go-chart/box_2d.go
Will Charczuk de6df027fc updates
2017-05-17 16:01:23 -07:00

184 lines
4.9 KiB
Go

package chart
import (
"fmt"
"math"
util "github.com/wcharczuk/go-chart/util"
)
// Box2d is a box with (4) independent corners.
// It is used when dealing with ~rotated~ boxes.
type Box2d struct {
TopLeft, TopRight, BottomRight, BottomLeft Point
}
// Points returns the constituent points of the box.
func (bc Box2d) Points() []Point {
return []Point{
bc.TopRight,
bc.BottomRight,
bc.BottomLeft,
bc.TopLeft,
}
}
// Box return the Box2d as a regular box.
func (bc Box2d) Box() Box {
return Box{
Top: int(bc.Top()),
Left: int(bc.Left()),
Right: int(bc.Right()),
Bottom: int(bc.Bottom()),
}
}
// Top returns the top-most corner y value.
func (bc Box2d) Top() float64 {
return math.Min(bc.TopLeft.Y, bc.TopRight.Y)
}
// Left returns the left-most corner x value.
func (bc Box2d) Left() float64 {
return math.Min(bc.TopLeft.X, bc.BottomLeft.X)
}
// Right returns the right-most corner x value.
func (bc Box2d) Right() float64 {
return math.Max(bc.TopRight.X, bc.BottomRight.X)
}
// Bottom returns the bottom-most corner y value.
func (bc Box2d) Bottom() float64 {
return math.Max(bc.BottomLeft.Y, bc.BottomLeft.Y)
}
// Width returns the width
func (bc Box2d) Width() float64 {
minLeft := math.Min(bc.TopLeft.X, bc.BottomLeft.X)
maxRight := math.Max(bc.TopRight.X, bc.BottomRight.X)
return maxRight - minLeft
}
// Height returns the height
func (bc Box2d) Height() float64 {
minTop := math.Min(bc.TopLeft.Y, bc.TopRight.Y)
maxBottom := math.Max(bc.BottomLeft.Y, bc.BottomRight.Y)
return maxBottom - minTop
}
// Center returns the center of the box
func (bc Box2d) Center() (x, y float64) {
left := util.Math.Mean(bc.TopLeft.X, bc.BottomLeft.X)
right := util.Math.Mean(bc.TopRight.X, bc.BottomRight.X)
x = ((right - left) / 2.0) + left
top := util.Math.Mean(bc.TopLeft.Y, bc.TopRight.Y)
bottom := util.Math.Mean(bc.BottomLeft.Y, bc.BottomRight.Y)
y = ((bottom - top) / 2.0) + top
return
}
// Rotate rotates the box.
func (bc Box2d) Rotate(thetaDegrees float64) Box2d {
cx, cy := bc.Center()
thetaRadians := util.Math.DegreesToRadians(thetaDegrees)
tlx, tly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopLeft.X), int(bc.TopLeft.Y), thetaRadians)
trx, try := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.TopRight.X), int(bc.TopRight.Y), thetaRadians)
brx, bry := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomRight.X), int(bc.BottomRight.Y), thetaRadians)
blx, bly := util.Math.RotateCoordinate(int(cx), int(cy), int(bc.BottomLeft.X), int(bc.BottomLeft.Y), thetaRadians)
return Box2d{
TopLeft: Point{float64(tlx), float64(tly)},
TopRight: Point{float64(trx), float64(try)},
BottomRight: Point{float64(brx), float64(bry)},
BottomLeft: Point{float64(blx), float64(bly)},
}
}
// Shift shifts a box by a given x and y value.
func (bc Box2d) Shift(x, y float64) Box2d {
return Box2d{
TopLeft: bc.TopLeft.Shift(x, y),
TopRight: bc.TopRight.Shift(x, y),
BottomRight: bc.BottomRight.Shift(x, y),
BottomLeft: bc.BottomLeft.Shift(x, y),
}
}
// Equals returns if the box equals another box.
func (bc Box2d) Equals(other Box2d) bool {
return bc.TopLeft.Equals(other.TopLeft) &&
bc.TopRight.Equals(other.TopRight) &&
bc.BottomRight.Equals(other.BottomRight) &&
bc.BottomLeft.Equals(other.BottomLeft)
}
// Overlaps returns if two boxes overlap.
func (bc Box2d) Overlaps(other Box2d) bool {
pa := bc.Points()
pb := other.Points()
for i := 0; i < 4; i++ {
for j := 0; j < 4; j++ {
pa0 := pa[i]
pa1 := pa[(i+1)%4]
pb0 := pb[j]
pb1 := pb[(j+1)%4]
if util.Math.LinesIntersect(pa0.X, pa0.Y, pa1.X, pa1.Y, pb0.X, pb0.Y, pb1.X, pb1.Y) {
return true
}
}
}
return false
}
// Grow grows a box by a given set of dimensions.
func (bc Box2d) Grow(by Box) Box2d {
top, left, right, bottom := float64(by.Top), float64(by.Left), float64(by.Right), float64(by.Bottom)
return Box2d{
TopLeft: Point{X: bc.TopLeft.X - left, Y: bc.TopLeft.Y - top},
TopRight: Point{X: bc.TopRight.X + right, Y: bc.TopRight.Y - top},
BottomRight: Point{X: bc.BottomRight.X + right, Y: bc.BottomRight.Y + bottom},
BottomLeft: Point{X: bc.BottomLeft.X - left, Y: bc.BottomLeft.Y + bottom},
}
}
func (bc Box2d) String() string {
return fmt.Sprintf("Box2d{%s,%s,%s,%s}", bc.TopLeft.String(), bc.TopRight.String(), bc.BottomRight.String(), bc.BottomLeft.String())
}
// Point is an X,Y pair
type Point struct {
X, Y float64
}
// Shift shifts a point.
func (p Point) Shift(x, y float64) Point {
return Point{
X: p.X + x,
Y: p.Y + y,
}
}
// DistanceTo calculates the distance to another point.
func (p Point) DistanceTo(other Point) float64 {
dx := math.Pow(p.X-other.X, 2)
dy := math.Pow(p.Y-other.Y, 2)
return math.Pow(dx+dy, 0.5)
}
// Equals returns if a point equals another point.
func (p Point) Equals(other Point) bool {
return p.X == other.X && p.Y == other.Y
}
// String returns a string representation of the point.
func (p Point) String() string {
return fmt.Sprintf("(%.2f,%.2f)", p.X, p.Y)
}