Add ability to set CSS classes instead of inline styles (#103)
* Add ability to set CSS classes instead of inline styles This allows to set a `ClassName` field in `Style` structs. Setting this field to anything but "" will cause all other styles to be ignored. The element will then have a `class=` tag instead with the corresponding name. Possible reasons to use this: * Including multiple SVGs on the same webside, using the same styles * Desire to use strict CSP headers * Add warning that setting `ClassName` will drop all other inline styles
This commit is contained in:
parent
6735e8990a
commit
f97f94425f
55
_examples/css_classes/main.go
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55
_examples/css_classes/main.go
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@ -0,0 +1,55 @@
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package main
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import (
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"fmt"
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"github.com/wcharczuk/go-chart"
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"log"
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"net/http"
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)
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func inlineSVGWithClasses(res http.ResponseWriter, req *http.Request) {
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res.Write([]byte(
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"<!DOCTYPE html><html><head>" +
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"<link rel=\"stylesheet\" type=\"text/css\" href=\"/main.css\">" +
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"</head>" +
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"<body>"))
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pie := chart.PieChart{
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// Note that setting ClassName will cause all other inline styles to be dropped!
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Background: chart.Style{ClassName: "background"},
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Canvas: chart.Style{
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ClassName: "canvas",
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},
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Width: 512,
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Height: 512,
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Values: []chart.Value{
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{Value: 5, Label: "Blue", Style: chart.Style{ClassName: "blue"}},
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{Value: 5, Label: "Green", Style: chart.Style{ClassName: "green"}},
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{Value: 4, Label: "Gray", Style: chart.Style{ClassName: "gray"}},
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},
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}
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err := pie.Render(chart.SVG, res)
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if err != nil {
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fmt.Printf("Error rendering pie chart: %v\n", err)
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}
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res.Write([]byte("</body>"))
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}
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func css(res http.ResponseWriter, req *http.Request) {
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res.Header().Set("Content-Type", "text/css")
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res.Write([]byte("svg .background { fill: white; }" +
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"svg .canvas { fill: white; }" +
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"svg path.blue { fill: blue; stroke: lightblue; }" +
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"svg path.green { fill: green; stroke: lightgreen; }" +
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"svg path.gray { fill: gray; stroke: lightgray; }" +
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"svg text.blue { fill: white; }" +
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"svg text.green { fill: white; }" +
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"svg text.gray { fill: white; }"))
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}
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func main() {
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http.HandleFunc("/", inlineSVGWithClasses)
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http.HandleFunc("/main.css", css)
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log.Fatal(http.ListenAndServe(":8080", nil))
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}
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@ -49,6 +49,10 @@ func (rr *rasterRenderer) SetDPI(dpi float64) {
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rr.gc.SetDPI(dpi)
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rr.gc.SetDPI(dpi)
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}
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}
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// SetClassName implements the interface method. However, PNGs have no classes.
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func (vr *rasterRenderer) SetClassName(_ string) {
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}
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// SetStrokeColor implements the interface method.
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// SetStrokeColor implements the interface method.
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func (rr *rasterRenderer) SetStrokeColor(c drawing.Color) {
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func (rr *rasterRenderer) SetStrokeColor(c drawing.Color) {
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rr.s.StrokeColor = c
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rr.s.StrokeColor = c
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@ -18,6 +18,9 @@ type Renderer interface {
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// SetDPI sets the DPI for the renderer.
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// SetDPI sets the DPI for the renderer.
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SetDPI(dpi float64)
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SetDPI(dpi float64)
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// SetClassName sets the current class name.
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SetClassName(string)
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// SetStrokeColor sets the current stroke color.
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// SetStrokeColor sets the current stroke color.
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SetStrokeColor(drawing.Color)
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SetStrokeColor(drawing.Color)
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31
style.go
31
style.go
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@ -39,6 +39,8 @@ type Style struct {
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Show bool
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Show bool
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Padding Box
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Padding Box
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ClassName string
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StrokeWidth float64
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StrokeWidth float64
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StrokeColor drawing.Color
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StrokeColor drawing.Color
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StrokeDashArray []float64
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StrokeDashArray []float64
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@ -71,7 +73,8 @@ func (s Style) IsZero() bool {
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s.FillColor.IsZero() &&
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s.FillColor.IsZero() &&
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s.FontColor.IsZero() &&
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s.FontColor.IsZero() &&
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s.FontSize == 0 &&
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s.FontSize == 0 &&
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s.Font == nil
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s.Font == nil &&
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s.ClassName == ""
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}
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}
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// String returns a text representation of the style.
