freetype/truetype: fix IUP rounding for negative numbers.
We now match Freetype C exactly for hinting luxisr.ttf. Yay. R=bsiegert CC=golang-dev https://codereview.appspot.com/14336044
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@ -1108,36 +1108,48 @@ func (h *Hinter) iupInterp(interpY bool, p1, p2, ref1, ref2 int) {
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h.points[glyphZone][current][i].X = xy
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}
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}
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return
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}
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} else {
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scale, scaleOK := int64(0), false
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for i := p1; i <= p2; i++ {
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if interpY {
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xy = h.points[glyphZone][unhinted][i].Y
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ifuXY = h.points[glyphZone][inFontUnits][i].Y
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} else {
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xy = h.points[glyphZone][unhinted][i].X
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ifuXY = h.points[glyphZone][inFontUnits][i].X
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}
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scale, scaleOK := int64(0), false
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for i := p1; i <= p2; i++ {
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if interpY {
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xy = h.points[glyphZone][unhinted][i].Y
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ifuXY = h.points[glyphZone][inFontUnits][i].Y
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} else {
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xy = h.points[glyphZone][unhinted][i].X
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ifuXY = h.points[glyphZone][inFontUnits][i].X
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}
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if xy <= unh1 {
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xy += delta1
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} else if xy >= unh2 {
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xy += delta2
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} else {
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if !scaleOK {
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scaleOK = true
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denom := int64(ifu2 - ifu1)
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scale = (int64(unh2+delta2-unh1-delta1)*0x10000 + denom/2) / denom
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if xy <= unh1 {
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xy += delta1
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} else if xy >= unh2 {
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xy += delta2
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} else {
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if !scaleOK {
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scaleOK = true
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numer := int64(unh2+delta2-unh1-delta1) * 0x10000
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denom := int64(ifu2 - ifu1)
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if numer >= 0 {
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numer += denom / 2
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} else {
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numer -= denom / 2
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}
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xy = unh1 + delta1 + int32((int64(ifuXY-ifu1)*scale+0x8000)/0x10000)
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scale = numer / denom
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}
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if interpY {
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h.points[glyphZone][current][i].Y = xy
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numer := int64(ifuXY-ifu1) * scale
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if numer >= 0 {
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numer += 0x8000
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} else {
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h.points[glyphZone][current][i].X = xy
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numer -= 0x8000
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}
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xy = unh1 + delta1 + int32(numer/0x10000)
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}
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if interpY {
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h.points[glyphZone][current][i].Y = xy
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} else {
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h.points[glyphZone][current][i].X = xy
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}
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}
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}
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@ -114,13 +114,6 @@ func testScaling(t *testing.T, filename string, hinter *Hinter) {
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const fontSize = 12
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glyphBuf := NewGlyphBuf()
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for i, want := range wants {
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// TODO: completely implement hinting. For now, only the first N glyphs
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// of luxisr.ttf are correctly hinted.
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const N = 136
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if hinter != nil && i == N {
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break
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}
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if err = glyphBuf.Load(font, fontSize*64, Index(i), hinter); err != nil {
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t.Fatalf("Load: %v", err)
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}
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