color tests etc.
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d9b5269579
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@ -483,3 +483,24 @@ func TestChartCheckRangesWithRanges(t *testing.T) {
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xr, yr, yra := c.getRanges()
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assert.Nil(c.checkRanges(xr, yr, yra))
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}
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func TestChartE2ELine(t *testing.T) {
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assert := assert.New(t)
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c := Chart{
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Series: []Series{
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ContinuousSeries{
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XValues: Sequence.Float64(0, 4, 1),
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YValues: Sequence.Float64(0, 4, 1),
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},
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},
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}
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var buffer = &bytes.Buffer{}
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err := c.Render(PNG, buffer)
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assert.Nil(err)
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// do color tests ...
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}
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@ -46,12 +46,20 @@ func ColorFromHex(hex string) Color {
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return c
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}
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// ColorFromAlphaMixedRGBA returns the system alpha mixed rgba values.
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func ColorFromAlphaMixedRGBA(r, g, b, a uint32) Color {
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fa := float64(a) / 255.0
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var c Color
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c.R = uint8(float64(r) / fa)
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c.G = uint8(float64(g) / fa)
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c.B = uint8(float64(b) / fa)
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c.A = uint8(a | (a >> 8))
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return c
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}
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// Color is our internal color type because color.Color is bullshit.
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type Color struct {
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R uint8
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G uint8
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B uint8
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A uint8
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R, G, B, A uint8
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}
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// RGBA returns the color as a pre-alpha mixed color set.
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@ -88,6 +96,14 @@ func (c Color) WithAlpha(a uint8) Color {
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}
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}
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// Equals returns true if the color equals another.
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func (c Color) Equals(other Color) bool {
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return c.R == other.R &&
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c.G == other.G &&
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c.B == other.B &&
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c.A == other.A
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}
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// String returns a css string representation of the color.
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func (c Color) String() string {
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fa := float64(c.A) / float64(255)
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@ -3,6 +3,8 @@ package drawing
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import (
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"testing"
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"image/color"
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"github.com/blendlabs/go-assert"
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)
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@ -39,3 +41,13 @@ func TestColorFromHex(t *testing.T) {
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shortBlue := ColorFromHex("00F")
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assert.Equal(ColorBlue, shortBlue)
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}
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func TestColorFromAlphaMixedRGBA(t *testing.T) {
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assert := assert.New(t)
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black := ColorFromAlphaMixedRGBA(color.Black.RGBA())
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assert.True(black.Equals(ColorBlack), black.String())
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white := ColorFromAlphaMixedRGBA(color.White.RGBA())
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assert.True(white.Equals(ColorWhite), white.String())
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}
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23
drawing/image.go
Normal file
23
drawing/image.go
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@ -0,0 +1,23 @@
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package drawing
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import "image"
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// Image is a helper wraper that allows (sane) access to pixel info.
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type Image struct {
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Inner *image.RGBA
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}
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// Width returns the image's width in pixels.
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func (i Image) Width() int {
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return i.Inner.Rect.Size().X
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}
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// Height returns the image's height in pixels.
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func (i Image) Height() int {
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return i.Inner.Rect.Size().Y
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}
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// At returns a pixel color at a given x/y.
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func (i Image) At(x, y int) Color {
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return ColorFromAlphaMixedRGBA(i.Inner.At(x, y).RGBA())
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}
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