go-chart/vector_renderer.go

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package chart
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import (
"bytes"
"fmt"
"io"
"strings"
"golang.org/x/image/font"
"github.com/golang/freetype/truetype"
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"github.com/wcharczuk/go-chart/drawing"
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)
// SVG returns a new png/raster renderer.
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func SVG(width, height int) (Renderer, error) {
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buffer := bytes.NewBuffer([]byte{})
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canvas := newCanvas(buffer)
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canvas.Start(width, height)
return &vectorRenderer{
b: buffer,
c: canvas,
s: &Style{},
p: []string{},
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}, nil
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}
// vectorRenderer renders chart commands to a bitmap.
type vectorRenderer struct {
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dpi float64
b *bytes.Buffer
c *canvas
s *Style
p []string
fc *font.Drawer
}
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// GetDPI returns the dpi.
func (vr *vectorRenderer) GetDPI() float64 {
return vr.dpi
}
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// SetDPI implements the interface method.
func (vr *vectorRenderer) SetDPI(dpi float64) {
vr.dpi = dpi
vr.c.dpi = dpi
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}
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// SetStrokeColor implements the interface method.
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func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
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vr.s.StrokeColor = c
}
// SetFillColor implements the interface method.
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func (vr *vectorRenderer) SetFillColor(c drawing.Color) {
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vr.s.FillColor = c
}
// SetLineWidth implements the interface method.
func (vr *vectorRenderer) SetStrokeWidth(width float64) {
vr.s.StrokeWidth = width
}
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// StrokeDashArray sets the stroke dash array.
func (vr *vectorRenderer) SetStrokeDashArray(dashArray []float64) {
vr.s.StrokeDashArray = dashArray
}
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// MoveTo implements the interface method.
func (vr *vectorRenderer) MoveTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", x, y))
}
// LineTo implements the interface method.
func (vr *vectorRenderer) LineTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", x, y))
}
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// Close closes a shape.
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func (vr *vectorRenderer) Close() {
vr.p = append(vr.p, fmt.Sprintf("Z"))
}
// Stroke draws the path with no fill.
func (vr *vectorRenderer) Stroke() {
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vr.drawPath(vr.s.SVGStroke())
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}
// Fill draws the path with no stroke.
func (vr *vectorRenderer) Fill() {
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vr.drawPath(vr.s.SVGFill())
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}
// FillStroke draws the path with both fill and stroke.
func (vr *vectorRenderer) FillStroke() {
s := vr.s.SVGFillAndStroke()
vr.drawPath(s)
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}
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// drawPath draws a path.
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func (vr *vectorRenderer) drawPath(s Style) {
vr.c.Path(strings.Join(vr.p, "\n"), &s)
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vr.p = []string{} // clear the path
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}
// Circle implements the interface method.
func (vr *vectorRenderer) Circle(radius float64, x, y int) {
style := vr.s.SVGFillAndStroke()
vr.c.Circle(x, y, int(radius), &style)
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}
// SetFont implements the interface method.
func (vr *vectorRenderer) SetFont(f *truetype.Font) {
vr.s.Font = f
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}
// SetFontColor implements the interface method.
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func (vr *vectorRenderer) SetFontColor(c drawing.Color) {
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vr.s.FontColor = c
}
// SetFontSize implements the interface method.
func (vr *vectorRenderer) SetFontSize(size float64) {
vr.s.FontSize = size
}
// Text draws a text blob.
func (vr *vectorRenderer) Text(body string, x, y int) {
style := vr.s.SVGText()
vr.c.Text(x, y, body, &style)
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}
// MeasureText uses the truetype font drawer to measure the width of text.
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func (vr *vectorRenderer) MeasureText(body string) (box Box) {
if vr.s.GetFont() != nil {
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vr.fc = &font.Drawer{
Face: truetype.NewFace(vr.s.GetFont(), &truetype.Options{
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DPI: vr.dpi,
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Size: vr.s.FontSize,
}),
}
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w := vr.fc.MeasureString(body).Ceil()
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box.Right = w
box.Bottom = int(drawing.PointsToPixels(vr.dpi, vr.s.FontSize))
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}
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return
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}
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// Save saves the renderer's contents to a writer.
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func (vr *vectorRenderer) Save(w io.Writer) error {
vr.c.End()
_, err := w.Write(vr.b.Bytes())
return err
}
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func newCanvas(w io.Writer) *canvas {
return &canvas{
w: w,
}
}
type canvas struct {
w io.Writer
dpi float64
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width int
height int
}
func (c *canvas) Start(width, height int) {
c.width = width
c.height = height
c.w.Write([]byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="%d" height="%d">\n`, c.width, c.height)))
}
func (c *canvas) Path(d string, style *Style) {
var strokeDashArrayProperty string
if len(style.StrokeDashArray) > 0 {
strokeDashArrayProperty = style.SVGStrokeDashArray()
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}
c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" style="%s"/>\n`, strokeDashArrayProperty, d, style.SVG(c.dpi))))
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}
func (c *canvas) Text(x, y int, body string, style *Style) {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, style.SVG(c.dpi), body)))
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}
func (c *canvas) Circle(x, y, r int, style *Style) {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s">`, x, y, r, style.SVG(c.dpi))))
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}
func (c *canvas) End() {
c.w.Write([]byte("</svg>"))
}