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// String returns a text representation of the style.
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@ -87,6 +90,12 @@ func (s Style) String() string {
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output = []string{"\"show\": false"}
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output = []string{"\"show\": false"}
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}
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}
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if s.ClassName != "" {
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output = append(output, fmt.Sprintf("\"class_name\": %s", s.ClassName))
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} else {
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output = append(output, "\"class_name\": null")
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}
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if !s.Padding.IsZero() {
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if !s.Padding.IsZero() {
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output = append(output, fmt.Sprintf("\"padding\": %s", s.Padding.String()))
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output = append(output, fmt.Sprintf("\"padding\": %s", s.Padding.String()))
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} else {
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} else {
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@ -155,6 +164,16 @@ func (s Style) String() string {
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return "{" + strings.Join(output, ", ") + "}"
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return "{" + strings.Join(output, ", ") + "}"
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}
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}
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func (s Style) GetClassName(defaults ...string) string {
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if s.ClassName == "" {
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if len(defaults) > 0 {
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return defaults[0]
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}
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return ""
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}
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return s.ClassName
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}
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// GetStrokeColor returns the stroke color.
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// GetStrokeColor returns the stroke color.
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func (s Style) GetStrokeColor(defaults ...drawing.Color) drawing.Color {
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func (s Style) GetStrokeColor(defaults ...drawing.Color) drawing.Color {
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if s.StrokeColor.IsZero() {
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if s.StrokeColor.IsZero() {
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@ -321,6 +340,7 @@ func (s Style) GetTextRotationDegrees(defaults ...float64) float64 {
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// WriteToRenderer passes the style's options to a renderer.
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// WriteToRenderer passes the style's options to a renderer.
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func (s Style) WriteToRenderer(r Renderer) {
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func (s Style) WriteToRenderer(r Renderer) {
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r.SetClassName(s.GetClassName())
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r.SetStrokeColor(s.GetStrokeColor())
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r.SetStrokeColor(s.GetStrokeColor())
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r.SetStrokeWidth(s.GetStrokeWidth())
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r.SetStrokeWidth(s.GetStrokeWidth())
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r.SetStrokeDashArray(s.GetStrokeDashArray())
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r.SetStrokeDashArray(s.GetStrokeDashArray())
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@ -337,6 +357,7 @@ func (s Style) WriteToRenderer(r Renderer) {
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// WriteDrawingOptionsToRenderer passes just the drawing style options to a renderer.
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// WriteDrawingOptionsToRenderer passes just the drawing style options to a renderer.
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func (s Style) WriteDrawingOptionsToRenderer(r Renderer) {
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func (s Style) WriteDrawingOptionsToRenderer(r Renderer) {
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r.SetClassName(s.GetClassName())
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r.SetStrokeColor(s.GetStrokeColor())
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r.SetStrokeColor(s.GetStrokeColor())
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r.SetStrokeWidth(s.GetStrokeWidth())
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r.SetStrokeWidth(s.GetStrokeWidth())
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r.SetStrokeDashArray(s.GetStrokeDashArray())
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r.SetStrokeDashArray(s.GetStrokeDashArray())
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@ -345,6 +366,7 @@ func (s Style) WriteDrawingOptionsToRenderer(r Renderer) {
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// WriteTextOptionsToRenderer passes just the text style options to a renderer.
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// WriteTextOptionsToRenderer passes just the text style options to a renderer.
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func (s Style) WriteTextOptionsToRenderer(r Renderer) {
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func (s Style) WriteTextOptionsToRenderer(r Renderer) {
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r.SetClassName(s.GetClassName())
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r.SetFont(s.GetFont())
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r.SetFont(s.GetFont())
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r.SetFontColor(s.GetFontColor())
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r.SetFontColor(s.GetFontColor())
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r.SetFontSize(s.GetFontSize())
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r.SetFontSize(s.GetFontSize())
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@ -352,6 +374,8 @@ func (s Style) WriteTextOptionsToRenderer(r Renderer) {
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// InheritFrom coalesces two styles into a new style.
