257 lines
5.5 KiB
Go
257 lines
5.5 KiB
Go
package chart
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import (
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"fmt"
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util "github.com/wcharczuk/go-chart/util"
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)
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var (
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// BoxZero is a preset box that represents an intentional zero value.
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BoxZero = Box{IsSet: true}
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)
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// NewBox returns a new (set) box.
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func NewBox(top, left, right, bottom int) Box {
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return Box{
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IsSet: true,
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Top: top,
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Left: left,
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Right: right,
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Bottom: bottom,
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}
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}
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// Box represents the main 4 dimensions of a box.
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type Box struct {
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Top int
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Left int
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Right int
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Bottom int
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IsSet bool
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}
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// IsZero returns if the box is set or not.
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func (b Box) IsZero() bool {
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if b.IsSet {
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return false
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}
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return b.Top == 0 && b.Left == 0 && b.Right == 0 && b.Bottom == 0
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}
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// String returns a string representation of the box.
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func (b Box) String() string {
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return fmt.Sprintf("box(%d,%d,%d,%d)", b.Top, b.Left, b.Right, b.Bottom)
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}
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// GetTop returns a coalesced value with a default.
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func (b Box) GetTop(defaults ...int) int {
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if !b.IsSet && b.Top == 0 {
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if len(defaults) > 0 {
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return defaults[0]
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}
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return 0
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}
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return b.Top
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}
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// GetLeft returns a coalesced value with a default.
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func (b Box) GetLeft(defaults ...int) int {
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if !b.IsSet && b.Left == 0 {
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if len(defaults) > 0 {
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return defaults[0]
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}
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return 0
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}
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return b.Left
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}
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// GetRight returns a coalesced value with a default.
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func (b Box) GetRight(defaults ...int) int {
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if !b.IsSet && b.Right == 0 {
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if len(defaults) > 0 {
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return defaults[0]
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}
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return 0
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}
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return b.Right
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}
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// GetBottom returns a coalesced value with a default.
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func (b Box) GetBottom(defaults ...int) int {
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if !b.IsSet && b.Bottom == 0 {
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if len(defaults) > 0 {
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return defaults[0]
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}
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return 0
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}
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return b.Bottom
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}
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// Width returns the width
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func (b Box) Width() int {
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return util.Math.AbsInt(b.Right - b.Left)
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}
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// Height returns the height
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func (b Box) Height() int {
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return util.Math.AbsInt(b.Bottom - b.Top)
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}
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// Center returns the center of the box
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func (b Box) Center() (x, y int) {
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w2, h2 := b.Width()>>1, b.Height()>>1
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return b.Left + w2, b.Top + h2
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}
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// Aspect returns the aspect ratio of the box.
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func (b Box) Aspect() float64 {
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return float64(b.Width()) / float64(b.Height())
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}
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// Clone returns a new copy of the box.
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func (b Box) Clone() Box {
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return Box{
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IsSet: b.IsSet,
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Top: b.Top,
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Left: b.Left,
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Right: b.Right,
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Bottom: b.Bottom,
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}
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}
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// IsBiggerThan returns if a box is bigger than another box.
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func (b Box) IsBiggerThan(other Box) bool {
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return b.Top < other.Top ||
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b.Bottom > other.Bottom ||
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b.Left < other.Left ||
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b.Right > other.Right
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}
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// IsSmallerThan returns if a box is smaller than another box.
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func (b Box) IsSmallerThan(other Box) bool {
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return b.Top > other.Top &&
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b.Bottom < other.Bottom &&
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b.Left > other.Left &&
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b.Right < other.Right
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}
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// Equals returns if the box equals another box.
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func (b Box) Equals(other Box) bool {
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return b.Top == other.Top &&
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b.Left == other.Left &&
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b.Right == other.Right &&
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b.Bottom == other.Bottom
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}
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// Grow grows a box based on another box.
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func (b Box) Grow(other Box) Box {
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return Box{
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Top: util.Math.MinInt(b.Top, other.Top),
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Left: util.Math.MinInt(b.Left, other.Left),
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Right: util.Math.MaxInt(b.Right, other.Right),
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Bottom: util.Math.MaxInt(b.Bottom, other.Bottom),
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}
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}
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// Shift pushes a box by x,y.
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func (b Box) Shift(x, y int) Box {
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return Box{
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Top: b.Top + y,
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Left: b.Left + x,
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Right: b.Right + x,
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Bottom: b.Bottom + y,
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}
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}
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// Corners returns the box as a set of corners.
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func (b Box) Corners() Box2d {
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return Box2d{
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TopLeft: Point{float64(b.Left), float64(b.Top)},
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TopRight: Point{float64(b.Right), float64(b.Top)},
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BottomRight: Point{float64(b.Right), float64(b.Bottom)},
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BottomLeft: Point{float64(b.Left), float64(b.Bottom)},
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}
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}
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// Fit is functionally the inverse of grow.
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// Fit maintains the original aspect ratio of the `other` box,
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// but constrains it to the bounds of the target box.
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func (b Box) Fit(other Box) Box {
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ba := b.Aspect()
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oa := other.Aspect()
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if oa == ba {
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return b.Clone()
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}
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bw, bh := float64(b.Width()), float64(b.Height())
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bw2 := int(bw) >> 1
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bh2 := int(bh) >> 1
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if oa > ba { // ex. 16:9 vs. 4:3
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var noh2 int
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if oa > 1.0 {
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noh2 = int(bw/oa) >> 1
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} else {
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noh2 = int(bh*oa) >> 1
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}
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return Box{
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Top: (b.Top + bh2) - noh2,
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Left: b.Left,
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Right: b.Right,
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Bottom: (b.Top + bh2) + noh2,
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}
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}
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var now2 int
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if oa > 1.0 {
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now2 = int(bh/oa) >> 1
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} else {
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now2 = int(bw*oa) >> 1
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}
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return Box{
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Top: b.Top,
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Left: (b.Left + bw2) - now2,
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Right: (b.Left + bw2) + now2,
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Bottom: b.Bottom,
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}
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}
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// Constrain is similar to `Fit` except that it will work
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// more literally like the opposite of grow.
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func (b Box) Constrain(other Box) Box {
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newBox := b.Clone()
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newBox.Top = util.Math.MaxInt(newBox.Top, other.Top)
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newBox.Left = util.Math.MaxInt(newBox.Left, other.Left)
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newBox.Right = util.Math.MinInt(newBox.Right, other.Right)
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newBox.Bottom = util.Math.MinInt(newBox.Bottom, other.Bottom)
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return newBox
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}
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// OuterConstrain is similar to `Constraint` with the difference
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// that it applies corrections
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func (b Box) OuterConstrain(bounds, other Box) Box {
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newBox := b.Clone()
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if other.Top < bounds.Top {
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delta := bounds.Top - other.Top
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newBox.Top = b.Top + delta
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}
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if other.Left < bounds.Left {
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delta := bounds.Left - other.Left
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newBox.Left = b.Left + delta
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}
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if other.Right > bounds.Right {
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delta := other.Right - bounds.Right
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newBox.Right = b.Right - delta
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}
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if other.Bottom > bounds.Bottom {
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delta := other.Bottom - bounds.Bottom
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newBox.Bottom = b.Bottom - delta
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}
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return newBox
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}
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