slight tweak to legend (adds a new style) and example

This commit is contained in:
Will Charczuk 2017-02-13 00:27:02 -08:00
parent 00799114fa
commit 1edf6193b2
2 changed files with 225 additions and 0 deletions

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@ -0,0 +1,111 @@
package main
import (
"net/http"
"github.com/wcharczuk/go-chart"
)
func drawChart(res http.ResponseWriter, req *http.Request) {
/*
In this example we add a `Renderable` or a custom component to the `Elements` array.
In this specific case it is a pre-built renderable (`CreateLegend`) that draws a legend for the chart's series.
If you like, you can use `CreateLegend` as a template for writing your own renderable, or even your own legend.
*/
graph := chart.Chart{
XAxis: chart.XAxis{
Style: chart.Style{Show: true},
},
YAxis: chart.YAxis{
Style: chart.Style{Show: true},
},
Background: chart.Style{
Padding: chart.Box{
Top: 20,
Left: 260,
},
},
Series: []chart.Series{
chart.ContinuousSeries{
Name: "A test series",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Another test series",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Yet Another test series",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Even More series",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Foo Bar",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Bar Baz",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Free Yourself",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Wheres Ja?",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
},
chart.ContinuousSeries{
Name: "Fast and the Furious",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{5.0, 4.0, 3.0, 2.0, 1.0},
},
chart.ContinuousSeries{
Name: "2 Fast 2 Furious",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{5.0, 4.0, 3.0, 2.0, 1.0},
},
chart.ContinuousSeries{
Name: "They only get more fast and more furious",
XValues: []float64{1.0, 2.0, 3.0, 4.0, 5.0},
YValues: []float64{5.0, 4.0, 3.0, 2.0, 1.0},
},
},
}
//note we have to do this as a separate step because we need a reference to graph
graph.Elements = []chart.Renderable{
chart.LegendLeft(&graph),
}
res.Header().Set("Content-Type", "image/png")
graph.Render(chart.PNG, res)
}
func main() {
http.HandleFunc("/", drawChart)
http.ListenAndServe(":8080", nil)
}

114
legend.go
View File

@ -213,3 +213,117 @@ func LegendThin(c *Chart, userDefaults ...Style) Renderable {
}
}
}
// LegendLeft is a legend that is designed for longer series lists.
func LegendLeft(c *Chart, userDefaults ...Style) Renderable {
return func(r Renderer, cb Box, chartDefaults Style) {
legendDefaults := Style{
FillColor: drawing.ColorWhite,
FontColor: DefaultTextColor,
FontSize: 8.0,
StrokeColor: DefaultAxisColor,
StrokeWidth: DefaultAxisLineWidth,
}
var legendStyle Style
if len(userDefaults) > 0 {
legendStyle = userDefaults[0].InheritFrom(chartDefaults.InheritFrom(legendDefaults))
} else {
legendStyle = chartDefaults.InheritFrom(legendDefaults)
}
// DEFAULTS
legendPadding := Box{
Top: 5,
Left: 5,
Right: 5,
Bottom: 5,
}
lineTextGap := 5
lineLengthMinimum := 25
var labels []string
var lines []Style
for index, s := range c.Series {
if s.GetStyle().IsZero() || s.GetStyle().Show {
if _, isAnnotationSeries := s.(AnnotationSeries); !isAnnotationSeries {
labels = append(labels, s.GetName())
lines = append(lines, s.GetStyle().InheritFrom(c.styleDefaultsSeries(index)))
}
}
}
legend := Box{
Top: 5,
Left: 5,
// bottom and right will be sized by the legend content + relevant padding.
}
legendContent := Box{
Top: legend.Top + legendPadding.Top,
Left: legend.Left + legendPadding.Left,
Right: legend.Left + legendPadding.Left,
Bottom: legend.Top + legendPadding.Top,
}
legendStyle.GetTextOptions().WriteToRenderer(r)
// measure
labelCount := 0
for x := 0; x < len(labels); x++ {
if len(labels[x]) > 0 {
tb := r.MeasureText(labels[x])
if labelCount > 0 {
legendContent.Bottom += DefaultMinimumTickVerticalSpacing
}
legendContent.Bottom += tb.Height()
right := legendContent.Left + tb.Width() + lineTextGap + lineLengthMinimum
legendContent.Right = Math.MaxInt(legendContent.Right, right)
labelCount++
}
}
legend = legend.Grow(legendContent)
legend.Right = legendContent.Right + legendPadding.Right
legend.Bottom = legendContent.Bottom + legendPadding.Bottom
Draw.Box(r, legend, legendStyle)
legendStyle.GetTextOptions().WriteToRenderer(r)
ycursor := legendContent.Top
tx := legendContent.Left
legendCount := 0
var label string
for x := 0; x < len(labels); x++ {
label = labels[x]
if len(label) > 0 {
if legendCount > 0 {
ycursor += DefaultMinimumTickVerticalSpacing
}
tb := r.MeasureText(label)
ty := ycursor + tb.Height()
r.Text(label, tx, ty)
th2 := tb.Height() >> 1
lx := tx + tb.Width() + lineTextGap
ly := ty - th2
lx2 := legendContent.Right - legendPadding.Right
r.SetStrokeColor(lines[x].GetStrokeColor())
r.SetStrokeWidth(lines[x].GetStrokeWidth())
r.SetStrokeDashArray(lines[x].GetStrokeDashArray())
r.MoveTo(lx, ly)
r.LineTo(lx2, ly)
r.Stroke()
ycursor += tb.Height()
legendCount++
}
}
}
}