freetype/truetype: odd/even opcodes.
Also re-arrange some of the switch cases to be in opcode order. R=bsiegert CC=golang-dev http://codereview.appspot.com/6352097
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@ -251,16 +251,9 @@ func (h *hinter) run(program []byte) error {
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top--
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h.stack[top-1] = bool2int32(h.stack[top-1] != h.stack[top])
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case opAND:
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top--
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h.stack[top-1] = bool2int32(h.stack[top-1] != 0 && h.stack[top] != 0)
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case opOR:
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top--
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h.stack[top-1] = bool2int32(h.stack[top-1]|h.stack[top] != 0)
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case opNOT:
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h.stack[top-1] = bool2int32(h.stack[top-1] == 0)
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case opODD, opEVEN:
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i := h.round(f26dot6(h.stack[top-1])) >> 6
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h.stack[top-1] = int32(i&1) ^ int32(opcode-opODD)
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case opIF:
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top--
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@ -272,6 +265,17 @@ func (h *hinter) run(program []byte) error {
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case opEIF:
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// No-op.
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case opAND:
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top--
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h.stack[top-1] = bool2int32(h.stack[top-1] != 0 && h.stack[top] != 0)
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case opOR:
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top--
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h.stack[top-1] = bool2int32(h.stack[top-1]|h.stack[top] != 0)
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case opNOT:
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h.stack[top-1] = bool2int32(h.stack[top-1] == 0)
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case opADD:
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top--
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h.stack[top-1] += h.stack[top]
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@ -187,6 +187,26 @@ func TestBytecode(t *testing.T) {
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[]int32{1, 0},
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"",
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},
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{
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"odd/even",
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// Calculate odd(2+31/64), odd(2+32/64), even(2), even(1).
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[]byte{
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opPUSHB000, // [159]
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159,
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opODD, // [0]
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opPUSHB000, // [0, 160]
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160,
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opODD, // [0, 1]
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opPUSHB000, // [0, 1, 128]
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128,
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opEVEN, // [0, 1, 1]
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opPUSHB000, // [0, 1, 1, 64]
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64,
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opEVEN, // [0, 1, 1, 0]
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},
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[]int32{0, 1, 1, 0},
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"",
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},
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{
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"if true",
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[]byte{
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@ -96,8 +96,8 @@ const (
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opGTEQ = 0x53 // Greater Than or EQual
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opEQ = 0x54 // EQual
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opNEQ = 0x55 // Not EQual
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opODD = 0x56
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opEVEN = 0x57
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opODD = 0x56 // ODD
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opEVEN = 0x57 // EVEN
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opIF = 0x58 // IF test
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opEIF = 0x59 // End IF
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opAND = 0x5a // logical AND
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@ -276,7 +276,7 @@ var popCount = [256]uint8{
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1, 1, 0, 2, 0, 1, 1, q, q, q, q, q, q, q, q, q, // 0x20 - 0x2f
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q, q, q, q, q, q, q, q, q, q, q, q, q, 0, q, q, // 0x30 - 0x3f
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0, 0, 2, 1, q, q, q, q, q, q, q, q, q, q, q, 0, // 0x40 - 0x4f
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2, 2, 2, 2, 2, 2, q, q, 1, 0, 2, 2, 1, q, q, q, // 0x50 - 0x5f
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2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 1, q, q, q, // 0x50 - 0x5f
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2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60 - 0x6f
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q, q, q, q, q, q, 1, 1, 2, 2, 0, q, 0, 0, 1, 1, // 0x70 - 0x7f
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q, q, q, q, q, q, q, q, q, 1, 3, 2, 2, q, q, q, // 0x80 - 0x8f
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