boolToUint: true -> 1

This commit is contained in:
jst 2012-12-11 20:35:47 +01:00
parent a32116ce4a
commit bf09bbe0a3

View File

@ -36,9 +36,9 @@ func clampToUint16(x float32) (y uint16) {
func boolToUint(b bool) (i uint) {
if b {
i = 0
} else {
i = 1
} else {
i = 0
}
return
@ -60,12 +60,12 @@ type filterModel struct {
tempRow, tempCol []colorArray
}
func (f *filterModel) convolution1d(x float32, p []colorArray, isRow bool) colorArray {
func (f *filterModel) convolution1d(x float32, p []colorArray, isCol bool) colorArray {
var k float32
var sum float32 = 0
c := colorArray{0.0, 0.0, 0.0, 0.0}
index := boolToUint(isRow)
index := boolToUint(isCol)
for j := range p {
k = f.kernel((x - float32(j)) / f.factor[index])
@ -91,10 +91,10 @@ func (f *filterModel) Interpolate(x, y float32) color.RGBA64 {
for j := 0; j < len(f.tempRow); j++ {
f.tempRow[j] = f.at(xf+j, yf+i)
}
f.tempCol[i] = f.convolution1d(x, f.tempRow, true)
f.tempCol[i] = f.convolution1d(x, f.tempRow, false)
}
c := f.convolution1d(y, f.tempCol, false)
c := f.convolution1d(y, f.tempCol, true)
return color.RGBA64{
clampToUint16(c[0]),
clampToUint16(c[1]),