go-chart/util/math_test.go

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package util
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import (
"testing"
"time"
"github.com/blendlabs/go-assert"
)
func TestMinAndMax(t *testing.T) {
assert := assert.New(t)
values := []float64{1.0, 2.0, 3.0, 4.0}
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min, max := Math.MinAndMax(values...)
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assert.Equal(1.0, min)
assert.Equal(4.0, max)
}
func TestMinAndMaxReversed(t *testing.T) {
assert := assert.New(t)
values := []float64{4.0, 2.0, 3.0, 1.0}
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min, max := Math.MinAndMax(values...)
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assert.Equal(1.0, min)
assert.Equal(4.0, max)
}
func TestMinAndMaxEmpty(t *testing.T) {
assert := assert.New(t)
values := []float64{}
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min, max := Math.MinAndMax(values...)
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assert.Equal(0.0, min)
assert.Equal(0.0, max)
}
func TestMinAndMaxOfTime(t *testing.T) {
assert := assert.New(t)
values := []time.Time{
time.Now().AddDate(0, 0, -1),
time.Now().AddDate(0, 0, -2),
time.Now().AddDate(0, 0, -3),
time.Now().AddDate(0, 0, -4),
}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(values[3], min)
assert.Equal(values[0], max)
}
func TestMinAndMaxOfTimeReversed(t *testing.T) {
assert := assert.New(t)
values := []time.Time{
time.Now().AddDate(0, 0, -4),
time.Now().AddDate(0, 0, -2),
time.Now().AddDate(0, 0, -3),
time.Now().AddDate(0, 0, -1),
}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(values[0], min)
assert.Equal(values[3], max)
}
func TestMinAndMaxOfTimeEmpty(t *testing.T) {
assert := assert.New(t)
values := []time.Time{}
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min, max := Math.MinAndMaxOfTime(values...)
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assert.Equal(time.Time{}, min)
assert.Equal(time.Time{}, max)
}
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func TestGetRoundToForDelta(t *testing.T) {
assert := assert.New(t)
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assert.Equal(100.0, Math.GetRoundToForDelta(1001.00))
assert.Equal(10.0, Math.GetRoundToForDelta(101.00))
assert.Equal(1.0, Math.GetRoundToForDelta(11.00))
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}
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func TestRoundUp(t *testing.T) {
assert := assert.New(t)
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assert.Equal(0.5, Math.RoundUp(0.49, 0.1))
assert.Equal(1.0, Math.RoundUp(0.51, 1.0))
assert.Equal(0.4999, Math.RoundUp(0.49988, 0.0001))
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}
func TestRoundDown(t *testing.T) {
assert := assert.New(t)
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assert.Equal(0.5, Math.RoundDown(0.51, 0.1))
assert.Equal(1.0, Math.RoundDown(1.01, 1.0))
assert.Equal(0.5001, Math.RoundDown(0.50011, 0.0001))
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}
func TestPercentDifference(t *testing.T) {
assert := assert.New(t)
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assert.Equal(0.5, Math.PercentDifference(1.0, 1.5))
assert.Equal(-0.5, Math.PercentDifference(2.0, 1.0))
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}
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func TestNormalize(t *testing.T) {
assert := assert.New(t)
values := []float64{10, 9, 8, 7, 6}
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normalized := Math.Normalize(values...)
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assert.Len(normalized, 5)
assert.Equal(0.25, normalized[0])
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assert.Equal(0.1499, normalized[4])
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}
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var (
_degreesToRadians = map[float64]float64{
0: 0, // !_2pi b/c no irrational nums in floats.
45: _pi4,
90: _pi2,
135: _3pi4,
180: _pi,
225: _5pi4,
270: _3pi2,
315: _7pi4,
}
_compassToRadians = map[float64]float64{
0: _pi2,
45: _pi4,
90: 0, // !_2pi b/c no irrational nums in floats.
135: _7pi4,
180: _3pi2,
225: _5pi4,
270: _pi,
315: _3pi4,
}
)
func TestDegreesToRadians(t *testing.T) {
assert := assert.New(t)
for d, r := range _degreesToRadians {
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assert.Equal(r, Math.DegreesToRadians(d))
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}
}
func TestPercentToRadians(t *testing.T) {
assert := assert.New(t)
for d, r := range _degreesToRadians {
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assert.Equal(r, Math.PercentToRadians(d/360.0))
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}
}
func TestRadiansToDegrees(t *testing.T) {
assert := assert.New(t)
for d, r := range _degreesToRadians {
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assert.Equal(d, Math.RadiansToDegrees(r))
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}
}
func TestRadianAdd(t *testing.T) {
assert := assert.New(t)
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assert.Equal(_pi, Math.RadianAdd(_pi2, _pi2))
assert.Equal(_3pi2, Math.RadianAdd(_pi2, _pi))
assert.Equal(_pi, Math.RadianAdd(_pi, _2pi))
assert.Equal(_pi, Math.RadianAdd(_pi, -_2pi))
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}
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func TestRotateCoordinate90(t *testing.T) {
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assert := assert.New(t)
cx, cy := 10, 10
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x, y := 5, 10
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rx, ry := Math.RotateCoordinate(cx, cy, x, y, Math.DegreesToRadians(90))
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assert.Equal(10, rx)
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assert.Equal(5, ry)
}
func TestRotateCoordinate45(t *testing.T) {
assert := assert.New(t)
cx, cy := 10, 10
x, y := 5, 10
rx, ry := Math.RotateCoordinate(cx, cy, x, y, Math.DegreesToRadians(45))
assert.Equal(7, rx)
assert.Equal(7, ry)
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}
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func TestLinesIntersect(t *testing.T) {
assert := assert.New(t)
p0x := 1.0
p0y := 1.0
p1x := 3.0
p1y := 1.0
p2x := 2.0
p2y := 2.0
p3x := 2.0
p3y := 0.0
p4x := 2.0
p4y := 2.0
p5x := 3.0
p5y := 2.0
assert.True(Math.LinesIntersect(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y))
assert.False(Math.LinesIntersect(p0x, p0y, p1x, p1y, p4x, p4y, p5x, p5y))
}