package seq import ( "math" "math/rand" "time" ) // RandomValues returns an array of random values. func RandomValues(count int) []float64 { return Seq{NewRandom().WithLen(count)}.Array() } // RandomValuesWithAverage returns an array of random values with a given average. func RandomValuesWithAverage(average float64, count int) []float64 { return Seq{NewRandom().WithAverage(average).WithLen(count)}.Array() } // NewRandom creates a new random seq. func NewRandom() *Random { return &Random{ rnd: rand.New(rand.NewSource(time.Now().Unix())), } } // Random is a random number seq generator. type Random struct { rnd *rand.Rand scale *float64 average *float64 len *int } // Len returns the number of elements that will be generated. func (r *Random) Len() int { if r.len != nil { return *r.len } return math.MaxInt32 } // GetValue returns the value. func (r *Random) GetValue(_ int) float64 { if r.average != nil && r.scale != nil { return *r.average + *r.scale - (r.rnd.Float64() * (2 * *r.scale)) } else if r.scale != nil { return r.rnd.Float64() * *r.scale } return r.rnd.Float64() } // WithLen sets a maximum len func (r *Random) WithLen(length int) *Random { r.len = &length return r } // Scale returns the scale. func (r Random) Scale() *float64 { return r.scale } // WithScale sets the scale and returns the Random. func (r *Random) WithScale(scale float64) *Random { r.scale = &scale return r } // Average returns the average. func (r Random) Average() *float64 { return r.average } // WithAverage sets the average and returns the Random. func (r *Random) WithAverage(average float64) *Random { r.average = &average return r }