 adds a quadratic segment to the current curve. Add2(b, c fixed.Point26_6) // Add3 adds a cubic segment to the current curve. Add3(b, c, d fixed.Point26_6) } // A Path is a sequence of curves, and a curve is a start point followed by a // sequence of linear, quadratic or cubic segments. type Path []fixed.Int26_6 // String returns a human-readable representation of a Path. func (p Path) String() string { s := "" for i := 0; i < len(p); { if i != 0 { s += " " } switch p[i] { case 0: s += "S0" + fmt.Sprint([]fixed.Int26_6(p[i+1:i+3])) i += 4 case 1: s += "A1" + fmt.Sprint([]fixed.Int26_6(p[i+1:i+3])) i += 4 case 2: s += "A2" + fmt.Sprint([]fixed.Int26_6(p[i+1:i+5])) i += 6 case 3: s += "A3" + fmt.Sprint([]fixed.Int26_6(p[i+1:i+7])) i += 8 default: panic("freetype/raster: bad path") } } return s } // Clear cancels any previous calls to p.Start or p.AddXxx. func (p *Path) Clear() { *p = (*p)[:0] } // Start starts a new curve at the given point. func (p *Path) Start(a fixed.Point26_6) { *p = append(*p, 0, a.X, a.Y, 0) } // Add1 adds a linear segment to the current curve. func (p *Path) Add1(b fixed.Point26_6) { *p = append(*p, 1, b.X, b.Y, 1) } // Add2 adds a quadratic segment to the current curve. func (p *Path) Add2(b, c fixed.Point26_6) { *p = append(*p, 2, b.X, b.Y, c.X, c.Y, 2) } // Add3 adds a cubic segment to the current curve. func (p *Path) Add3(b, c, d fixed.Point26_6) { *p = append(*p, 3, b.X, b.Y, c.X, c.Y, d.X, d.Y, 3) } // AddPath adds the Path q to p. func (p *Path) AddPath(q Path) { *p = append(*p, q...) } // AddStroke adds a stroked Path. func (p *Path) AddStroke(q Path, width fixed.Int26_6, cr Capper, jr Joiner) { Stroke(p, q, width, cr, jr) } // firstPoint returns the first point in a non-empty Path. func (p Path) firstPoint() fixed.Point26_6 { return fixed.Point26_6{p[1], p[2]} } // lastPoint returns the last point in a non-empty Path. func (p Path) lastPoint() fixed.Point26_6 { return fixed.Point26_6{p[len(p)-3], p[len(p)-2]} } // addPathReversed adds q reversed to p. // For example, if q consists of a linear segment from A to B followed by a // quadratic segment from B to C to D, then the values of q looks like: // index: 01234567890123 // value: 0AA01BB12CCDD2 // So, when adding q backwards to p, we want to Add2(C, B) followed by Add1(A). func addPathReversed(p Adder, q Path) { if len(q) == 0 { return } i := len(q) - 1 for { switch q[i] { case 0: return case 1: i -= 4 p.Add1( fixed.Point26_6{q[i-2], q[i-1]}, ) case 2: i -= 6 p.Add2( fixed.Point26_6{q[i+2], q[i+3]}, fixed.Point26_6{q[i-2], q[i-1]}, ) case 3: i -= 8 p.Add3( fixed.Point26_6{q[i+4], q[i+5]}, fixed.Point26_6{q[i+2], q[i+3]}, fixed.Point26_6{q[i-2], q[i-1]}, ) default: panic("freetype/raster: bad path") } } }