Fix to resize correctly when source image.Bounds().Min is not (0,0)
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parent
8aee0d995b
commit
f3cac2f865
10
resize.go
10
resize.go
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@ -61,7 +61,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
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c := make(chan int, n)
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c := make(chan int, n)
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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go resizeSlice(img, tempImg, interp, scaleX, adjust, float32(oldBounds.Min.X), slice, c)
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go resizeSlice(img, tempImg, interp, scaleX, adjust, float32(oldBounds.Min.X), oldBounds.Min.Y, slice, c)
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}
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}
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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<-c
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<-c
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@ -73,7 +73,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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go resizeSlice(tempImg, resultImg, interp, scaleY, adjust, float32(oldBounds.Min.Y), slice, c)
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go resizeSlice(tempImg, resultImg, interp, scaleY, adjust, 0, 0, slice, c)
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}
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}
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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<-c
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<-c
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@ -83,15 +83,15 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i
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}
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}
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// Resize a rectangle image slice
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// Resize a rectangle image slice
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func resizeSlice(input image.Image, output *image.RGBA64, interp InterpolationFunction, scale, adjust, offset float32, slice image.Rectangle, c chan int) {
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func resizeSlice(input image.Image, output *image.RGBA64, interp InterpolationFunction, scale, adjust, xoffset float32, yoffset int, slice image.Rectangle, c chan int) {
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filter := interp(input, float32(clampFactor(scale)))
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filter := interp(input, float32(clampFactor(scale)))
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var u float32
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var u float32
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var color color.RGBA64
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var color color.RGBA64
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for y := slice.Min.Y; y < slice.Max.Y; y++ {
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for y := slice.Min.Y; y < slice.Max.Y; y++ {
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u = scale*(float32(y)+adjust) + offset
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u = scale*(float32(y)+adjust) + xoffset
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filter.SetKernelWeights(u)
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filter.SetKernelWeights(u)
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for x := slice.Min.X; x < slice.Max.X; x++ {
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for x := slice.Min.X; x < slice.Max.X; x++ {
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color = filter.Interpolate(u, x)
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color = filter.Interpolate(u, x+yoffset)
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i := output.PixOffset(x, y)
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i := output.PixOffset(x, y)
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output.Pix[i+0] = uint8(color.R >> 8)
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output.Pix[i+0] = uint8(color.R >> 8)
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output.Pix[i+1] = uint8(color.R)
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output.Pix[i+1] = uint8(color.R)
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