go-chart/box_2d.go
Will Charczuk 5936b89e89 updates
2017-05-16 13:31:36 -07:00

182 lines
4.6 KiB
Go

package chart
import (
"fmt"
"math"
util "github.com/wcharczuk/go-chart/util"
)
// Box2d is a box with (4) independent corners.
// It is used when dealing with ~rotated~ boxes.
type Box2d struct {
TopLeft, TopRight, BottomRight, BottomLeft Point
}
// Points returns the constituent points of the box.
func (bc Box2d) Points() []Point {
return []Point{
bc.TopRight,
bc.BottomRight,
bc.BottomLeft,
bc.TopLeft,
}
}
// Box return the Box2d as a regular box.
func (bc Box2d) Box() Box {
return Box{
Top: int(math.Min(bc.TopLeft.Y, bc.TopRight.Y)),
Left: int(math.Min(bc.TopLeft.X, bc.BottomLeft.X)),
Right: int(math.Max(bc.TopRight.X, bc.BottomRight.X)),
Bottom: int(math.Max(bc.BottomLeft.Y, bc.BottomRight.Y)),
}
}
// Width returns the width
func (bc Box2d) Width() float64 {
minLeft := math.Min(bc.TopLeft.X, bc.BottomLeft.X)
maxRight := math.Max(bc.TopRight.X, bc.BottomRight.X)
return maxRight - minLeft
}
// Height returns the height
func (bc Box2d) Height() float64 {
minTop := math.Min(bc.TopLeft.Y, bc.TopRight.Y)
maxBottom := math.Max(bc.BottomLeft.Y, bc.BottomRight.Y)
return maxBottom - minTop
}
// Center returns the center of the box
func (bc Box2d) Center() (x, y float64) {
left := util.Math.Mean(bc.TopLeft.X, bc.BottomLeft.X)
right := util.Math.Mean(bc.TopRight.X, bc.BottomRight.X)
x = ((right - left) / 2.0) + left
top := util.Math.Mean(bc.TopLeft.Y, bc.TopRight.Y)
bottom := util.Math.Mean(bc.BottomLeft.Y, bc.BottomRight.Y)
y = ((bottom - top) / 2.0) + top
return
}
// Rotate rotates the box.
func (bc Box2d) Rotate(thetaDegrees float64) Box2d {
cx, cy := bc.Center()
thetaRadians := util.Math.DegreesToRadians(thetaDegrees)
tlx, tly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopLeft.X), int(bc.TopLeft.Y), thetaRadians)
trx, try := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopRight.X), int(bc.TopRight.Y), thetaRadians)
brx, bry := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomRight.X), int(bc.BottomRight.Y), thetaRadians)
blx, bly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomLeft.X), int(bc.BottomLeft.Y), thetaRadians)
return Box2d{
TopLeft: Point{float64(tlx), float64(tly)},
TopRight: Point{float64(trx), float64(try)},
BottomRight: Point{float64(brx), float64(bry)},
BottomLeft: Point{float64(blx), float64(bly)},
}
}
// Shift shifts a box by a given x and y value.
func (bc Box2d) Shift(x, y float64) Box2d {
return Box2d{
TopLeft: bc.TopLeft.Shift(x, y),
TopRight: bc.TopRight.Shift(x, y),
BottomRight: bc.BottomRight.Shift(x, y),
BottomLeft: bc.BottomLeft.Shift(x, y),
}
}
// Equals returns if the box equals another box.
func (bc Box2d) Equals(other Box2d) bool {
return bc.TopLeft.Equals(other.TopLeft) &&
bc.TopRight.Equals(other.TopRight) &&
bc.BottomRight.Equals(other.BottomRight) &&
bc.BottomLeft.Equals(other.BottomLeft)
}
// Overlaps returns if two boxes overlap.
func (bc Box2d) Overlaps(other Box2d) bool {
for _, polygon := range []Box2d{bc, other} {
points := polygon.Points()
for i1 := 0; i1 < len(points); i1++ {
i2 := (i1 + 1) % len(points)
p1 := polygon.Points()[i1]
p2 := polygon.Points()[i2]
normal := Point{X: p2.Y - p1.Y, Y: p1.X - p2.X}
minA := math.MaxFloat64
maxA := -math.MaxFloat64
for _, p := range bc.Points() {
projected := normal.X*p.X + normal.Y*p.Y
if projected < minA {
minA = projected
}
if projected > maxA {
maxA = projected
}
}
minB := math.MaxFloat64
maxB := -math.MaxFloat64
for _, p := range other.Points() {
projected := normal.X*p.X + normal.Y*p.Y
if projected < minB {
minB = projected
}
if projected > maxB {
maxB = projected
}
}
if maxA < minB || maxB < minA {
return false
}
}
}
return true
}
func (bc Box2d) String() string {
return fmt.Sprintf("BoxC{%s,%s,%s,%s}", bc.TopLeft.String(), bc.TopRight.String(), bc.BottomRight.String(), bc.BottomLeft.String())
}
// Point is an X,Y pair
type Point struct {
X, Y float64
}
// Shift shifts a point.
func (p Point) Shift(x, y float64) Point {
return Point{
X: p.X + x,
Y: p.Y + y,
}
}
// DistanceTo calculates the distance to another point.
func (p Point) DistanceTo(other Point) float64 {
dx := math.Pow(float64(p.X-other.X), 2)
dy := math.Pow(float64(p.Y-other.Y), 2)
return math.Pow(dx+dy, 0.5)
}
// Equals returns if a point equals another point.
func (p Point) Equals(other Point) bool {
return p.X == other.X && p.Y == other.Y
}
// String returns a string representation of the point.
func (p Point) String() string {
return fmt.Sprintf("P{%.2f,%.2f}", p.X, p.Y)
}