diff --git a/converter.go b/converter.go index 09123e0..5cc1e3f 100644 --- a/converter.go +++ b/converter.go @@ -48,7 +48,7 @@ func resizeGeneric(in image.Image, out *image.RGBA64, scale float64, coeffs []in for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]int64 var sum int64 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -91,11 +91,11 @@ func resizeRGBA(in *image.RGBA, out *image.RGBA, scale float64, coeffs []int16, maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]int32 var sum int32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -131,11 +131,11 @@ func resizeRGBA64(in *image.RGBA64, out *image.RGBA64, scale float64, coeffs []i maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]int64 var sum int64 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -183,7 +183,7 @@ func resizeGray(in *image.Gray, out *image.Gray, scale float64, coeffs []int16, for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var gray int32 var sum int32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -211,11 +211,11 @@ func resizeGray16(in *image.Gray16, out *image.Gray16, scale float64, coeffs []i maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var gray int64 var sum int64 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -247,11 +247,11 @@ func resizeYCbCr(in *ycc, out *ycc, scale float64, coeffs []int16, offset []int, maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var p [3]int32 var sum int32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { coeff := coeffs[ci+i] @@ -285,11 +285,11 @@ func nearestYCbCr(in *ycc, out *ycc, scale float64, coeffs []bool, offset []int, maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var p [3]float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { diff --git a/nearest.go b/nearest.go index 1586f16..d47f7e5 100644 --- a/nearest.go +++ b/nearest.go @@ -42,7 +42,7 @@ func nearestGeneric(in image.Image, out *image.RGBA64, scale float64, coeffs []b for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { @@ -84,11 +84,11 @@ func nearestRGBA(in *image.RGBA, out *image.RGBA, scale float64, coeffs []bool, maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { @@ -123,11 +123,11 @@ func nearestRGBA64(in *image.RGBA64, out *image.RGBA64, scale float64, coeffs [] maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var rgba [4]float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { @@ -170,11 +170,11 @@ func nearestGray(in *image.Gray, out *image.Gray, scale float64, coeffs []bool, maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var gray float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { @@ -201,11 +201,11 @@ func nearestGray16(in *image.Gray16, out *image.Gray16, scale float64, coeffs [] maxX := in.Bounds().Dx() - 1 for x := newBounds.Min.X; x < newBounds.Max.X; x++ { - row := in.Pix[(x-newBounds.Min.X)*in.Stride:] + row := in.Pix[x*in.Stride:] for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ { var gray float32 var sum float32 - start := offset[y-newBounds.Min.Y] + start := offset[y] ci := (y - newBounds.Min.Y) * filterLength for i := 0; i < filterLength; i++ { if coeffs[ci+i] { diff --git a/resize.go b/resize.go index 661143c..286802a 100644 --- a/resize.go +++ b/resize.go @@ -91,7 +91,7 @@ func Resize(width, height uint, img image.Image, interp InterpolationFunction) i } taps, kernel := interp.kernel() - cpus := 1 //runtime.NumCPU() TODO + cpus := runtime.NumCPU() wg := sync.WaitGroup{} // Generic access to image.Image is slow in tight loops.