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// InheritFrom coalesces two styles into a new style.
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func (s Style) InheritFrom(defaults Style) (final Style) {
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func (s Style) InheritFrom(defaults Style) (final Style) {
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final.ClassName = s.GetClassName(defaults.ClassName)
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final.StrokeColor = s.GetStrokeColor(defaults.StrokeColor)
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final.StrokeColor = s.GetStrokeColor(defaults.StrokeColor)
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final.StrokeWidth = s.GetStrokeWidth(defaults.StrokeWidth)
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final.StrokeWidth = s.GetStrokeWidth(defaults.StrokeWidth)
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final.StrokeDashArray = s.GetStrokeDashArray(defaults.StrokeDashArray)
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final.StrokeDashArray = s.GetStrokeDashArray(defaults.StrokeDashArray)
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@ -379,6 +403,7 @@ func (s Style) InheritFrom(defaults Style) (final Style) {
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// GetStrokeOptions returns the stroke components.
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// GetStrokeOptions returns the stroke components.
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func (s Style) GetStrokeOptions() Style {
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func (s Style) GetStrokeOptions() Style {
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return Style{
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return Style{
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ClassName: s.ClassName,
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StrokeDashArray: s.StrokeDashArray,
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StrokeDashArray: s.StrokeDashArray,
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StrokeColor: s.StrokeColor,
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StrokeColor: s.StrokeColor,
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StrokeWidth: s.StrokeWidth,
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StrokeWidth: s.StrokeWidth,
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@ -388,6 +413,7 @@ func (s Style) GetStrokeOptions() Style {
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// GetFillOptions returns the fill components.
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// GetFillOptions returns the fill components.
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func (s Style) GetFillOptions() Style {
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func (s Style) GetFillOptions() Style {
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return Style{
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return Style{
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ClassName: s.ClassName,
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FillColor: s.FillColor,
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FillColor: s.FillColor,
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}
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}
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}
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}
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@ -395,6 +421,7 @@ func (s Style) GetFillOptions() Style {
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// GetDotOptions returns the dot components.
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// GetDotOptions returns the dot components.
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func (s Style) GetDotOptions() Style {
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func (s Style) GetDotOptions() Style {
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return Style{
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return Style{
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ClassName: s.ClassName,
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StrokeDashArray: nil,
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StrokeDashArray: nil,
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FillColor: s.DotColor,
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FillColor: s.DotColor,
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StrokeColor: s.DotColor,
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StrokeColor: s.DotColor,
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@ -405,6 +432,7 @@ func (s Style) GetDotOptions() Style {
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// GetFillAndStrokeOptions returns the fill and stroke components.
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// GetFillAndStrokeOptions returns the fill and stroke components.
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func (s Style) GetFillAndStrokeOptions() Style {
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func (s Style) GetFillAndStrokeOptions() Style {
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return Style{
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return Style{
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ClassName: s.ClassName,
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StrokeDashArray: s.StrokeDashArray,
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StrokeDashArray: s.StrokeDashArray,
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FillColor: s.FillColor,
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FillColor: s.FillColor,
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StrokeColor: s.StrokeColor,
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StrokeColor: s.StrokeColor,
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@ -415,6 +443,7 @@ func (s Style) GetFillAndStrokeOptions() Style {
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// GetTextOptions returns just the text components of the style.
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// GetTextOptions returns just the text components of the style.
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func (s Style) GetTextOptions() Style {
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func (s Style) GetTextOptions() Style {
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return Style{
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return Style{
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ClassName: s.ClassName,
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FontColor: s.FontColor,
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FontColor: s.FontColor,
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FontSize: s.FontSize,
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FontSize: s.FontSize,
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Font: s.Font,
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Font: s.Font,
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@ -54,6 +54,11 @@ func (vr *vectorRenderer) SetDPI(dpi float64) {
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vr.c.dpi = dpi
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vr.c.dpi = dpi
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}
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}
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// SetClassName implements the interface method.
