package seq import ( "math" "math/rand" "time" ) // RandomValues returns an array of random values. func RandomValues(count int) []float64 { return Seq{NewRandom().WithLen(count)}.Array() } // RandomValuesWithMax returns an array of random values with a given average. func RandomValuesWithMax(count int, max float64) []float64 { return Seq{NewRandom().WithMax(max).WithLen(count)}.Array() } // NewRandom creates a new random seq. func NewRandom() *Random { return &Random{ rnd: rand.New(rand.NewSource(time.Now().Unix())), } } // Random is a random number seq generator. type Random struct { rnd *rand.Rand max *float64 min *float64 len *int } // Len returns the number of elements that will be generated. func (r *Random) Len() int { if r.len != nil { return *r.len } return math.MaxInt32 } // GetValue returns the value. func (r *Random) GetValue(_ int) float64 { if r.min != nil && r.max != nil { var delta float64 if *r.max > *r.min { delta = *r.max - *r.min } else { delta = *r.min - *r.max } return *r.min + (r.rnd.Float64() * delta) } else if r.max != nil { return r.rnd.Float64() * *r.max } else if r.min != nil { return *r.min + (r.rnd.Float64()) } return r.rnd.Float64() } // WithLen sets a maximum len func (r *Random) WithLen(length int) *Random { r.len = &length return r } // Min returns the minimum value. func (r Random) Min() *float64 { return r.min } // WithMin sets the scale and returns the Random. func (r *Random) WithMin(min float64) *Random { r.min = &min return r } // Max returns the maximum value. func (r Random) Max() *float64 { return r.max } // WithMax sets the average and returns the Random. func (r *Random) WithMax(max float64) *Random { r.max = &max return r }