209 lines
4.4 KiB
Go
209 lines
4.4 KiB
Go
package util
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import (
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"testing"
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"time"
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"github.com/blendlabs/go-assert"
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)
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func TestMinAndMax(t *testing.T) {
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assert := assert.New(t)
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values := []float64{1.0, 2.0, 3.0, 4.0}
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min, max := Math.MinAndMax(values...)
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assert.Equal(1.0, min)
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assert.Equal(4.0, max)
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}
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func TestMinAndMaxReversed(t *testing.T) {
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assert := assert.New(t)
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values := []float64{4.0, 2.0, 3.0, 1.0}
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min, max := Math.MinAndMax(values...)
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assert.Equal(1.0, min)
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assert.Equal(4.0, max)
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}
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func TestMinAndMaxEmpty(t *testing.T) {
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assert := assert.New(t)
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values := []float64{}
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min, max := Math.MinAndMax(values...)
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assert.Equal(0.0, min)
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assert.Equal(0.0, max)
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}
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func TestMinAndMaxOfTime(t *testing.T) {
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assert := assert.New(t)
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values := []time.Time{
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time.Now().AddDate(0, 0, -1),
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time.Now().AddDate(0, 0, -2),
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time.Now().AddDate(0, 0, -3),
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time.Now().AddDate(0, 0, -4),
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}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(values[3], min)
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assert.Equal(values[0], max)
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}
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func TestMinAndMaxOfTimeReversed(t *testing.T) {
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assert := assert.New(t)
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values := []time.Time{
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time.Now().AddDate(0, 0, -4),
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time.Now().AddDate(0, 0, -2),
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time.Now().AddDate(0, 0, -3),
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time.Now().AddDate(0, 0, -1),
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}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(values[0], min)
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assert.Equal(values[3], max)
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}
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func TestMinAndMaxOfTimeEmpty(t *testing.T) {
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assert := assert.New(t)
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values := []time.Time{}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(time.Time{}, min)
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assert.Equal(time.Time{}, max)
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}
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func TestGetRoundToForDelta(t *testing.T) {
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assert := assert.New(t)
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assert.Equal(100.0, Math.GetRoundToForDelta(1001.00))
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assert.Equal(10.0, Math.GetRoundToForDelta(101.00))
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assert.Equal(1.0, Math.GetRoundToForDelta(11.00))
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}
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func TestRoundUp(t *testing.T) {
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assert := assert.New(t)
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assert.Equal(0.5, Math.RoundUp(0.49, 0.1))
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assert.Equal(1.0, Math.RoundUp(0.51, 1.0))
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assert.Equal(0.4999, Math.RoundUp(0.49988, 0.0001))
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}
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func TestRoundDown(t *testing.T) {
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assert := assert.New(t)
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assert.Equal(0.5, Math.RoundDown(0.51, 0.1))
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assert.Equal(1.0, Math.RoundDown(1.01, 1.0))
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assert.Equal(0.5001, Math.RoundDown(0.50011, 0.0001))
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}
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func TestPercentDifference(t *testing.T) {
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assert := assert.New(t)
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assert.Equal(0.5, Math.PercentDifference(1.0, 1.5))
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assert.Equal(-0.5, Math.PercentDifference(2.0, 1.0))
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}
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func TestNormalize(t *testing.T) {
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assert := assert.New(t)
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values := []float64{10, 9, 8, 7, 6}
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normalized := Math.Normalize(values...)
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assert.Len(normalized, 5)
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assert.Equal(0.25, normalized[0])
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assert.Equal(0.1499, normalized[4])
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}
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var (
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_degreesToRadians = map[float64]float64{
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0: 0, // !_2pi b/c no irrational nums in floats.
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45: _pi4,
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90: _pi2,
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135: _3pi4,
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180: _pi,
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225: _5pi4,
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270: _3pi2,
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315: _7pi4,
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}
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_compassToRadians = map[float64]float64{
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0: _pi2,
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45: _pi4,
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90: 0, // !_2pi b/c no irrational nums in floats.
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135: _7pi4,
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180: _3pi2,
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225: _5pi4,
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270: _pi,
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315: _3pi4,
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}
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)
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func TestDegreesToRadians(t *testing.T) {
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assert := assert.New(t)
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for d, r := range _degreesToRadians {
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assert.Equal(r, Math.DegreesToRadians(d))
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}
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}
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func TestPercentToRadians(t *testing.T) {
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assert := assert.New(t)
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for d, r := range _degreesToRadians {
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assert.Equal(r, Math.PercentToRadians(d/360.0))
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}
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}
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func TestRadiansToDegrees(t *testing.T) {
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assert := assert.New(t)
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for d, r := range _degreesToRadians {
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assert.Equal(d, Math.RadiansToDegrees(r))
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}
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}
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func TestRadianAdd(t *testing.T) {
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assert := assert.New(t)
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assert.Equal(_pi, Math.RadianAdd(_pi2, _pi2))
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assert.Equal(_3pi2, Math.RadianAdd(_pi2, _pi))
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assert.Equal(_pi, Math.RadianAdd(_pi, _2pi))
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assert.Equal(_pi, Math.RadianAdd(_pi, -_2pi))
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}
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func TestRotateCoordinate90(t *testing.T) {
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assert := assert.New(t)
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cx, cy := 10, 10
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x, y := 5, 10
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rx, ry := Math.RotateCoordinate(cx, cy, x, y, Math.DegreesToRadians(90))
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assert.Equal(10, rx)
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assert.Equal(5, ry)
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}
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func TestRotateCoordinate45(t *testing.T) {
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assert := assert.New(t)
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cx, cy := 10, 10
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x, y := 5, 10
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rx, ry := Math.RotateCoordinate(cx, cy, x, y, Math.DegreesToRadians(45))
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assert.Equal(7, rx)
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assert.Equal(7, ry)
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}
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func TestLinesIntersect(t *testing.T) {
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assert := assert.New(t)
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p0x := 1.0
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p0y := 1.0
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p1x := 3.0
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p1y := 1.0
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p2x := 2.0
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p2y := 2.0
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p3x := 2.0
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p3y := 0.0
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p4x := 2.0
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p4y := 2.0
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p5x := 3.0
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p5y := 2.0
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assert.True(Math.LinesIntersect(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y))
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assert.False(Math.LinesIntersect(p0x, p0y, p1x, p1y, p4x, p4y, p5x, p5y))
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}
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