Freetype-Go: move the pixel offset from the painter to the rasterizer.
R=rsc, r CC=rog, golang-dev http://codereview.appspot.com/1332041
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@ -145,7 +145,7 @@ func (c *RGBAContext) DrawText(pt raster.Point, s string) (err os.Error) {
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advance, x0 := 0, pt.X
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dx := raster.Fixed(-c.xmin << 8)
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dy := raster.Fixed(-c.ymin << 8)
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c.rp.Dy, y = c.ymin+int(pt.Y>>8), pt.Y&0xff
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c.r.Dy, y = c.ymin+int(pt.Y>>8), pt.Y&0xff
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y += dy
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prev, hasPrev := truetype.Index(0), false
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for _, ch := range s {
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@ -170,7 +170,7 @@ func (c *RGBAContext) DrawText(pt raster.Point, s string) (err os.Error) {
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x = x0 + c.FUnitToFixed(advance)
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// Break the co-ordinate down into an integer pixel part and a
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// sub-pixel part, making sure that the latter is non-negative.
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c.rp.Dx, x = c.xmin+int(x>>8), x&0xff
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c.r.Dx, x = c.xmin+int(x>>8), x&0xff
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x += dx
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// Draw the contours.
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c.r.Clear()
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@ -39,38 +39,34 @@ type AlphaPainter struct {
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Image *image.Alpha
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// The Porter-Duff composition operator.
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Op draw.Op
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// An offset (in pixels) to the painted spans.
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Dx, Dy int
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r *AlphaPainter) Paint(ss []Span, done bool) {
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for _, s := range ss {
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y := r.Dy + s.Y
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if y < 0 {
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if s.Y < 0 {
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continue
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}
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if y >= len(r.Image.Pixel) {
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if s.Y >= len(r.Image.Pixel) {
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return
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}
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p := r.Image.Pixel[y]
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x0, x1 := r.Dx+s.X0, r.Dx+s.X1
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if x0 < 0 {
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x0 = 0
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p := r.Image.Pixel[s.Y]
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if s.X0 < 0 {
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s.X0 = 0
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}
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if x1 > len(p) {
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x1 = len(p)
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if s.X1 > len(p) {
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s.X1 = len(p)
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}
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if r.Op == draw.Over {
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a := int(s.A >> 24)
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for x := x0; x < x1; x++ {
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for x := s.X0; x < s.X1; x++ {
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ax := int(p[x].A)
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ax = (ax*255 + (255-ax)*a) / 255
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p[x] = image.AlphaColor{uint8(ax)}
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}
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} else {
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color := image.AlphaColor{uint8(s.A >> 24)}
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for x := x0; x < x1; x++ {
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for x := s.X0; x < s.X1; x++ {
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p[x] = color
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}
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}
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@ -87,8 +83,6 @@ type RGBAPainter struct {
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Image *image.RGBA
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// The Porter-Duff composition operator.
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Op draw.Op
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// An offset (in pixels) to the painted spans.
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Dx, Dy int
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// The 16-bit color to paint the spans.
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cr, cg, cb, ca uint32
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}
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@ -96,22 +90,20 @@ type RGBAPainter struct {
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (r *RGBAPainter) Paint(ss []Span, done bool) {
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for _, s := range ss {
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y := r.Dy + s.Y
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if y < 0 {
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if s.Y < 0 {
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continue
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}
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if y >= len(r.Image.Pixel) {
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if s.Y >= len(r.Image.Pixel) {
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return
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}
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p := r.Image.Pixel[y]
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x0, x1 := r.Dx+s.X0, r.Dx+s.X1
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if x0 < 0 {
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x0 = 0
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p := r.Image.Pixel[s.Y]
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if s.X0 < 0 {
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s.X0 = 0
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}
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if x1 > len(p) {
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x1 = len(p)
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if s.X1 > len(p) {
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s.X1 = len(p)
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}
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for x := x0; x < x1; x++ {
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for x := s.X0; x < s.X1; x++ {
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// This code is duplicated from drawGlyphOver in $GOROOT/src/pkg/exp/draw/draw.go.
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// TODO(nigeltao): Factor out common code into a utility function, once the compiler
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// can inline such function calls.
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@ -64,6 +64,8 @@ type Rasterizer struct {
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// If false, the default behavior is to use the even-odd winding fill
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// rule during Rasterize.
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UseNonZeroWinding bool
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// An offset (in pixels) to the painted spans.
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Dx, Dy int
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// The width of the Rasterizer. The height is implicit in len(cellIndex).
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width int
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@ -501,7 +503,7 @@ func (r *Rasterizer) Rasterize(p Painter) {
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xi1 = r.width
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}
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if xi0 < xi1 {
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r.spanBuf[s] = Span{yi, xi0, xi1, alpha}
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r.spanBuf[s] = Span{yi + r.Dy, xi0 + r.Dx, xi1 + r.Dx, alpha}
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s++
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}
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}
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@ -518,7 +520,7 @@ func (r *Rasterizer) Rasterize(p Painter) {
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xi1 = r.width
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}
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if xi0 < xi1 {
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r.spanBuf[s] = Span{yi, xi0, xi1, alpha}
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r.spanBuf[s] = Span{yi + r.Dy, xi0 + r.Dx, xi1 + r.Dx, alpha}
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s++
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}
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}
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