Update benchmarks to focus on conversion performance.

Benchmark each interpolation function for RGBA and YCbCr images.
Reduce the image size used when benchmarking to reduce the influence of
memory performance on results.
This commit is contained in:
Charlie Vieth 2015-03-15 17:40:38 -04:00
parent 8f44931448
commit b09281bd36

View File

@ -85,56 +85,105 @@ func Test_SameSizeReturnsOriginal(t *testing.T) {
}
}
func Benchmark_BigResizeLanczos3(b *testing.B) {
var m image.Image
for i := 0; i < b.N; i++ {
m = Resize(1000, 1000, img, Lanczos3)
}
m.At(0, 0)
}
const (
// Use a small image size for benchmarks. We don't want memory performance
// to affect the benchmark results.
benchMaxX = 250
benchMaxY = 250
func Benchmark_Reduction(b *testing.B) {
largeImg := image.NewRGBA(image.Rect(0, 0, 1000, 1000))
// Resize values near the original size require increase the amount of time
// resize spends converting the image.
benchWidth = 200
benchHeight = 200
)
var m image.Image
for i := 0; i < b.N; i++ {
m = Resize(300, 300, largeImg, Bicubic)
}
m.At(0, 0)
}
// Benchmark resize of 16 MPix jpeg image to 800px width.
func jpegThumb(b *testing.B, interp InterpolationFunction) {
input := image.NewYCbCr(image.Rect(0, 0, 4896, 3264), image.YCbCrSubsampleRatio422)
var output image.Image
for i := 0; i < b.N; i++ {
output = Resize(800, 0, input, interp)
func benchRGBA(b *testing.B, interp InterpolationFunction) {
m := image.NewRGBA(image.Rect(0, 0, benchMaxX, benchMaxY))
// Initialize m's pixels to create a non-uniform image.
for y := m.Rect.Min.Y; y < m.Rect.Max.Y; y++ {
for x := m.Rect.Min.X; x < m.Rect.Max.X; x++ {
i := m.PixOffset(x, y)
m.Pix[i+0] = uint8(y + 4*x)
m.Pix[i+1] = uint8(y + 4*x)
m.Pix[i+2] = uint8(y + 4*x)
m.Pix[i+3] = uint8(4*y + x)
}
}
output.At(0, 0)
var out image.Image
b.ResetTimer()
for i := 0; i < b.N; i++ {
out = Resize(benchWidth, benchHeight, m, interp)
}
out.At(0, 0)
}
func Benchmark_LargeJpegThumbNearestNeighbor(b *testing.B) {
jpegThumb(b, NearestNeighbor)
// The names of some interpolation functions are truncated so that the columns
// of 'go test -bench' line up.
func Benchmark_Nearest_RGBA(b *testing.B) {
benchRGBA(b, NearestNeighbor)
}
func Benchmark_LargeJpegThumbBilinear(b *testing.B) {
jpegThumb(b, Bilinear)
func Benchmark_Bilinear_RGBA(b *testing.B) {
benchRGBA(b, Bilinear)
}
func Benchmark_LargeJpegThumbBicubic(b *testing.B) {
jpegThumb(b, Bicubic)
func Benchmark_Bicubic_RGBA(b *testing.B) {
benchRGBA(b, Bicubic)
}
func Benchmark_LargeJpegThumbMitchellNetravali(b *testing.B) {
jpegThumb(b, MitchellNetravali)
func Benchmark_Mitchell_RGBA(b *testing.B) {
benchRGBA(b, MitchellNetravali)
}
func Benchmark_LargeJpegThumbLanczos2(b *testing.B) {
jpegThumb(b, Lanczos2)
func Benchmark_Lanczos2_RGBA(b *testing.B) {
benchRGBA(b, Lanczos2)
}
func Benchmark_LargeJpegThumbLanczos3(b *testing.B) {
jpegThumb(b, Lanczos3)
func Benchmark_Lanczos3_RGBA(b *testing.B) {
benchRGBA(b, Lanczos3)
}
func benchYCbCr(b *testing.B, interp InterpolationFunction) {
m := image.NewYCbCr(image.Rect(0, 0, benchMaxX, benchMaxY), image.YCbCrSubsampleRatio422)
// Initialize m's pixels to create a non-uniform image.
for y := m.Rect.Min.Y; y < m.Rect.Max.Y; y++ {
for x := m.Rect.Min.X; x < m.Rect.Max.X; x++ {
yi := m.YOffset(x, y)
ci := m.COffset(x, y)
m.Y[yi] = uint8(16*y + x)
m.Cb[ci] = uint8(y + 16*x)
m.Cr[ci] = uint8(y + 16*x)
}
}
var out image.Image
b.ResetTimer()
for i := 0; i < b.N; i++ {
out = Resize(benchWidth, benchHeight, m, interp)
}
out.At(0, 0)
}
func Benchmark_Nearest_YCC(b *testing.B) {
benchYCbCr(b, NearestNeighbor)
}
func Benchmark_Bilinear_YCC(b *testing.B) {
benchYCbCr(b, Bilinear)
}
func Benchmark_Bicubic_YCC(b *testing.B) {
benchYCbCr(b, Bicubic)
}
func Benchmark_Mitchell_YCC(b *testing.B) {
benchYCbCr(b, MitchellNetravali)
}
func Benchmark_Lanczos2_YCC(b *testing.B) {
benchYCbCr(b, Lanczos2)
}
func Benchmark_Lanczos3_YCC(b *testing.B) {
benchYCbCr(b, Lanczos3)
}