184 lines
4.9 KiB
Go
184 lines
4.9 KiB
Go
package chart
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import (
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"fmt"
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"math"
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util "github.com/wcharczuk/go-chart/util"
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)
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// Box2d is a box with (4) independent corners.
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// It is used when dealing with ~rotated~ boxes.
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type Box2d struct {
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TopLeft, TopRight, BottomRight, BottomLeft Point
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}
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// Points returns the constituent points of the box.
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func (bc Box2d) Points() []Point {
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return []Point{
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bc.TopRight,
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bc.BottomRight,
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bc.BottomLeft,
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bc.TopLeft,
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}
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}
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// Box return the Box2d as a regular box.
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func (bc Box2d) Box() Box {
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return Box{
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Top: int(bc.Top()),
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Left: int(bc.Left()),
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Right: int(bc.Right()),
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Bottom: int(bc.Bottom()),
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}
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}
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// Top returns the top-most corner y value.
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func (bc Box2d) Top() float64 {
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return math.Min(bc.TopLeft.Y, bc.TopRight.Y)
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}
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// Left returns the left-most corner x value.
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func (bc Box2d) Left() float64 {
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return math.Min(bc.TopLeft.X, bc.BottomLeft.X)
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}
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// Right returns the right-most corner x value.
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func (bc Box2d) Right() float64 {
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return math.Max(bc.TopRight.X, bc.BottomRight.X)
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}
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// Bottom returns the bottom-most corner y value.
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func (bc Box2d) Bottom() float64 {
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return math.Max(bc.BottomLeft.Y, bc.BottomLeft.Y)
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}
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// Width returns the width
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func (bc Box2d) Width() float64 {
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minLeft := math.Min(bc.TopLeft.X, bc.BottomLeft.X)
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maxRight := math.Max(bc.TopRight.X, bc.BottomRight.X)
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return maxRight - minLeft
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}
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// Height returns the height
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func (bc Box2d) Height() float64 {
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minTop := math.Min(bc.TopLeft.Y, bc.TopRight.Y)
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maxBottom := math.Max(bc.BottomLeft.Y, bc.BottomRight.Y)
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return maxBottom - minTop
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}
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// Center returns the center of the box
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func (bc Box2d) Center() (x, y float64) {
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left := util.Math.Mean(bc.TopLeft.X, bc.BottomLeft.X)
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right := util.Math.Mean(bc.TopRight.X, bc.BottomRight.X)
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x = ((right - left) / 2.0) + left
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top := util.Math.Mean(bc.TopLeft.Y, bc.TopRight.Y)
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bottom := util.Math.Mean(bc.BottomLeft.Y, bc.BottomRight.Y)
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y = ((bottom - top) / 2.0) + top
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return
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}
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// Rotate rotates the box.
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func (bc Box2d) Rotate(thetaDegrees float64) Box2d {
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cx, cy := bc.Center()
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thetaRadians := util.Math.DegreesToRadians(thetaDegrees)
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tlx, tly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopLeft.X), int(bc.TopLeft.Y), thetaRadians)
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trx, try := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopRight.X), int(bc.TopRight.Y), thetaRadians)
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brx, bry := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomRight.X), int(bc.BottomRight.Y), thetaRadians)
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blx, bly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomLeft.X), int(bc.BottomLeft.Y), thetaRadians)
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return Box2d{
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TopLeft: Point{float64(tlx), float64(tly)},
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TopRight: Point{float64(trx), float64(try)},
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BottomRight: Point{float64(brx), float64(bry)},
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BottomLeft: Point{float64(blx), float64(bly)},
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}
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}
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// Shift shifts a box by a given x and y value.
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func (bc Box2d) Shift(x, y float64) Box2d {
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return Box2d{
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TopLeft: bc.TopLeft.Shift(x, y),
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TopRight: bc.TopRight.Shift(x, y),
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BottomRight: bc.BottomRight.Shift(x, y),
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BottomLeft: bc.BottomLeft.Shift(x, y),
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}
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}
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// Equals returns if the box equals another box.
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func (bc Box2d) Equals(other Box2d) bool {
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return bc.TopLeft.Equals(other.TopLeft) &&
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bc.TopRight.Equals(other.TopRight) &&
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bc.BottomRight.Equals(other.BottomRight) &&
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bc.BottomLeft.Equals(other.BottomLeft)
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}
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// Overlaps returns if two boxes overlap.
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func (bc Box2d) Overlaps(other Box2d) bool {
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pa := bc.Points()
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pb := other.Points()
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for i := 0; i < 4; i++ {
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for j := 0; j < 4; j++ {
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pa0 := pa[i]
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pa1 := pa[(i+1)%4]
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pb0 := pb[j]
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pb1 := pb[(j+1)%4]
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if util.Math.LinesIntersect(pa0.X, pa0.Y, pa1.X, pa1.Y, pb0.X, pb0.Y, pb1.X, pb1.Y) {
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return true
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}
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}
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}
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return false
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}
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// Grow grows a box by a given set of dimensions.
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func (bc Box2d) Grow(by Box) Box2d {
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top, left, right, bottom := float64(by.Top), float64(by.Left), float64(by.Right), float64(by.Bottom)
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return Box2d{
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TopLeft: Point{X: bc.TopLeft.X - left, Y: bc.TopLeft.Y - top},
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TopRight: Point{X: bc.TopRight.X + right, Y: bc.TopRight.Y - top},
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BottomRight: Point{X: bc.BottomRight.X + right, Y: bc.BottomRight.Y + bottom},
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BottomLeft: Point{X: bc.BottomLeft.X - left, Y: bc.BottomLeft.Y + bottom},
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}
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}
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func (bc Box2d) String() string {
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return fmt.Sprintf("Box2d{%s,%s,%s,%s}", bc.TopLeft.String(), bc.TopRight.String(), bc.BottomRight.String(), bc.BottomLeft.String())
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}
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// Point is an X,Y pair
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type Point struct {
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X, Y float64
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}
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// Shift shifts a point.
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func (p Point) Shift(x, y float64) Point {
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return Point{
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X: p.X + x,
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Y: p.Y + y,
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}
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}
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// DistanceTo calculates the distance to another point.
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func (p Point) DistanceTo(other Point) float64 {
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dx := math.Pow(p.X-other.X, 2)
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dy := math.Pow(p.Y-other.Y, 2)
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return math.Pow(dx+dy, 0.5)
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}
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// Equals returns if a point equals another point.
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func (p Point) Equals(other Point) bool {
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return p.X == other.X && p.Y == other.Y
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}
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// String returns a string representation of the point.
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func (p Point) String() string {
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return fmt.Sprintf("(%.2f,%.2f)", p.X, p.Y)
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}
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