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func (vr *vectorRenderer) SetClassName(classname string) {
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vr.s.ClassName = classname
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}
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// SetStrokeColor implements the interface method.
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// SetStrokeColor implements the interface method.
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func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
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func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
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vr.s.StrokeColor = c
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vr.s.StrokeColor = c
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@ -230,20 +235,20 @@ func (c *canvas) Path(d string, style Style) {
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if len(style.StrokeDashArray) > 0 {
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if len(style.StrokeDashArray) > 0 {
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strokeDashArrayProperty = c.getStrokeDashArray(style)
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strokeDashArrayProperty = c.getStrokeDashArray(style)
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}
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}
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c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" style="%s"/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
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c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" %s/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
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}
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}
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func (c *canvas) Text(x, y int, body string, style Style) {
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func (c *canvas) Text(x, y int, body string, style Style) {
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if c.textTheta == nil {
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if c.textTheta == nil {
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, c.styleAsSVG(style), body)))
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s>%s</text>`, x, y, c.styleAsSVG(style), body)))
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} else {
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} else {
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transform := fmt.Sprintf(` transform="rotate(%0.2f,%d,%d)"`, util.Math.RadiansToDegrees(*c.textTheta), x, y)
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transform := fmt.Sprintf(` transform="rotate(%0.2f,%d,%d)"`, util.Math.RadiansToDegrees(*c.textTheta), x, y)
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s"%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
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}
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}
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}
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}
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func (c *canvas) Circle(x, y, r int, style Style) {
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func (c *canvas) Circle(x, y, r int, style Style) {
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c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s"/>`, x, y, r, c.styleAsSVG(style))))
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c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" %s/>`, x, y, r, c.styleAsSVG(style))))
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}
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}
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func (c *canvas) End() {
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func (c *canvas) End() {
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@ -274,8 +279,11 @@ func (c *canvas) getFontFace(s Style) string {
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return fmt.Sprintf("font-family:%s", family)
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return fmt.Sprintf("font-family:%s", family)
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}
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}
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// styleAsSVG returns the style as a svg style string.
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// styleAsSVG returns the style as a svg style or class string.
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func (c *canvas) styleAsSVG(s Style) string {
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func (c *canvas) styleAsSVG(s Style) string {
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if s.ClassName != "" {
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return fmt.Sprintf("class=\"%s\"", s.ClassName)
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}
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sw := s.StrokeWidth
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sw := s.StrokeWidth
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sc := s.StrokeColor
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sc := s.StrokeColor
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fc := s.FillColor
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fc := s.FillColor
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@ -311,5 +319,5 @@ func (c *canvas) styleAsSVG(s Style) string {
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if s.Font != nil {
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if s.Font != nil {
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pieces = append(pieces, c.getFontFace(s))
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pieces = append(pieces, c.getFontFace(s))
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}
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}
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return strings.Join(pieces, ";")
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return fmt.Sprintf("style=\"%s\"", strings.Join(pieces, ";"))
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}
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}
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@ -71,7 +71,21 @@ func TestCanvasStyleSVG(t *testing.T) {
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svgString := canvas.styleAsSVG(set)
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svgString := canvas.styleAsSVG(set)
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assert.NotEmpty(svgString)
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assert.NotEmpty(svgString)
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assert.True(strings.HasPrefix(svgString, "style=\""))
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assert.True(strings.Contains(svgString, "stroke:rgba(255,255,255,1.0)"))
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assert.True(strings.Contains(svgString, "stroke:rgba(255,255,255,1.0)"))
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assert.True(strings.Contains(svgString, "stroke-width:5"))
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assert.True(strings.Contains(svgString, "stroke-width:5"))
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assert.True(strings.Contains(svgString, "fill:rgba(255,255,255,1.0)"))
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assert.True(strings.Contains(svgString, "fill:rgba(255,255,255,1.0)"))
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assert.True(strings.HasSuffix(svgString, "\""))
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}
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func TestCanvasClassSVG(t *testing.T) {
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as := assert.New(t)
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set := Style{
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ClassName: "test-class",
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}
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canvas := &canvas{dpi: DefaultDPI}
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as.Equal("class=\"test-class\"", canvas.styleAsSVG(set))
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}
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}
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